Remove the limitation of needing at least 1 MP to perform any action.
Test please.
This commit is contained in:
parent
8e0e159142
commit
aeffaa05de
6 changed files with 130 additions and 166 deletions
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@ -237,7 +237,7 @@
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{ALLOW_RECRUIT 2 "Peasant,Mage"}
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{ALLOW_RECRUIT 3 "Peasant,Mage"}
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{ALLOW_RECRUIT 4 "Peasant,Mage"}
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[/event]
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[/event]
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# Auto-studying
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@ -246,16 +246,48 @@
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# Research complete messages
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[event]
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name=side turn
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first_time_only=no
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[if]
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{CONDITION side_number less_than_equal_to 4}
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[then]
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{FARMING_RESEARCH_COMPLETE}
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{MINING_RESEARCH_COMPLETE}
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{WARFARE_RESEARCH_COMPLETE}
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[/then]
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[/if]
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name=side turn
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first_time_only=no
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[if]
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{CONDITION side_number less_than_equal_to 4}
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[then]
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{FARMING_RESEARCH_COMPLETE}
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{MINING_RESEARCH_COMPLETE}
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{WARFARE_RESEARCH_COMPLETE}
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[/then]
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[/if]
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[/event]
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# Remove working status from any working units when starting a turn
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[event]
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name=side turn
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first_time_only=no
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[store_unit]
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[filter]
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side=$side_number
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[wml_filter]
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[status]
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worked_this_turn=yes
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[/status]
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[/wml_filter]
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[/filter]
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kill=yes
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variable=this_side_workers
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[/store_unit]
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{FOREACH this_side_workers i}
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{CLEAR_VARIABLE this_side_workers[$i].status.worked_this_turn}
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[unstore_unit]
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variable=this_side_workers[$i]
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[/unstore_unit]
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{NEXT i}
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{CLEAR_VARIABLE this_side_workers}
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[/event]
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# Auto-working
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@ -24,37 +24,23 @@
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{VARIABLE sound no}
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{FOREACH researchers i}
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{VARIABLE_OP idle to_variable "researchers[$i].variables.idle"}
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{VARIABLE_OP temp_x format "$researchers[$i].x"}
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{VARIABLE_OP temp_y format "$researchers[$i].y"}
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[if]
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{CONDITION idle equals yes}
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[then]
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{CLEAR_VARIABLE "researchers[$i].variables.idle"}
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{VARIABLE_OP credited_side format $researchers[$i].side}
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{VARIABLE_OP amount format $researchers.level}
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{ADDING_TO_CURRENT_RESEARCH_FIELD $credited_side| $amount}
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[unstore_unit]
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variable=researchers[$i]
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[/unstore_unit]
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[/then]
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[else]
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{VARIABLE_OP temp_x format "$researchers[$i].x"}
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{VARIABLE_OP temp_y format "$researchers[$i].y"}
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{VARIABLE sound yes}
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{SCROLL_TO $temp_x $temp_y}
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{VARIABLE_OP credited_side format $researchers[$i].side}
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{VARIABLE_OP amount format $researchers.level}
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{ADDING_TO_CURRENT_RESEARCH_FIELD $credited_side| $amount}
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{VARIABLE sound yes}
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{SCROLL_TO $temp_x $temp_y}
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[unstore_unit]
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variable=researchers[$i]
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text="$amount"
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{COLOR_WHITE}
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[/unstore_unit]
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[/else]
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[/if]
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[unstore_unit]
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variable=researchers[$i]
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text="$amount"
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{COLOR_WHITE}
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[/unstore_unit]
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{NEXT i}
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[if]
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{CONDITION sound equals yes}
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[then]
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@ -65,7 +51,6 @@
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{CLEAR_VARIABLE sound}
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{CLEAR_VARIABLE researchers}
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{CLEAR_VARIABLE idle}
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{CLEAR_VARIABLE amount}
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{CLEAR_VARIABLE credited_side}
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{REDRAW}
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@ -107,39 +92,26 @@
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{VARIABLE sound no}
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{FOREACH harvesters i}
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{VARIABLE_OP idle to_variable "harvesters[$i].variables.idle"}
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{VARIABLE_OP temp_x format "$harvesters[$i].x"}
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{VARIABLE_OP temp_y format "$harvesters[$i].y"}
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[if]
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{CONDITION idle equals yes}
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[then]
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{CLEAR_VARIABLE "harvesters[$i].variables.idle"}
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{VARIABLE_OP credited_side format $harvesters[$i].side}
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{VARIABLE_OP amount format $player_$credited_side|.farming.gold}
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[unstore_unit]
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variable=harvesters[$i]
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[/unstore_unit]
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[/then]
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[else]
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{VARIABLE_OP temp_x format "$harvesters[$i].x"}
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{VARIABLE_OP temp_y format "$harvesters[$i].y"}
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# auto-harvest
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{ADD_GOLD $credited_side $amount}
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{MODIFY_TERRAIN "Re" $temp_x $temp_y}
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{REMOVE_ITEM $temp_x $temp_y}
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{VARIABLE sound yes}
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{SCROLL_TO $temp_x $temp_y}
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{VARIABLE_OP credited_side format $harvesters[$i].side}
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{VARIABLE_OP amount format $player_$credited_side|.farming.gold}
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# auto-harvest
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{ADD_GOLD $credited_side $amount}
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{MODIFY_TERRAIN "Re" $temp_x $temp_y}
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{REMOVE_ITEM $temp_x $temp_y}
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{VARIABLE sound yes}
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{SCROLL_TO $temp_x $temp_y}
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[unstore_unit]
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variable=harvesters[$i]
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text="$amount"
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red,green,blue=204,204,51
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[/unstore_unit]
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[/else]
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[/if]
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[unstore_unit]
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variable=harvesters[$i]
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text="$amount"
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red,green,blue=204,204,51
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[/unstore_unit]
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{NEXT i}
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[if]
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{CONDITION sound equals yes}
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[then]
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@ -150,28 +122,20 @@
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{VARIABLE sound no}
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{FOREACH planters i}
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{VARIABLE_OP idle to_variable "planters[$i].variables.idle"}
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{VARIABLE_OP temp_x format "$planters[$i].x"}
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{VARIABLE_OP temp_y format "$planters[$i].y"}
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[if]
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{CONDITION idle equals yes}
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[then]
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{CLEAR_VARIABLE "planters[$i].variables.idle"}
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[/then]
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[else]
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{VARIABLE_OP temp_x format "$planters[$i].x"}
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{VARIABLE_OP temp_y format "$planters[$i].y"}
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# auto-plant
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{MODIFY_TERRAIN "Re^Gvs" $temp_x $temp_y }
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{REMOVE_ITEM $temp_x $temp_y}
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{SET_IMAGE $temp_x $temp_y ("items/flower4.png")}
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{VARIABLE sound yes}
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# auto-plant
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{MODIFY_TERRAIN "Re^Gvs" $temp_x $temp_y }
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{REMOVE_ITEM $temp_x $temp_y}
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{SET_IMAGE $temp_x $temp_y ("items/flower4.png")}
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{VARIABLE sound yes}
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[/else]
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[/if]
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[unstore_unit]
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variable=planters[$i]
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[/unstore_unit]
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{NEXT i}
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[if]
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{CONDITION sound equals yes}
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[then]
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@ -183,7 +147,6 @@
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{CLEAR_VARIABLE sound}
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{CLEAR_VARIABLE harvesters}
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{CLEAR_VARIABLE planters}
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{CLEAR_VARIABLE idle}
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{CLEAR_VARIABLE amount}
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{CLEAR_VARIABLE credited_side}
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@ -214,37 +177,24 @@
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{VARIABLE sound no}
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{FOREACH miners i}
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{VARIABLE_OP idle to_variable "miners[$i].variables.idle"}
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{VARIABLE_OP temp_x format "$miners[$i].x"}
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{VARIABLE_OP temp_y format "$miners[$i].y"}
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[if]
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{CONDITION idle equals yes}
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[then]
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{CLEAR_VARIABLE "miners[$i].variables.idle"}
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{VARIABLE_OP credited_side format $miners[$i].side}
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{VARIABLE_OP amount format $player_$credited_side|.mining.gold}
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[unstore_unit]
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variable=miners[$i]
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[/unstore_unit]
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[/then]
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[else]
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{VARIABLE_OP temp_x format "$miners[$i].x"}
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{VARIABLE_OP temp_y format "$miners[$i].y"}
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# auto-mine
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{ADD_GOLD $credited_side $amount}
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{SCROLL_TO $temp_x $temp_y}
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{VARIABLE sound yes}
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{VARIABLE_OP credited_side format $miners[$i].side}
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{VARIABLE_OP amount format $player_$credited_side|.mining.gold}
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# auto-mine
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{ADD_GOLD $credited_side $amount}
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{SCROLL_TO $temp_x $temp_y}
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{VARIABLE sound yes}
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[unstore_unit]
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variable=miners[$i]
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text="$amount"
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red,green,blue=204,204,51
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[/unstore_unit]
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[/else]
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[/if]
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[unstore_unit]
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variable=miners[$i]
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text="$amount"
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red,green,blue=204,204,51
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[/unstore_unit]
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{NEXT i}
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[if]
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{CONDITION sound equals yes}
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[then]
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@ -255,47 +205,9 @@
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{CLEAR_VARIABLE sound}
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{CLEAR_VARIABLE miners}
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{CLEAR_VARIABLE idle}
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{CLEAR_VARIABLE amount}
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{CLEAR_VARIABLE credited_side}
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{REDRAW}
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[/event]
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#enddef
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#define AUTO_MOVE_INIT TYPES
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# This macro enables a peasant to move onto an existing farm or
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# mine and auto-harvest or auto-mine at the start of next turn.
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[event]
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name=moveto
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first_time_only=no
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[filter]
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type={TYPES}
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[filter_location]
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terrain="Re,Re^Gvs,Hh^Vhh,Ha^Vhha,Mm^Vhh,Re^Uf,Uu^Uf"
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[/filter_location]
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[/filter]
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[store_unit]
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[filter]
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x=$x1
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y=$y1
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[/filter]
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variable=unit
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[/store_unit]
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[if]
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{CONDITION unit.moves greater_than_equal_to 1}
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[then]
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{CLEAR_VARIABLE unit.variables.idle}
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[/then]
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[else]
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{VARIABLE unit.variables.idle yes}
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[/else]
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[/if]
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[unstore_unit]
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variable=unit
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[/unstore_unit]
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[/event]
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#enddef
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@ -19,7 +19,8 @@
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{VARIABLE_OP leader.gold add -20}
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{VARIABLE finished_options yes}
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{VARIABLE finished_suboptions yes}
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{VARIABLE_OP unit.moves format 0}
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{VARIABLE unit.status.worked_this_turn yes}
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{VARIABLE unit.moves 0}
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{REDRAW}
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[/command]
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[/option]
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@ -40,7 +41,8 @@ Share knowledge of agriculture"}
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{VARIABLE_OP player_{TARGET_SIDE}.farming.progress add 1}
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{VARIABLE finished_options yes}
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{VARIABLE finished_suboptions yes}
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{VARIABLE_OP unit.moves format 0}
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{VARIABLE unit.status.worked_this_turn yes}
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{VARIABLE unit.moves 0}
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{REDRAW}
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[message]
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speaker=unit
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@ -65,7 +67,8 @@ Share knowledge of mining"}
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{VARIABLE_OP player_{TARGET_SIDE}.mining.progress add 1}
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{VARIABLE finished_options yes}
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{VARIABLE finished_suboptions yes}
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{VARIABLE_OP unit.moves format 0}
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{VARIABLE unit.status.worked_this_turn yes}
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{VARIABLE unit.moves 0}
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{REDRAW}
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[message]
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speaker=unit
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@ -90,7 +93,8 @@ Share knowledge of warfare"}
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{VARIABLE_OP player_{TARGET_SIDE}.warfare.progress add 1}
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{VARIABLE finished_options yes}
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{VARIABLE finished_suboptions yes}
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{VARIABLE_OP unit.moves format 0}
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{VARIABLE unit.status.worked_this_turn yes}
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{VARIABLE unit.moves 0}
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{REDRAW}
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[message]
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speaker=unit
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@ -112,7 +116,9 @@ Share knowledge of warfare"}
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canrecruit=yes
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[not]
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[filter_wml]
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moves=0
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[status]
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worked_this_turn=yes
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[/status]
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[/filter_wml]
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[/not]
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[/have_unit]
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@ -259,7 +265,8 @@ Negotiation Progress: $player_$side_number|.leader_option_1.progress|/$player_$s
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[/show_if]
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[command]
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{VARIABLE finished_options yes}
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{VARIABLE_OP unit.moves format 0}
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{VARIABLE unit.status.worked_this_turn yes}
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{VARIABLE unit.moves 0}
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{VARIABLE_OP player_$side_number|.leader_option_1.progress add 1}
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[/command]
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[/option]
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@ -284,7 +291,8 @@ Negotiation Progress: $player_$side_number|.leader_option_2.progress|/$player_$s
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[/show_if]
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[command]
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{VARIABLE finished_options yes}
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{VARIABLE_OP unit.moves format 0}
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{VARIABLE unit.status.worked_this_turn yes}
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{VARIABLE unit.moves 0}
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{VARIABLE_OP player_$side_number|.leader_option_2.progress add 1}
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[/command]
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[/option]
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|
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@ -16,7 +16,9 @@
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canrecruit=no
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[not]
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[filter_wml]
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moves=0
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[status]
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worked_this_turn=yes
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[/status]
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[/filter_wml]
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[/not]
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[/have_unit]
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@ -59,7 +61,9 @@
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canrecruit=no
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[not]
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[filter_wml]
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moves=0
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[status]
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worked_this_turn=yes
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[/status]
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[/filter_wml]
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[/not]
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[/have_unit]
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@ -113,7 +117,8 @@ Study Progress: $player_$side_number|.farming.progress|/$player_$side_number|.fa
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[command]
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{VARIABLE player_$side_number|.research.current_target "agriculture"}
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{VARIABLE finished_options yes}
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{VARIABLE_OP unit.moves format 0}
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{VARIABLE unit.status.worked_this_turn yes}
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{VARIABLE unit.moves 0}
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[/command]
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[/option]
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@ -126,7 +131,8 @@ Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|.min
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[command]
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{VARIABLE player_$side_number|.research.current_target "mining"}
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{VARIABLE finished_options yes}
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{VARIABLE_OP unit.moves format 0}
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{VARIABLE unit.status.worked_this_turn yes}
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{VARIABLE unit.moves 0}
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[/command]
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[/option]
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@ -161,7 +167,8 @@ Study Progress: $player_$side_number|.warfare.progress|/$player_$side_number|.wa
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[command]
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{VARIABLE player_$side_number|.research.current_target "warfare"}
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{VARIABLE finished_options yes}
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{VARIABLE_OP unit.moves format 0}
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{VARIABLE unit.status.worked_this_turn yes}
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{VARIABLE unit.moves 0}
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[/command]
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[/option]
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[/message]
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|
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@ -2,7 +2,8 @@
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#define COMPLETE_ACTION GOLD
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{VARIABLE finished yes}
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{VARIABLE_OP unit.moves format 0}
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{VARIABLE unit.status.worked_this_turn yes}
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{VARIABLE unit.moves 0}
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[unstore_unit]
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variable=unit
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[/unstore_unit]
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|
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@ -11,7 +11,9 @@
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type={TYPES}
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[not]
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[filter_wml]
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moves=0
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[status]
|
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worked_this_turn=yes
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[/status]
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[/filter_wml]
|
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[/not]
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[/have_unit]
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@ -161,7 +163,8 @@ message= {MENU_IMG_TXT2 "terrain/flat/grass-r8.png" _"@Chop Down Forest" _"`Earn
|
|||
{ANL_SHOW_IF ("Peasant") "Gs^Fp,Gs^Ft,Aa^Fpa,Gg^Fet"}
|
||||
[command]
|
||||
{VARIABLE finished yes}
|
||||
{VARIABLE_OP unit.moves format 0}
|
||||
{VARIABLE unit.status.worked_this_turn yes}
|
||||
{VARIABLE unit.moves 0}
|
||||
{ADD_GOLD $side_number 1}
|
||||
{PLAY_SOUND ("dagger-swish.wav")}
|
||||
{DELAY 250}
|
||||
|
@ -338,7 +341,8 @@ message= {MENU_IMG_TXT2 "terrain/cave/floor1.png" _"@Harvest Mushrooms" _"`Earns
|
|||
{ANL_SHOW_IF ("Peasant") "Uu^Uf"}
|
||||
[command]
|
||||
{VARIABLE finished yes}
|
||||
{VARIABLE_OP unit.moves format 0}
|
||||
{VARIABLE unit.status.worked_this_turn yes}
|
||||
{VARIABLE unit.moves 0}
|
||||
{ADD_GOLD $side_number 3}
|
||||
{PLAY_SOUND ("dagger-swish.wav")}
|
||||
{DELAY 250}
|
||||
|
|
Loading…
Add table
Reference in a new issue