Fix traits in the tutorial, and update the changelog

This commit is contained in:
James Spencer 2005-04-13 12:20:12 +00:00
parent 2bde0ca27c
commit aec94b812f
2 changed files with 2 additions and 1 deletions

View file

@ -13,6 +13,7 @@ CVS HEAD:
* Japanese
* terrain improvements
* New forest tiles
* fixed the description of traits in the help & tutorial
Version 0.9.0:
* user interface improvements:

View file

@ -108,7 +108,7 @@ victory_string= _ "Current objective:"
#define TRAIT_QUESTIONS
{QUESTION_OPTION (_"What do traits do?") (_"The function of traits is add variety by making units of the same type different from each other. This is done by randomly assigning each unit traits when they are recruited. The traits that a unit has are displayed on the Status Table, and the function of a specific trait can be found by putting your cursor over that trait.")}
{QUESTION_OPTION (_"What kind of traits can my units get?") (_"There are five distinct traits, which have effects ranging from increasing a unit's hit points to decreasing the amount of XP required to advance. However all traits are designed to improve unit's power; there are no 'negative' traits. Most units have an equal chance to get any two different traits when they are recruited.")}
{QUESTION_OPTION (_"What kind of traits can my units get?") (_"There are four distinct traits, which have effects ranging from increasing a unit's hit points to decreasing the amount of XP required to advance. However all traits are designed to improve unit's power; there are no 'negative' traits. Most units have an equal chance to get any two different traits when they are recruited. Also, some races and units may have traits that are unique to them.")}
#enddef
#define GOLD_QUESTIONS