Remove an unused variable.

This commit is contained in:
Mark de Wever 2008-11-27 20:08:04 +00:00
parent 450d45ab29
commit ae1cec2467

View file

@ -1829,10 +1829,7 @@ void unit::redraw_unit(game_display& disp, const map_location& loc, const bool f
#ifdef LOW_MEM
params.image= absolute_image();
params.image_diagonal= absolute_image();
bool facing_west = false;
params.image_mod +="~FL(horizontal)";
#else
bool facing_west = facing_ == map_location::NORTH_WEST || facing_ == map_location::SOUTH_WEST;
#endif
if(utils::string_bool(get_state("stoned"))) params.image_mod +="~GS()";
if(facing_ == map_location::SOUTH_WEST || facing_ == map_location::SOUTH_EAST || facing_ == map_location::SOUTH ) {