fixed bug where in campaigns at the end of a scenario...
...remaining gold could be shown for AI opponents
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1 changed files with 4 additions and 0 deletions
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@ -771,6 +771,10 @@ redo_turn:
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std::stringstream report;
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for(std::vector<team>::iterator i=teams.begin(); i!=teams.end(); ++i) {
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if(i->is_human() == false) {
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continue;
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}
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player_info *player=state_of_game.get_player(i->save_id());
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const int remaining_gold = i->gold();
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