fix #13565
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* language and i18n:
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* fix help description of income and upkeep (#13565)
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* unit balancing and modifications:
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* changed Naga Warrior attack from 5-5 to 7-4
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@ -184,12 +184,12 @@ id=income_and_upkeep
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title= _ "Income and Upkeep"
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text= _ "In Wesnoth, it is not enough simply to recruit units and fight. You must watch your gold as well, especially in campaigns, where you can carry extra gold over from one scenario to the next. There are two aspects to this; Income and Upkeep." + _"
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Income is simple. For every village you control, you gain one gold each turn. Thus, if you have ten villages, you would normally gain ten gold. Your Upkeep costs are subtracted from this income, as detailed below." + _"
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Income is simple. You have a base income of 2 gold per turn. For every village you control, you gain one additional gold each turn. Thus, if you have ten villages, you would normally gain 12 gold each turn. Your Upkeep costs are subtracted from this income, as detailed below." + _"
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Upkeep is also fairly simple. Each unit requires an amount of Upkeep equal to its level. You can support as many levels <italic>text=worth</italic> of units as you have villages, without paying any upkeep. However, for each level of unit beyond the number of villages you have, you must pay one gold per turn. For example, if you have twelve level one units and ten villages, you would have to pay two gold each turn in upkeep." + _"
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These costs are subtracted from your Income, so in the case of twelve levels of units and ten villages, your resultant Income would be 8 gold per turn." + _"
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There is one important exception to Upkeep: units with the Loyal trait never incur upkeep. Units you begin the scenario with (such as Konrad or Delfador), or units who join you during a scenario (such as the Horseman in the second level of Heir to the Throne) will usually have the Loyal trait."
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Upkeep costs are subtracted from your Income, so in the case of twelve levels of units and ten villages, your resultant Income would be 10 gold per turn." + _"
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There is one important exception to Upkeep: units with the Loyal trait never incur upkeep. Units you begin the scenario with (such as Konrad or Delfador), or units who join you during a scenario (such as the Horseman in the second scenario of Heir to the Throne) will usually have the Loyal trait."
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[/topic]
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[topic]
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