Little fix for castle with villages

This commit is contained in:
Cédric Duval 2004-06-20 22:09:16 +00:00
parent 43f03759b2
commit b03438e748
2 changed files with 20 additions and 18 deletions

View file

@ -76,24 +76,6 @@
{TERRAIN_BASE ~ fog}
{TERRAIN_BASE ( ) void}
#
# Villages
#
{TERRAIN_BASE Y swampwater}
{BUILDING Y village-swampwater}
{TERRAIN_BASE V snow}
{BUILDING V village-snow}
{TERRAIN_BASE Z coast}
{BUILDING Z village-coast}
{TERRAIN_BASE v grassland}
{BUILDING v village-human}
{TERRAIN_BASE D cave}
{BUILDING D village-cave}
{TERRAIN_BASE t grassland}
{BUILDING t village}
#
# Transition between terrains
#
@ -152,6 +134,26 @@ K
{TERRAIN_ADJACENT_1 cZp\|/ !cZp\|/ coast}
{TERRAIN_ADJACENT_1 s !s ocean}
#
# Villages
#
{TERRAIN_BASE Y swampwater}
{BUILDING Y village-swampwater}
{TERRAIN_BASE V snow}
{BUILDING V village-snow}
{TERRAIN_BASE Z coast}
{BUILDING Z village-coast}
{TERRAIN_BASE v grassland}
{BUILDING v village-human}
{TERRAIN_BASE D cave}
{BUILDING D village-cave}
{TERRAIN_BASE t grassland}
{BUILDING t village}
# Some test cases
#[terrain_graphics]

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