EI S03: Fix the chance-to-hit on the initial Dark Adept

The map was changed to use ruined castles in 1.14.12 (fb6d79c8) and 1.15.3
(704fa2ef), but the .cfg file was missed.
This commit is contained in:
Steve Cotton 2020-12-10 11:21:02 +01:00
parent 24a0289367
commit ae1d787799
2 changed files with 3 additions and 1 deletions

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@ -5,6 +5,8 @@
* Descent into Darkness:
* S11: fix low probability case of enemy being unreachable
* S11: recall ghosts if available and ensure the player gets one level 2 ghost.
* Eastern Invasion:
* S03: fix the initial keep being blocked at the start
### Translations
* Updated translations: British English, Catalan, French, German, Italian, Japanese,
Polish, Portuguese (Brazil), Russian

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@ -128,7 +128,7 @@
id=Mal-Tar
[filter_location]
terrain=Ke
terrain=K*
[/filter_location]
[/have_unit]
)}