removed the option to show deprecated WML messages in a dialog,

it's really too annoying
This commit is contained in:
Mark de Wever 2007-05-24 18:29:29 +00:00
parent bf79efca10
commit ae269e7fee
3 changed files with 1 additions and 24 deletions

View file

@ -32,13 +32,6 @@ AC_CONFIG_COMMANDS([src/wesconfig.h],
# define LOCALEDIR "translations"
# endif
#endif
/**
* WML errors can be shown in 2 ways, as dialog or as chat message
* if WML_ERROR_DIALOG == 1 it's shown as dialog else as chat message
* for development versions the dialog should be used for the stable
* releases the chat messages
*/
#define WML_ERROR_DIALOG 0
/**
* Some older savegames of Wesnoth can't be loaded anymore this

View file

@ -158,16 +158,7 @@ static void show_wml_errors()
msg << " (" << itor->second << ")";
}
if(WML_ERROR_DIALOG == 1) {
// show in a dialog
gui::dialog msg_dlg(*screen, caption, msg.str(), gui::OK_ONLY);
msg_dlg.show(-1 ,-1);
} else {
// show as chat message
screen->add_chat_message(caption, 0, msg.str(), display::MESSAGE_PUBLIC, false);
}
screen->add_chat_message(caption, 0, msg.str(), display::MESSAGE_PUBLIC, false);
std::cerr << caption << ": " << msg.str() << '\n';
}
}

View file

@ -11,13 +11,6 @@
# define LOCALEDIR "translations"
# endif
#endif
/**
* WML errors can be shown in 2 ways, as dialog or as chat message
* if WML_ERROR_DIALOG == 1 it's shown as dialog else as chat message
* for development versions the dialog should be used for the stable
* releases the chat messages
*/
#define WML_ERROR_DIALOG 0
/**
* Some older savegames of Wesnoth can't be loaded anymore this