updated British English translation
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3 changed files with 12 additions and 11 deletions
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@ -5,7 +5,7 @@ CVS HEAD:
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* language and i18n:
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* fixed 'make dist' not removing stamp-po files, causing broken translations
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* updated translations:
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* Catalan, Finnish, German, Hungarian, Swedish, Turkish
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* British English, Catalan, Finnish, German, Hungarian, Swedish, Turkish
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* updated MANUAL, brought into synch with wiki
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* updated man pages (English)
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* added descriptions to all multiplayer maps (#9763)
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@ -3,7 +3,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-06-10 10:34+0200\n"
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"PO-Revision-Date: 2005-06-04 05:42+0200\n"
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"PO-Revision-Date: 2005-06-11 11:04+0200\n"
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"Last-Translator: ott <ott@gaon.net>\n"
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"Language-Team: none\n"
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"MIME-Version: 1.0\n"
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@ -1225,7 +1225,7 @@ msgstr ""
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#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:203
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msgid "Defeat Khrakrahs, the Skeletal Dragon"
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msgstr ""
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msgstr "Defeat Khrakrahs, the Skeletal Dragon"
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#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:249
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msgid "What the... swamps? These were fertile plains when I was here last!"
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@ -3,7 +3,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-06-10 10:28+0200\n"
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"PO-Revision-Date: 2005-06-05 18:11+0200\n"
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"PO-Revision-Date: 2005-06-11 11:04+0200\n"
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"Last-Translator: ott <ott@gaon.net>\n"
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"Language-Team: en_GB\n"
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"MIME-Version: 1.0\n"
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@ -1542,6 +1542,8 @@ msgid ""
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"Who will remain standing as King of the Hill? Best played as a free-for-all "
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"(with everyone fighting everyone else)."
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msgstr ""
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"Who will remain standing as King of the Hill? Best played as a free-for-all "
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"(with everyone fighting everyone else)."
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#: data/scenarios/multiplayer/4p_Lagoon.cfg:3
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msgid "4p - Lagoon"
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@ -1561,7 +1563,7 @@ msgstr "4p - Siege Castles"
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#: data/scenarios/multiplayer/4p_Siege_Castles.cfg:9
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msgid "Take control of this huge river delta."
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msgstr ""
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msgstr "Take control of this huge river delta."
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#: data/scenarios/multiplayer/4p_The_Valley_of_Death.cfg:3
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msgid "4p - The Valley of Death"
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@ -1569,7 +1571,7 @@ msgstr "4p - The Valley of Death"
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#: data/scenarios/multiplayer/4p_The_Valley_of_Death.cfg:5
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msgid "Can you defeat all enemies and declare victory in this desolate valley?"
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msgstr ""
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msgstr "Can you defeat all enemies and declare victory in this desolate valley?"
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#: data/scenarios/multiplayer/4p_The_Wilderlands.cfg:3
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msgid "4p - The Wilderlands"
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@ -1591,7 +1593,7 @@ msgstr "5p - Forest of Fear"
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#: data/scenarios/multiplayer/5p_ForestOfFear.cfg:5
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msgid "In this mixed landscape, five armies battle for supremacy."
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msgstr ""
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msgstr "In this mixed landscape, five armies battle for supremacy."
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#: data/scenarios/multiplayer/6p_Hexcake.cfg:3
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msgid "6p - Hexcake"
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@ -1609,6 +1611,7 @@ msgstr "7p - Battle World"
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msgid ""
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"Up to 7 armies thrash about in this peaceful land. Prepare for a long battle."
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msgstr ""
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"Up to 7 armies thrash about in this peaceful land. Prepare for a long battle."
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#: data/scenarios/multiplayer/Random_Scenario.cfg:3
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#: data/scenarios/multiplayer/Random_Scenario.cfg:17
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@ -1616,14 +1619,12 @@ msgid "Random map"
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msgstr "Random map"
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#: data/scenarios/multiplayer/Random_Scenario.cfg:4
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#, fuzzy
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msgid ""
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"Randomly generated map. Note: random maps are often unbalanced, but if you "
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"have time, you can regenerate them until you get a good one."
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msgstr ""
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"A random map with sand as the primary terrain. Note: random maps are often "
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"unbalanced, but if you have time, you can regenerate them until you get a "
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"good one."
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"Randomly generated map. Note: random maps are often unbalanced, but if you "
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"have time, you can regenerate them until you get a good one."
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#: data/scenarios/multiplayer/Random_Scenario_Desert.cfg:3
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#: data/scenarios/multiplayer/Random_Scenario_Desert.cfg:17
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