Basic fix for bug #12281.

This commit is contained in:
Lari Nieminen 2008-09-22 12:43:22 +00:00
parent 7e5f610588
commit b1c140c425

View file

@ -65,7 +65,7 @@
[section]
id=terrains
title= _ "Terrains"
topics=..terrains,terrain_castle,terrain_village,terrain_water_village,terrain_deep_water,terrain_shallow_water,terrain_swamp_water,terrain_ford,terrain_bridge,terrain_sand,terrain_desert,terrain_savanna,terrain_grassland,terrain_road,terrain_forest,terrain_canyon,terrain_cave,terrain_cavewall,terrain_rockbound_cave,terrain_illuminated_cave,terrain_fungus,terrain_lava,terrain_hills,terrain_mountains,terrain_snow,terrain_ice,terrain_impassable_mountain
topics=..terrains,terrain_castle,terrain_village,terrain_water_village,terrain_deep_water,terrain_shallow_water,terrain_swamp_water,terrain_ford,terrain_bridge,terrain_sand,terrain_desert,terrain_savanna,terrain_flat,terrain_road,terrain_forest,terrain_unwalkable,terrain_cave,terrain_cavewall,terrain_rockbound_cave,terrain_illuminated_cave,terrain_fungus,terrain_lava,terrain_hills,terrain_mountains,terrain_frozen,terrain_ice,terrain_impassable
sort_topics=yes
[/section]
@ -419,8 +419,8 @@ Healthy units have 1 HP plus 1 HP per level more than usual and rest heal the us
[/topic]
[topic]
id=terrain_grassland
title= _ "Grassland"
id=terrain_flat
title= _ "Flat"
text= "<img>src=terrain/flat/grass-r1.png align=left box=no</img> <img>src=terrain/flat/grass-flowers2.png align=middle box=no</img><img>src=terrain/flat/farm-veg-spring-icon.png align=right box=no</img>
" + _ "Grassland represents open plains, whether cultivated, cut back for grazing, or wild. Being open ground, Grassland is both very easy to move across, but is also difficult to defend oneself in. Typically, those units that perform best on grassland are either cavalry, or very agile units which take advantage of the open space.
@ -499,8 +499,8 @@ Mermen and Naga both receive 50% defense in deep water, with full movement."
[/topic]
[topic]
id=terrain_snow
title= _ "Snow"
id=terrain_frozen
title= _ "Frozen"
text= "<img>src=terrain/snow.png align=left box=no</img>
" + _ "Snow represents any flat area that is frozen, either permanently (like tundra), or temporarily (like snow-covered grassland). Most units are slowed down by snow, and have a harder time defending themselves.
@ -513,7 +513,7 @@ Most units have 20 to 40% defense in snow."
title= _ "Ice"
text= "<img>src=terrain/ice.png align=left box=no</img>
" + _ "Ice represents any body of frozen water. For gameplay purposes, it is identical to <ref>dst='terrain_snow' text='Snow'</ref>. Note that swimming units, even those who can breathe underwater, cannot swim underneath ice."
" + _ "Ice represents any body of frozen water. For gameplay purposes, it is identical to <ref>dst='terrain_frozen' text='Frozen'</ref>. Note that swimming units, even those who can breathe underwater, cannot swim underneath ice."
[/topic]
[topic]
@ -617,8 +617,8 @@ Merfolk and Nagas have 60% defense in submerged villages, whereas land based uni
[/topic]
[topic]
id=terrain_canyon
title= _ "Chasm"
id=terrain_unwalkable
title= _ "Unwalkable"
text= "<img>src=terrain/chasm-tile.png align=left box=no</img>
" + _ "A chasm is a gorge in the ground, leading to depths unknown. Chasms are noted for sheer walls which would take days to traverse. As far as gameplay is concerned, only units capable of flying over chasms can cross this terrain."
@ -659,7 +659,7 @@ For those who go by land or sea, a bridge is the best of both worlds - for gamep
[/topic]
[topic]
id=terrain_impassable_mountain
id=terrain_impassable
title= _ "Impassable Mountain"
text= "<img>src=terrain/cloud-tile.png align=left box=no</img> <img>src=terrain/cloud-desert-tile.png align=right box=no</img>