updated German translation
This commit is contained in:
parent
856d3e8786
commit
aec6cbc955
2 changed files with 16 additions and 364 deletions
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@ -8,7 +8,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 1.12\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2021-07-18 08:59 UTC\n"
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"PO-Revision-Date: 2020-11-24 03:09+0100\n"
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"PO-Revision-Date: 2021-07-25 23:01+0200\n"
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"Last-Translator: German translation team <irc://irc.freenode.net/#wesnoth-"
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"de>\n"
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"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
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@ -17,7 +17,7 @@ msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Generator: Poedit 2.4.1\n"
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"X-Generator: Poedit 3.0\n"
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#. [campaign]: id=Heir_To_The_Throne
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#: data/campaigns/Heir_To_The_Throne/_main.cfg:9
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@ -47,7 +47,7 @@ msgstr "(Einstufung: Einfach, 23 Szenarien)"
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#. [campaign]: id=Heir_To_The_Throne
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#: data/campaigns/Heir_To_The_Throne/_main.cfg:23
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msgid "Easy"
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msgstr ""
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msgstr "Einfach"
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#. [campaign]: id=Heir_To_The_Throne
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#: data/campaigns/Heir_To_The_Throne/_main.cfg:23
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@ -3169,12 +3169,6 @@ msgstr "Monster"
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#. [message]: speaker=Delfador
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#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:194
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#, fuzzy
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#| msgid ""
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#| "This is the Ford of Abez. When we ford this river, we will be leaving "
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#| "Wesnoth, and entering the lands of the North. The dwarves once ruled "
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#| "these lands, but they are now filled only with chaos. This is where your "
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#| "father and uncle were betrayed, almost seventeen years ago now, Konrad."
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msgid ""
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"This is the Ford of Abez. When we ford this river, we will be leaving "
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"Wesnoth, and entering the lands of the North. The dwarves once ruled these "
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@ -3184,8 +3178,8 @@ msgstr ""
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"Dies ist die Furt von Abez. Wenn wir diesen Fluss überquert haben, verlassen "
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"wir Wesnoth und kommen in die Nordländer. Die Zwerge beherrschten einst "
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"diese Lande, aber nun sind sie von Chaos erfüllt. Dies ist der Ort, wo der "
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"Verrat an deinem Vater und deinem Onkel geschehen ist. Es ist jetzt neunzehn "
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"Jahre her, Konrad."
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"Verrat an deinem Vater und deinem Onkel geschehen ist. Es ist jetzt fast "
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"einundzwanzig Jahre her, Konrad."
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#. [message]: speaker=Konrad
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#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:198
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@ -5037,10 +5031,8 @@ msgstr "Das Zepter des Feuers"
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#. [generator]: id=cavegen
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#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:9
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#, fuzzy
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#| msgid "Sceptre of Fire"
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msgid "Sceptre of Fire Caves"
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msgstr "Zepter des Feuers"
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msgstr "Höhle des Zepter des Feuers"
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#. [part]
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#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:215
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@ -7733,17 +7725,12 @@ msgstr ""
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#. [message]: speaker=Parandra
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#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:124
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#, fuzzy
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#| msgid ""
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#| "How quickly does the race of men mature! Only seventeen winters have "
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#| "passed since I last laid eyes on you, Konrad, yet you are now a grown "
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#| "man. A proven warrior stands before me!"
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msgid ""
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"How quickly does the race of men mature! Only twenty-one winters have passed "
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"since I last laid eyes on you, Konrad, yet you are now a grown man. A proven "
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"warrior stands before me!"
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msgstr ""
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"Wie schnell die Rasse der Menschen doch reift! Siebzehn Winter nur sind "
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"Wie schnell die Rasse der Menschen doch reift! Einundzwanzig Winter nur sind "
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"vergangen, seitdem ich Euch das letzte Mal gesehen habe, Konrad. Schon seid "
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"Ihr ein erwachsener Mann und ein mutiger Krieger!"
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@ -7772,16 +7759,12 @@ msgstr ""
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#. [message]: speaker=Li'sar
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#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:140
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#, fuzzy
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#| msgid ""
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#| "Rescued him from my mother? But seventeen years ago Konrad would have "
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#| "been an infant! What is this you are talking about?"
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msgid ""
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"Rescued him from my mother? But twenty-one years ago Konrad would have been "
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"an infant! What is this you are talking about?"
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msgstr ""
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"Vor meiner Mutter gerettet? Aber vor siebzehn Jahren war Konrad ein Kind. "
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"Wovon redet Ihr?"
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"Vor meiner Mutter gerettet? Aber vor einundzwanzig Jahren war Konrad ein "
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"Kind. Wovon redet Ihr?"
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#. [message]: speaker=Delfador
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#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:144
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@ -8663,18 +8646,14 @@ msgstr ""
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#. [part]
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#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:58
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#, fuzzy
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#| msgid ""
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#| "I have not looked upon this city for seventeen years. Seventeen years "
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#| "ago, when I should have been at the height of my power. But my strength "
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#| "failed me. I failed, and I cannot atone for it."
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msgid ""
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"I have not looked upon this city for twenty-one years. Twenty-one years ago, "
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"when I should have been at the height of my power. But my strength failed "
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"me. I failed, and I cannot atone for it."
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msgstr ""
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"Ich habe diese Stadt siebzehn Jahre lang nicht mehr gesehen. Vor siebzehn "
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"Jahren, als ich am Höhepunkt meiner Kräfte hätte sein sollen …\n"
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"Ich habe diese Stadt einundzwanzig Jahre lang nicht mehr gesehen. Vor "
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"einundzwanzig Jahren, als ich am Höhepunkt meiner Kräfte hätte sein sollen "
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"…\n"
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"Aber meine Stärke täuschte mich. Ich scheiterte und ich kann es nicht wieder "
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"gutmachen."
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@ -9682,149 +9661,3 @@ msgstr ""
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"Delfador floh in die Aethenwälder und zog Konrad unter dem Schutz der Elfen "
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"groß. Traurig musste er mit ansehen, wie Asheviere ihre Schreckensherrschaft "
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"über Wesnoth begann…"
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#~ msgid "Beginner"
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#~ msgstr "Sehr einfach"
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#~ msgid "Hero"
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#~ msgstr "Held"
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#~ msgid "Champion"
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#~ msgstr "Meister"
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#~ msgid "These passages seem to have been used recently."
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#~ msgstr "Diese Passage scheint kürzlich noch benutzt worden zu sein."
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#~ msgid "Fair enough!"
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#~ msgstr "Das genügt mir."
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#~ msgid "Fair enough."
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#~ msgstr "Dann wäre das nun auch geklärt."
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#~ msgid "Fair enough..."
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#~ msgstr "Also weiter..."
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#~ msgid "Reach the cave"
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#~ msgstr "Erreicht die Höhle"
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#~ msgid ""
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#~ "A noble by birth, the Princess has learnt swordplay with the greatest "
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#~ "generals, and battle tactics with the greatest sages, making her both a "
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#~ "great combatant and a leader. Now battle-hardened and strong of will, she "
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#~ "can aid those around her in the art of combat."
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#~ msgstr ""
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#~ "Als Adlige hat die Prinzessin das Schwertkämpfen bei den besten Generälen "
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#~ "gelernt. Außerdem wurden sie von den klügsten Köpfen des Landes in "
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#~ "verschiedenen Kampftaktiken unterrichtet, was sie zu einer guten "
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#~ "Kämpferin und Anführerin macht. Kampferprobt und mit unerschütterlicher "
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#~ "Willenskraft gesegnet, unterstützt sie nun jene, die sie Seite an Seite "
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#~ "in die Schlacht begleiten."
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#~ msgid "Li'sar"
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#~ msgstr "Li'sar"
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#~ msgid ""
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#~ "A noble by birth, the Princess has learnt swordplay with the greatest "
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#~ "generals and battle tactics with the greatest sages, making her both a "
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#~ "great combatant and a leader. Now battle-hardened and strong of will, she "
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#~ "can now aid those around her in the art of combat."
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#~ msgstr ""
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#~ "Als Adlige hat die Prinzessin das Schwertkämpfen bei den besten Generälen "
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#~ "gelernt. Außerdem wurden sie von den klügsten Köpfen des Landes in "
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#~ "verschiedenen Kampftaktiken unterrichtet, was sie zu einer guten "
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#~ "Kämpferin und Anführerin macht. Kampferprobt und mit unerschütterlicher "
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#~ "Willenskraft gesegnet, unterstützt sie nun jene, die sie Seite an Seite "
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#~ "in die Schlacht begleiten."
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#~ msgid "I was afraid that’s what you were going to say."
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#~ msgstr "Ich befürchtete schon, dass das euer Vorschlag sein würde."
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#~ msgid "This is taking too much time, I had best call some reinforcements!"
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#~ msgstr ""
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#~ "Mir dauert das einfach zu lange. Ich sollte Verstärkungen herbeiordern."
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#~ msgid "Maybe I was not using enough forces..."
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#~ msgstr ""
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#~ "Vielleicht habe ich nicht genügend Truppen in die Schlacht geworfen..."
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#~ msgid ""
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#~ "I see that your forces draw near, impostor! I’ll not be defeated in my "
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#~ "own backyard so easily... Come forth and attack, my loyal duelist!"
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#~ msgstr ""
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#~ "Eure Streitkräfte kommen näher, Schwindler! Doch ich werde mich in meinem "
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#~ "eigenen Lande nicht so einfach besiegen lassen... Zeige dich und greife "
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#~ "an, mein treuer Fechter!"
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#~ msgid "Ronry"
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#~ msgstr "Ronry"
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#~ msgid "I’ll seize their keep, my Lady!"
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#~ msgstr "Ich werde Ihre Festung einnehmen, Herrin!"
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#~ msgid "It sounds like there is something in the mine shaft."
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#~ msgstr "Es klingt, als wäre da jemand in der Mine."
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#~ msgid "You’ve discovered my ploy! It doesn’t matter, I’ll still rout you!"
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#~ msgstr ""
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#~ "Ihr habt meinen Hinterhalt entdeckt! Doch das spielt keine Rolle, denn "
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#~ "ich werde euch trotzdem besiegen!"
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#~ msgid ""
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#~ "The trap is foiled, but I’ll still flush this rabble from their keep!"
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#~ msgstr ""
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#~ "Die Falle ist bereitet. Nun muss ich allerdings immer noch dieses "
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#~ "Gesindel aus ihrer Festung jagen."
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#~ msgid "saber"
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#~ msgstr "Säbel"
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#~ msgid "sword"
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#~ msgstr "Schwert"
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#~ msgid "bow"
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#~ msgstr "Bogen"
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#~ msgid "claws"
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#~ msgstr "Klauen"
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#~ msgid ""
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#~ "I don’t recommend it. Long ago, a lich who was at war with my people "
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#~ "appointed some of his most powerful minions to guard the swamps. We must "
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#~ "not go that way!"
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#~ msgstr ""
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#~ "Das würde ich nicht empfehlen. Vor langer Zeit hat ein Lich, gegen den "
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#~ "wir gekämpft haben, seinen mächtigsten Dienern befohlen, das Flussufer zu "
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#~ "bewachen. Wir können diesen Weg nicht nehmen."
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#~ msgid ""
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#~ "I slew the undead monster but somehow it has revived! Dark magic is "
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#~ "stirring around us!"
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#~ msgstr ""
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#~ "Ich habe die untote Monstrosität erschlagen, doch erhebt sie sich aufs "
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#~ "Neue. Da ist bestimmt schwarze Magie am Werk."
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#~ msgid ""
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#~ "Those are some of the monsters I warned about. Such undead guardians are "
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#~ "indestructible. We must find another way to go."
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#~ msgstr ""
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#~ "Das sind einige der Wesen, vor denen ich euch gewarnt habe. Die untoten "
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#~ "Wächter sind unbesiegbar. Wir müssen einen anderen Weg finden."
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#~ msgid "No gold carried over to the next scenario."
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#~ msgstr "Es wird kein Gold ins nächste Szenario übernommen."
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#~ msgid ""
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#~ " This unit's grasp of melee tactics allows adjacent allies to strike the "
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#~ "first blow even when defending."
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#~ msgstr ""
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#~ " Das Wissen dieser Einheit um Nahkampftaktiken, erlaubt es allen "
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#~ "angrenzenden Verbündeten selbst in der Verteidigung den ersten Streich zu "
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#~ "führen."
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#~ msgid ""
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#~ " This unit’s grasp of melee tactics allows adjacent allies to strike the "
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#~ "first blow even when defending."
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#~ msgstr ""
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#~ " Das Wissen dieser Einheit um Nahkampftaktiken, erlaubt es allen "
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#~ "angrenzenden Verbündeten selbst in der Verteidigung den ersten Streich zu "
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#~ "führen."
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@ -5,7 +5,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 1.12\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2021-07-18 09:00 UTC\n"
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"PO-Revision-Date: 2020-02-01 11:09+0100\n"
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"PO-Revision-Date: 2021-07-25 22:43+0200\n"
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"Last-Translator: Aaron Winter <winter.aaron93@gmail.com>\n"
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"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
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"Language: de_DE\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Generator: Poedit 2.2.4\n"
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"X-Generator: Poedit 3.0\n"
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#. [campaign]: id=The_Rise_of_Wesnoth
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#. [scenario]: id=22_The_Rise_of_Wesnoth
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@ -50,7 +50,7 @@ msgstr "Feldherr"
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#. [campaign]: id=The_Rise_of_Wesnoth
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#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:22
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msgid "Difficult"
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msgstr ""
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msgstr "Schwierig"
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#. [campaign]: id=The_Rise_of_Wesnoth
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#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:22
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@ -1288,15 +1288,11 @@ msgstr "Hey, jemand verbirgt sich im Tempel. Halt! Bleibt stehen!"
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#. [message]: speaker=narrator
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:479
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#, fuzzy
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#| msgid ""
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#| "SW — The Oldwood Forest.\n"
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#| "Enter at Your Own Risk!"
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msgid ""
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"East — The Oldwood Forest.\n"
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"Enter at Your Own Risk!"
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msgstr ""
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"SW – Der Alte Wald.\n"
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"Ost – Der Alte Wald.\n"
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"Betreten auf eigene Gefahr!"
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#. [message]: speaker=Lollyra
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@ -1369,11 +1365,6 @@ msgstr ""
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#. [message]: speaker=Prince Haldric
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:585
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#, fuzzy
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#| msgid ""
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#| "Well, we can’t go back, and the road ahead is blocked... I guess we’ll "
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#| "have to risk it and go through the Oldwood forest, then make a break for "
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#| "Clearwater Port."
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msgid ""
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"Well, we can’t go back, and the road ahead is blocked. I guess we’ll have to "
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"risk it and go through the Oldwood forest, then make a break for Clearwater "
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@ -2369,12 +2360,6 @@ msgstr "Lady Jessene"
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#. [message]: speaker=Lady Jessene
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:293
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#, fuzzy
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#| msgid ""
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#| "I am the Lady Jessene, a noble, a princess of the Wesfolk! I was betrayed "
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#| "by the Lich-Lords’ dark pact with the orcs, in no small part because your "
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#| "fool Prince of Southbay convinced them that their immortal un-lives were "
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#| "over!"
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msgid ""
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"I am the Lady Jessene, a noble, a princess of the Wesfolk! I was betrayed by "
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"the Lich-Lords’ dark pact with the orcs, in no small part because your fool "
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@ -6035,12 +6020,6 @@ msgstr ""
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#. [message]: speaker=Prince Haldric
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:277
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#, fuzzy
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#| msgid ""
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#| "We’ll see about that. The Fool Prince of Southbay was wrong to start this "
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#| "war, but you’re the real monster. You’ve turned to using orcs as cheap "
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#| "lackeys and even sacrificed your own people to preserve your immortal un-"
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#| "life!"
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msgid ""
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"We’ll see about that. The Fool Prince of Southbay was wrong to start this "
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"war, but you’re the real monster. You’ve turned to using orcs as cheap "
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@ -7572,163 +7551,3 @@ msgid ""
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msgstr ""
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"Das sind fürwahr gute Nachrichten. Unsere Anzahl hat sich verdoppelt. Nun "
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"zum Tagesgeschäft."
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#~ msgid "Easy"
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#~ msgstr "Einfach"
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#~ msgid ""
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#~ "Our strength is waning, and our foes grow stronger by the hour. The "
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#~ "battle is lost!"
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#~ msgstr ""
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#~ "Unsere Macht schwindet und die unserer Feinde wächst von Stunde zu "
|
||||
#~ "Stunde. Der Krieg ist verloren!"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "Well, we can’t go back, and the road ahead is blocked. I guess we’ll have "
|
||||
#~ "to risk it and go through the Oldwood forest, then make a break for "
|
||||
#~ "Clearwater Port or Southbay."
|
||||
#~ msgstr ""
|
||||
#~ "Wir können nicht zurück und die Straße vor uns ist versperrt. Uns bleibt "
|
||||
#~ "nichts anderes übrig, als den Weg durch den Alten Wald zu nehmen und uns "
|
||||
#~ "dann in Richtung Klarwasserhafen oder Südbucht zu wenden."
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "This unit is capable of distracting opponents, allowing allied units to "
|
||||
#~| "trespass their Zones of Control and move unhindered around them."
|
||||
#~ msgid ""
|
||||
#~ "\n"
|
||||
#~ "• This unit is capable of distracting opponents, allowing allied units to "
|
||||
#~ "trespass their Zones of Control and move unhindered around them."
|
||||
#~ msgstr ""
|
||||
#~ " Diese Einheit lenkt Feinde ab, so dass befreundete Einheiten feindliche "
|
||||
#~ "Kontrollzonen durchdringen und sich ungehindert um eben diesen Feind "
|
||||
#~ "bewegen können."
|
||||
|
||||
#~ msgid "Wose Sapling"
|
||||
#~ msgstr "Junger Waldschrat"
|
||||
|
||||
#~ msgid "So, <i>human</i>, care to make your final stand?"
|
||||
#~ msgstr ""
|
||||
#~ "Also <i>Menschenwurm</i>... Seid ihr bereit für euer letztes Gefecht?"
|
||||
|
||||
#~ msgid "Die! Die! Die!"
|
||||
#~ msgstr "Stirb! Stirb! Stirb!"
|
||||
|
||||
#~ msgid "How’d they get behind us? I hate to miss such tasty meat."
|
||||
#~ msgstr ""
|
||||
#~ "Wie konnten sie hinter unsere Linien kommen? Ich hasse es, einen solch "
|
||||
#~ "leckeren Imbiss zu verpassen."
|
||||
|
||||
#~ msgid "We must block the human advance!"
|
||||
#~ msgstr "Wir müssen den Vorstoß der Menschen aufhalten!"
|
||||
|
||||
#~ msgid "bite"
|
||||
#~ msgstr "Biss"
|
||||
|
||||
#~ msgid "sword"
|
||||
#~ msgstr "Schwert"
|
||||
|
||||
#~ msgid "bow"
|
||||
#~ msgstr "Bogen"
|
||||
|
||||
#~ msgid "curse"
|
||||
#~ msgstr "Fluch"
|
||||
|
||||
#~ msgid "staff"
|
||||
#~ msgstr "Stab"
|
||||
|
||||
#~ msgid "sling"
|
||||
#~ msgstr "Schleuder"
|
||||
|
||||
#~ msgid "(Normal)"
|
||||
#~ msgstr "(Normal)"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "Rarely seen, even by Elves, a Wose is an order of creature about which "
|
||||
#~ "little is known. The Elves are the source of most of this knowledge; they "
|
||||
#~ "know that these beings are not descended from trees, despite the "
|
||||
#~ "similarity in form, and they know that a Wose is more closely tied to the "
|
||||
#~ "faerie world than the Elves themselves, though in a different way. The "
|
||||
#~ "motives and workings of their kind are unknown, though most posit the "
|
||||
#~ "obvious idea that woses are wardens of the natural world.\n"
|
||||
#~ "\n"
|
||||
#~ "Woses are utterly unwarlike, but possess a great strength. They are, "
|
||||
#~ "however, neither used to, nor quick at moving around."
|
||||
#~ msgstr ""
|
||||
#~ "Da Waldschrate selbst von Elfen nur sehr selten gesehen werden, ist wenig "
|
||||
#~ "über sie bekannt. Sämtliches Wissen über Waldschrate hat man von den "
|
||||
#~ "Elfen erfahren. So ist es zum Beispiel so, dass Waldschrate trotz ihrer "
|
||||
#~ "äußeren Ähnlichkeiten nicht von Bäumen abstammen, sondern dass sie Wesen "
|
||||
#~ "aus der Feenwelt sind. Hieraus lässt sich vielleicht auch ableiten, warum "
|
||||
#~ "sich Waldschrate und Elfen so gut verstehen. Die Beweggründe ihrer Art "
|
||||
#~ "sind zwar unbekannt, aber es wird vermutet, dass sie die Wächter der "
|
||||
#~ "Natur darstellen.\n"
|
||||
#~ "\n"
|
||||
#~ "Waldschrate sind von Natur aus friedfertig. Man sollte sich jedoch davor "
|
||||
#~ "hüten, etwas zu tun, was sie erzürnen könnte."
|
||||
|
||||
#~ msgid "crush"
|
||||
#~ msgstr "Zermalmen"
|
||||
|
||||
#~ msgid "You retrieve $amount_gold pieces of gold."
|
||||
#~ msgstr "Ihr erhaltet $amount_gold Goldstücke."
|
||||
|
||||
#~ msgid "Turns run out"
|
||||
#~ msgstr "Rundenlimit überschritten"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "INSCRIPTION: Embrace the Monolith to be Cured by the Powers of Light."
|
||||
#~ msgstr ""
|
||||
#~ "INSCHRIFT: Berührt den Monolithen, um durch die Kräfte des Lichtes "
|
||||
#~ "geheilt zu werden."
|
||||
|
||||
#~ msgid "It looks scary, but it's good for you."
|
||||
#~ msgstr "Es sieht angsteinflößend aus, aber es ist gut für euch."
|
||||
|
||||
#~ msgid "Surprisingly-Treelike"
|
||||
#~ msgstr "Überraschend-Baumähnlich"
|
||||
|
||||
#~ msgid "Theylook-Thesame-Toyou"
|
||||
#~ msgstr "Siesehen-Gleichaus-Füreuch"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "Haldric, we are an ancient people who lived in a land filled with all "
|
||||
#~ "manner of man and beast. We needed vision that extended beyond the meager "
|
||||
#~ "span of human years. The art of Necromancy allowed our best and brightest "
|
||||
#~ "to live forever, and our worst got to serve as mindless slaves."
|
||||
#~ msgstr ""
|
||||
#~ "Haldric, wir sind ein altes Volk, und unser Volk war immer reich an "
|
||||
#~ "Bräuchen, verschiedenste Menschenschläge lebten unter uns und wir standen "
|
||||
#~ "manchem Untier gegenüber. Unsere Einheit brauchte Visionen, die weiter "
|
||||
#~ "reichten, als die magere Zeitspanne eines Menschenlebens. Die Nekromantie "
|
||||
#~ "ermöglichte unseren Besten und Klügsten das ewige Leben. Und die "
|
||||
#~ "Niedrigsten dienten als gedankenlose Sklaven."
|
||||
|
||||
#~ msgid "Heroic: Defeat all enemy leaders"
|
||||
#~ msgstr "Heldenhaft: Besiegt alle gegnerischen Anführer"
|
||||
|
||||
#~ msgid "Heroic: In addition to above, kill all enemy leaders"
|
||||
#~ msgstr "Heldenhaft: Besiegt zusätzlich alle gegnerischen Anführer"
|
||||
|
||||
#~ msgid "Hmm. He seems to have had a map."
|
||||
#~ msgstr "Hmm. Es scheint, er trug eine Karte bei sich."
|
||||
|
||||
#~ msgid "Neep! Neep!"
|
||||
#~ msgstr "Niep! Niep!"
|
||||
|
||||
#~ msgid "WHAT!"
|
||||
#~ msgstr "WAS?"
|
||||
|
||||
#~ msgid "No. It can’t be!"
|
||||
#~ msgstr "Nein. Das kann nicht sein!"
|
||||
|
||||
#~ msgid "Neep! SPLAT!"
|
||||
#~ msgstr "Niep! PLATSCH!"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "SW — The Oldwood Forest.\n"
|
||||
#~ "Enter at Your Own Risk!"
|
||||
#~ msgstr ""
|
||||
#~ "SW – Der Alte Wald.\n"
|
||||
#~ "Betreten auf eigene Gefahr!"
|
||||
|
|
Loading…
Add table
Reference in a new issue