Fix some linking issues.
While testing clang ran into a linker issue in cmake. This patch reverts 2010-12-27T04:03:39Z!ai0867@gmail.com and fixes the issue properly for both cmake and scons. The patch has been tested with 2010-12-27T04:03:39Z!ai0867@gmail.com using autotools, cmake and scons and all systems worked properly. So if somebody cares it would be possible to re-add autotools.
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4 changed files with 3 additions and 5 deletions
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@ -31,6 +31,7 @@ Version 1.9.5+svn:
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* Added: New gui2 iterator framework.
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* Patch #2624: Solved enemy leaders never appearing on status table on
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foggy/shrouded maps, even when visible.
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* Fix linker issues with cmake and scons.
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Version 1.9.5:
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* Graphics:
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@ -829,6 +829,7 @@ if(ENABLE_TESTS)
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target_link_libraries(test
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wesnoth-core
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wesnoth-game
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wesnoth-lua
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${game-external-libs}
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boost_unit_test_framework
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)
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@ -536,7 +536,7 @@ test_sources = Split("""
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""")
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test_sources.extend(test_env.Object("tests/test_config_cache.cpp"))
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test = test_env.WesnothProgram("test", test_sources + [libwesnoth_extras, libwesnoth_core, libwesnoth_sdl, libwesnoth,libtest_utils], have_test_prereqs)
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test = test_env.WesnothProgram("test", test_sources + [libwesnoth_extras, libwesnoth_core, libwesnoth_sdl, libwesnoth, libwesnoth_extras, libtest_utils], have_test_prereqs)
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if env["svnrev"] != "" and env["svnrev"] != "exported":
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revision_define = "#define REVISION \"%s\"\n" % env["svnrev"]
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@ -727,7 +727,3 @@ struct twrapper<gui2::twml_message_right>
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} // namespace
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namespace editor {
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std::string selected_terrain, left_button_function;
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}
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