Updated changelogs
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13
changelog
13
changelog
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@ -1,7 +1,18 @@
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Version 1.13.8+dev:
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* Campaigns:
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* Heir to the Throne:
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* Fixed thieves in 'Siege of Elensefar' getting duplicated.
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* Fixed Void Armor not doing anything.
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* Secrets of the Ancients:
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* Fix delay when additional enemies appear in S21 (issue #1706)
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* Under the Burning Suns:
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* Fixed crash in 'Out of the Frying Pan'.
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* Fixed Ethereal Shadow and Ethereal Nightgaunt having nightstalk even when
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they shouldn't.
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* Graphics:
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* Added portrait for Giant Rat.
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* Fixed transparency artifacts in scaled portraits and other message images
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(issue #1570).
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* Language and i18n:
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* Updated translations: British English, Chinese (Simplified), Italian,
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Polish, Scottish Gaelic, Slovak, Spanish
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@ -22,6 +33,8 @@ Version 1.13.8+dev:
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* When set to remember your password, Wesnoth now encrypts it. It is still
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possible to obtain the password from preferences, but it's no longer as
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trivial as before.
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* Units:
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* Added new lvl0 Giant Scorpling, leveling into the Giant Scorpion.
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* User Interface:
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* Unit recall dialog now sorts the units by both level and required XP for
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their next level-up (issue #1738).
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@ -4,15 +4,30 @@ changelog: https://github.com/wesnoth/wesnoth/blob/master/changelog
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Version 1.13.8+dev:
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* Campaigns:
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* Heir to the Throne:
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* Fixed thieves in 'Siege of Elensefar' getting duplicated.
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* Fixed Void Armor not doing anything.
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* Secrets of the Ancients:
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* Fix delay when additional enemies appear in S21 (issue #1706)
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* Under the Burning Suns:
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* Fixed crash in 'Out of the Frying Pan'.
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* Fixed Ethereal Shadow and Ethereal Nightgaunt having nightstalk even when
|
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they shouldn't.
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* Graphics:
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* Added portrait for Giant Rat.
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* Fixed transparency artifacts in scaled portraits and other message images
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(issue #1570).
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* Language and i18n:
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* Updated translations: British English, Chinese (Simplified), Italian,
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Polish, Scottish Gaelic, Slovak, Spanish.
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* Multiplayer:
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* When set to remember your password, Wesnoth now encrypts it. It is still
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possible to obtain the password from preferences, but it's no longer as
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trivial as before.
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* User Interface:
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* Unit recall dialog now sorts the units by both level and required XP for
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their next level-up (issue #1738).
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