Suppress movement feedback when the move is not animated.

Fixes bug #19855.
This commit is contained in:
J. Tyne 2012-06-28 01:49:26 +00:00
parent 45c0d0fcec
commit ae76295f70
2 changed files with 5 additions and 2 deletions

View file

@ -3745,7 +3745,8 @@ size_t move_unit(move_unit_spectator *move_spectator,
// (This is broken into pieces so that the individual functions are more manageble.)
mover.try_actual_movement(show_move);
mover.post_move(undo_stack);
mover.feedback();
if ( show_move )
mover.feedback();
// Set return values.
if ( units_sighted_result )

View file

@ -1053,7 +1053,9 @@ bool do_replay_handle(int side_num, const std::string &do_untill)
continue;
}
bool show_move = preferences::show_ai_moves() || !(current_team.is_ai() || current_team.is_network_ai());
bool show_move = !get_replay_source().is_skipping();
if ( current_team.is_ai() || current_team.is_network_ai() )
show_move = show_move && preferences::show_ai_moves();
::move_unit(NULL, steps, NULL, NULL, show_move, NULL, true, true, true);
}