Made Siege of Elensefar slightly easier on normal difficulty...
...by extending the lvl2 recruit limitations to it and decreasing the number of undead starting villages.
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1 changed files with 2 additions and 9 deletions
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@ -64,12 +64,7 @@
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name= _ "Agadla"
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side=2
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canrecruit=yes
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#ifdef EASY
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recruit=Orcish Warrior,Orcish Grunt,Orcish Assassin,Orcish Crossbowman,Orcish Archer
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#else
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recruit=Orcish Warrior,Orcish Assassin,Orcish Crossbowman
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#endif
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{GOLD 100 180 240}
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team_name=orcs
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user_team_name=_"Evil"
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@ -97,7 +92,7 @@
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{FLAG_VARIANT ragged}
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[/side]
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#ifdef EASY
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#ifndef HARD
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Orcish Warrior" 2}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Orcish Crossbowman" 2}
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#endif
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@ -131,15 +126,13 @@
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[/side]
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# Start the orcs/undead with most of the villages on the map
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# But Konrad starts with a handful villages south of the river.
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{STARTING_VILLAGES 1 10}
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#ifdef EASY
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{STARTING_VILLAGES 2 5}
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{STARTING_VILLAGES 3 0}
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#endif
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#ifdef NORMAL
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{STARTING_VILLAGES 2 10}
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{STARTING_VILLAGES 3 20}
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{STARTING_VILLAGES 3 10}
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#endif
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#ifdef HARD
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{STARTING_VILLAGES 2 10}
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