Add the server id to wesnothd as well.
The version when wesnothd is compiled may not match the client versions it serves when switching to a new stable branch, so that value must come from the server config. This also means that the value must be updated manually to match the intended version.
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2 changed files with 9 additions and 1 deletions
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@ -229,6 +229,7 @@ server::server(int port,
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, admin_passwd_()
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, motd_()
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, announcements_()
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, server_id_()
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, tournaments_()
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, information_()
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, default_max_messages_(0)
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@ -450,6 +451,7 @@ void server::load_config()
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motd_ = cfg_["motd"].str();
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information_ = cfg_["information"].str();
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announcements_ = cfg_["announcements"].str();
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server_id_ = cfg_["id"].str();
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lan_server_ = cfg_["lan_server"].to_time_t(0);
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deny_unregistered_login_ = cfg_["deny_unregistered_login"].to_bool();
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@ -524,6 +526,11 @@ void server::load_config()
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#ifdef HAVE_MYSQLPP
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if(const config& user_handler = cfg_.child("user_handler")) {
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if(server_id_ == "") {
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ERR_SERVER << "The server id must be set when database support is used" << std::endl;
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exit(1);
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}
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user_handler_.reset(new fuh(user_handler));
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uuid_ = user_handler_->get_uuid();
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tournaments_ = user_handler_->get_tournaments();
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@ -1626,7 +1633,7 @@ void server::handle_player_in_game(player_iterator p, simple_wml::document& data
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}
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}
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user_handler_->db_insert_game_info(uuid_, g.db_id(), game_config::wesnoth_version.str(), g.name(), g.is_reload(), m["observer"].to_bool(), !m["private_replay"].to_bool(), g.has_password());
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user_handler_->db_insert_game_info(uuid_, g.db_id(), server_id_, g.name(), g.is_reload(), m["observer"].to_bool(), !m["private_replay"].to_bool(), g.has_password());
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const simple_wml::node::child_list& sides = g.get_sides_list();
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for(unsigned side_index = 0; side_index < sides.size(); ++side_index) {
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@ -148,6 +148,7 @@ private:
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std::string admin_passwd_;
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std::string motd_;
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std::string announcements_;
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std::string server_id_;
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std::string tournaments_;
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std::string information_;
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std::size_t default_max_messages_;
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