Reverting attempt to improve audio quality...
...since it causes hangs on some systems. (At least for next release, until a better solution has been found) Also see http://www.wesnoth.org/forum/viewtopic.php?t=2835#37522 Rhuvaen has been asked to test with 2048. I'll do, too.
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@ -43,7 +43,7 @@ namespace sound {
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manager::manager()
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{
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const int res = Mix_OpenAudio(MIX_DEFAULT_FREQUENCY,MIX_DEFAULT_FORMAT,2,4096);
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const int res = Mix_OpenAudio(MIX_DEFAULT_FREQUENCY,MIX_DEFAULT_FORMAT,2,1024);
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if(res >= 0) {
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mix_ok = true;
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Mix_AllocateChannels(16);
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