Fix corrupted translations...
...due to the xgettext comment gone too far away from the translatable string. The value '125' is also wrong, it should simply be '100' since the gold was already scaled. And even '100' is wrong since it is a settable WML field. And as such the string was wrong too, so remove everything. As a consequence, the old problem is still not fixed, but translators can at least do their work now.
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1 changed files with 2 additions and 7 deletions
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@ -851,13 +851,8 @@ redo_turn:
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}
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// xgettext:no-c-format
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// 125 == 100 / 80%
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if (player->gold >= 125) {
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report << "\n" << _("80% of gold is retained for the next scenario") << "\n"
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<< _("Retained Gold: ") << player->gold;
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} else {
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report << "\n" << _("100 gold will be available for the next scenario") << "\n" << _("Retained Gold: ") << player->gold;
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}
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report << '\n' << _("80% of gold is retained for the next scenario") << '\n'
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<< _("Retained Gold: ") << player->gold;
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}
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}
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