Little fix for castle with villages
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2 changed files with 20 additions and 18 deletions
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@ -76,24 +76,6 @@
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{TERRAIN_BASE ~ fog}
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{TERRAIN_BASE ( ) void}
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#
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# Villages
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#
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{TERRAIN_BASE Y swampwater}
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{BUILDING Y village-swampwater}
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{TERRAIN_BASE V snow}
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{BUILDING V village-snow}
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{TERRAIN_BASE Z coast}
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{BUILDING Z village-coast}
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{TERRAIN_BASE v grassland}
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{BUILDING v village-human}
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{TERRAIN_BASE D cave}
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{BUILDING D village-cave}
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{TERRAIN_BASE t grassland}
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{BUILDING t village}
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#
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# Transition between terrains
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#
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@ -152,6 +134,26 @@ K
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{TERRAIN_ADJACENT_1 cZp\|/ !cZp\|/ coast}
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{TERRAIN_ADJACENT_1 s !s ocean}
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#
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# Villages
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#
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{TERRAIN_BASE Y swampwater}
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{BUILDING Y village-swampwater}
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{TERRAIN_BASE V snow}
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{BUILDING V village-snow}
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{TERRAIN_BASE Z coast}
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{BUILDING Z village-coast}
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{TERRAIN_BASE v grassland}
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{BUILDING v village-human}
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{TERRAIN_BASE D cave}
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{BUILDING D village-cave}
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{TERRAIN_BASE t grassland}
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{BUILDING t village}
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# Some test cases
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#[terrain_graphics]
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