Made Siege of Elensefar slightly easier on normal difficulty...

...by extending the lvl2 recruit limitations to it and decreasing the
number of undead starting villages.
This commit is contained in:
Lari Nieminen 2010-08-19 15:58:42 +00:00
parent c989a906cb
commit af2358ad27

View file

@ -64,12 +64,7 @@
name= _ "Agadla"
side=2
canrecruit=yes
#ifdef EASY
recruit=Orcish Warrior,Orcish Grunt,Orcish Assassin,Orcish Crossbowman,Orcish Archer
#else
recruit=Orcish Warrior,Orcish Assassin,Orcish Crossbowman
#endif
{GOLD 100 180 240}
team_name=orcs
user_team_name=_"Evil"
@ -97,7 +92,7 @@
{FLAG_VARIANT ragged}
[/side]
#ifdef EASY
#ifndef HARD
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Orcish Warrior" 2}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Orcish Crossbowman" 2}
#endif
@ -131,15 +126,13 @@
[/side]
# Start the orcs/undead with most of the villages on the map
# But Konrad starts with a handful villages south of the river.
{STARTING_VILLAGES 1 10}
#ifdef EASY
{STARTING_VILLAGES 2 5}
{STARTING_VILLAGES 3 0}
#endif
#ifdef NORMAL
{STARTING_VILLAGES 2 10}
{STARTING_VILLAGES 3 20}
{STARTING_VILLAGES 3 10}
#endif
#ifdef HARD
{STARTING_VILLAGES 2 10}