Fix some issues with fog control
- add_fog removed fog and remove_fog added it - similarly, [lift_fog] and [clear_fog] were swapped - make sure first argument is a list of sides before trying to interpret it as one
This commit is contained in:
parent
14c0c4487d
commit
b145513db3
1 changed files with 3 additions and 3 deletions
|
@ -4421,7 +4421,7 @@ int game_lua_kernel::intf_toggle_fog(lua_State *L, const bool clear)
|
|||
std::set<int> sides;
|
||||
if(lua_isnumber(L, 1)) {
|
||||
sides.insert(lua_tonumber(L, 1));
|
||||
} else if(lua_istable(L, 2)) {
|
||||
} else if(lua_istable(L, 1) && lua_istable(L, 2)) {
|
||||
const auto& v = lua_check<std::vector<int>>(L, 1);
|
||||
sides.insert(v.begin(), v.end());
|
||||
} else {
|
||||
|
@ -4550,7 +4550,7 @@ game_lua_kernel::game_lua_kernel(CVideo * video, game_state & gs, play_controlle
|
|||
{ "unit_resistance", &intf_unit_resistance },
|
||||
{ "unsynced", &intf_do_unsynced },
|
||||
{ "add_event_handler", &dispatch<&game_lua_kernel::intf_add_event > },
|
||||
{ "add_fog", &dispatch2<&game_lua_kernel::intf_toggle_fog, true > },
|
||||
{ "add_fog", &dispatch2<&game_lua_kernel::intf_toggle_fog, false > },
|
||||
{ "add_tile_overlay", &dispatch<&game_lua_kernel::intf_add_tile_overlay > },
|
||||
{ "add_time_area", &dispatch<&game_lua_kernel::intf_add_time_area > },
|
||||
{ "add_sound_source", &dispatch<&game_lua_kernel::intf_add_sound_source > },
|
||||
|
@ -4615,7 +4615,7 @@ game_lua_kernel::game_lua_kernel(CVideo * video, game_state & gs, play_controlle
|
|||
{ "random", &dispatch<&game_lua_kernel::intf_random > },
|
||||
{ "redraw", &dispatch<&game_lua_kernel::intf_redraw > },
|
||||
{ "remove_event_handler", &dispatch<&game_lua_kernel::intf_remove_event > },
|
||||
{ "remove_fog", &dispatch2<&game_lua_kernel::intf_toggle_fog, false > },
|
||||
{ "remove_fog", &dispatch2<&game_lua_kernel::intf_toggle_fog, true > },
|
||||
{ "remove_tile_overlay", &dispatch<&game_lua_kernel::intf_remove_tile_overlay > },
|
||||
{ "remove_time_area", &dispatch<&game_lua_kernel::intf_remove_time_area > },
|
||||
{ "remove_sound_source", &dispatch<&game_lua_kernel::intf_remove_sound_source > },
|
||||
|
|
Loading…
Add table
Reference in a new issue