From ae6f475f27839176e0b2fd6479dff87a91de9ad1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Severin=20Gl=C3=B6ckner?= Date: Sun, 22 Sep 2019 00:25:39 +0200 Subject: [PATCH] TSG 9a - 2 changes: MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - lower AI agression: AI agression of 1.0 means that the AI doesn't take retalation damage into account and uses the strongest weapon it has. Better is close to 1 and lower caution, but the reason for this change is as bellow: In practice an agression of 1 is bad for Shamans, because the AI does not know about their special. Because both their melee and ranged are equal in terms of power, the AI choses the first attack – melee (except for dextrous shamans). With this change, they use at least ranged against melee enemies. - avoid dialogue been shown in the middle of the fight. Instead show it afterwards, and only if the player initiated the fight. The message shown afterwards is a warning to not overdo with that. --- data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg b/data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg index ed1a79dafb7..29c32a2b21f 100644 --- a/data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg +++ b/data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg @@ -118,7 +118,7 @@ [ai] passive_leader=yes time_of_day=dusk,first_watch,second_watch - aggression=1.0 + aggression=0.9 caution=0 grouping=no [/ai] @@ -510,7 +510,10 @@ [/event] [event] - name=attacker hits,defender hits + name=attack end + [filter] + side=1 + [/filter] [message] speaker=Ethiliel