EI S03: Fix the chance-to-hit on the initial Dark Adept
The map was changed to use ruined castles in 1.14.12 (fb6d79c8
) and 1.15.3 (704fa2ef
), but the .cfg file was missed.
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2 changed files with 3 additions and 1 deletions
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@ -5,6 +5,8 @@
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* Descent into Darkness:
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* S11: fix low probability case of enemy being unreachable
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* S11: recall ghosts if available and ensure the player gets one level 2 ghost.
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* Eastern Invasion:
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* S03: fix the initial keep being blocked at the start
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### Translations
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* Updated translations: British English, Catalan, French, German, Italian, Japanese,
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Polish, Portuguese (Brazil), Russian
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@ -128,7 +128,7 @@
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id=Mal-Tar
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[filter_location]
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terrain=Ke
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terrain=K*
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[/filter_location]
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[/have_unit]
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)}
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