UtBS: Fixed not defined difficult level when using the new units.
Repaired some time of day name clashes. Updates to the units.
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8 changed files with 51 additions and 23 deletions
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@ -17,10 +17,11 @@
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rank=250
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define=CAMPAIGN_DESERT
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first_scenario=1_The_Morning_After
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difficulties=EASY,NORMAL,HARD
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difficulties=EASY,NORMAL,HARD,NORMAL_NEW
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difficulty_descriptions={MENU_IMG_TXT2 "data/campaigns/Under_the_Burning_Suns/images/units/elves-desert/hunter.png~RC(magenta>red)" (_"Desert Hunter") _"(Normal)"} +
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";*" + {MENU_IMG_TXT2 "data/campaigns/Under_the_Burning_Suns/images/units/elves-desert/sentinel.png~RC(magenta>red)" (_"Desert Sentinel") _"(Challenging)"} +
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";" + {MENU_IMG_TXT2 "data/campaigns/Under_the_Burning_Suns/images/units/elves-desert/prowler.png~RC(magenta>red)" (_"Desert Prowler") _"(Nightmare)"}
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";" + {MENU_IMG_TXT2 "data/campaigns/Under_the_Burning_Suns/images/units/elves-desert/prowler.png~RC(magenta>red)" (_"Desert Prowler") _"(Nightmare)"} +
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";" + {MENU_IMG_TXT2 "data/campaigns/Under_the_Burning_Suns/images/units/elves-desert/sentinel.png~RC(magenta>red)" (_"Desert Prowler") _"(Challenging + NewUnits)"}
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description= _ "In the distant future a small band of elves struggles to survive amidst the ruins of fallen empires. Lead your people out of the desert on an epic journey to find a new home.
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@ -121,7 +122,10 @@
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[/campaign]
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#ifdef CAMPAIGN_DESERT
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#ifdef NORMAL_NEW
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#define NORMAL
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#enddef
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#endif
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[binary_path]
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path=data/campaigns/Under_the_Burning_Suns
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[/binary_path]
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@ -137,6 +141,7 @@
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{campaigns/Under_the_Burning_Suns/units/nagas}
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{campaigns/Under_the_Burning_Suns/units/orcs}
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{campaigns/Under_the_Burning_Suns/units/undead}
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{campaigns/Under_the_Burning_Suns/units/quenoth}
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[hide_help]
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type_adv_tree=Elvish Fighter,Elvish Shaman,Elvish Archer,Elvish Scout,Elvish Lord,Wose
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type=Elvish Lady
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@ -24,6 +24,10 @@
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description= _ "Slayer's dropped the Twinedge in favour of the Twinax, a twosided lirpa."
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die_sound={SOUND_LIST:ELF_HIT}
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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[/abilities]
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[portrait]
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size=400
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side="left"
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@ -18,11 +18,15 @@
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level=2
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alignment=liminal
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advances_to=Quenoth Twin Master
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advances_to=Quenoth Slayer
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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[/abilities]
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cost=32
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usage=fighter
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description= _ "This skilled warrior has specialised on the use of the 'Twinedge', a twosided spearedge similar to a glaive. Their combat tactic allows them a strike to an adjacent enemy if they miss the primary foe."
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description= _ "This skilled warrior has specialized on the use of the 'Twinedge', a twosided spearedge similar to a glaive. Their combat tactic allows them a strike to an adjacent enemy if they miss the primary foe."
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die_sound={SOUND_LIST:ELF_HIT}
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[portrait]
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size=400
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@ -1,11 +1,11 @@
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#textdomain wesnoth-utbs
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[unit_type]
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id=Quenoth Harrier
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name= _ "Quenoth Harrier"
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id=Quenoth Chaser
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name= _ "Quenoth Chaser"
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race=quenoth
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gender=male,female
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image=units/quenoth/harrier.png
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image=units/quenoth/chaser.png
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=44
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movement_type=sandland
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@ -13,8 +13,8 @@
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movement=6
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experience=84
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level=2
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alignment=luminal
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advances_to=Desert Prowler
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alignment=liminal
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advances_to=Quenoth Harrier
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cost=35
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[abilities]
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{ABILITY_SKIRMISHER}
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@ -1,8 +1,8 @@
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#textdomain wesnoth-utbs
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[unit_type]
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id=Quenoth Prowler
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name= _ "Quenoth Prowler"
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id=Quenoth Harrier
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name= _ "Quenoth Harrier"
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race=quenoth
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gender=male,female
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image=units/elves-desert/prowler.png
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@ -24,7 +24,7 @@
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movement=6
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experience=150
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level=3
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alignment=luminal
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alignment=liminal
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advances_to=null
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{AMLA_DEFAULT}
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cost=90
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@ -32,7 +32,7 @@
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{ABILITY_SKIRMISHER}
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[/abilities]
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usage=archer
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description= _ "Desert Prowlers sneak across the sands, searching out enemies and protecting their people. They are trained to slip past enemies unnoticed and flank them. The combination of their bolas and blades allows them to cripple and kill opponents with alarming ease."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}+{SPECIAL_NOTES_SLOW}
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description= _ "Desert Harriers sneak across the sands, searching out enemies and protecting their people. They are trained to slip past enemies unnoticed and flank them. The combination of their bolas and blades allows them to cripple and kill opponents with alarming ease."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}+{SPECIAL_NOTES_SLOW}
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die_sound={SOUND_LIST:ELF_HIT}
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{DEFENSE_ANIM_RANGE "units/elves-desert/prowler-defend.png" units/elves-desert/prowler.png {SOUND_LIST:ELF_HIT} melee}
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{DEFENSE_ANIM_RANGE "units/elves-desert/prowler-bow-defend.png" units/elves-desert/prowler.png {SOUND_LIST:ELF_HIT} ranged}
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@ -144,7 +144,7 @@
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[/else]
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[/attack_anim]
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[female]
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name= _ "female^Desert Prowler"
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name= _ "female^Desert Harrier"
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gender=female
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image="units/elves-desert/prowler+female.png"
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die_sound={SOUND_LIST:ELF_FEMALE_HIT}
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@ -102,8 +102,8 @@ The melee units rely on curved blades with long handles, both usuable as spears
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blade=100
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pierce=100
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impact=100
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fire=110
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cold=110
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fire=90
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cold=90
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arcane=110
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[/resistance]
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[/movetype]
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@ -90,9 +90,9 @@
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[/time]
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#enddef
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#define DUSK
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#define DUSK1
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[time]
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id=dusk
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id=dusk1
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name= _ "First Dusk"
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image=misc/time/4dusk.png
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#bright sun at sunlit
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@ -179,7 +179,7 @@
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{DAWN1}
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{MORNING1}
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{AFTERNOON1}
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{DUSK}
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{DUSK1}
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#Twillight time
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{DAWN2}
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{TWILIGHT1}
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@ -1,5 +1,5 @@
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#textdomain wesnoth-utbs
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# Traits definitions
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#textdomain wesnoth-Quenoth-Sandbox
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##textdomain wesnoth-utbs
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#define TRAIT_ELEMENTAL
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# Units with trait Elemental cannot be drained, poisoned or plagued.
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id=elemental
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availability="musthave"
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name= _ "elemental"
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female_name= _ "female^elemental"
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description= _ "Immune to drain, poison and plague"
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[effect]
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apply_to=status
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[/effect]
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[/trait]
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#enddef
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#define ABILITY_REGENERATES
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# Canned definition of the Regenerate ability to be included in an [abilities]
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# clause.
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[regenerate]
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value=8
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id=regenerates
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name= _ "regenerates"
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female_name= _ "female^regenerates"
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description= _ "Regenerates:
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The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
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affect_self=yes
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poison=cured
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[/regenerate]
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#enddef
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