post release announcement (1.5.1) cleanup of RELEASE_NOTES

This commit is contained in:
Nils Kneuper 2008-06-22 20:39:42 +00:00
parent 6a1f223f5e
commit b14bc07702

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@ -11,34 +11,6 @@ is making sure that spelling/grammer/whatever is usable and that you are using
The release team should empty this file after each release.
There is a new experimental function to gray out not available languages in the
language selection dialog. This feature is available when Wesnoth is started
with the --new-widgets parameter. Packagers of various platforms are encouraged
to test this feature and report bugs when found.
Users of Wesnoth 1.5.0 are encouraged to upgrade since Wesnoth 1.5.0 won't be
compatible with recent changes to the addon server.
"Host Network Game" feature in multiplayer menu requires "wesnothd" server to
be compiled. Wesnothd is looked for by default in the same directory wesnoth was
launched from. This can be changed in userdata/preferences by setting
wesnothd_name="/path/to/wesnothd". Windows version is
wesnothd_name="C:\path\to\wesnothd.exe"
Now content authors can specify the type of their addons. See the documentation
updates at http://www.wesnoth.org/wiki/PblWML for details.
Multiplayer era authors can put their [binary_path] declarations inside the
MULTIPLAYER #ifdef block (or similar). This was a fix to an ancient, forgotten
bug that a developer noticed while playing a single-player campaign that
conflicted with a multiplayer era's binary_path.
The confusion caused by name and wiki entry regarding [attacks] special has been
sorted out. What was [attacks] up till now was now logicaly renamed [swarm] and
a completely new [attacks] has been created behaving alike to [damage] and
[chance_to_hit]. If an attack uses [swarm] any [attacks] declared will be
ignored.
WML authors can now choose if they want [event] spawned inside an [event] to have
variables evaluated immediately (new behavior) or at execution time (1.4 one, default) by
using a delayed_variable_substitution= key. Defaults to yes.