revert some debug code...
...that seems to have gotten into 2009-05-17T09:05:31Z!koraq@xs4all.nl by accident (the debug code broke the campaign selection dialog)
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1 changed files with 0 additions and 4 deletions
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@ -35,7 +35,6 @@
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#include "gui/dialogs/addon_connect.hpp"
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#include "gui/dialogs/campaign_selection.hpp"
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#include "gui/dialogs/language_selection.hpp"
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#include "gui/dialogs/message.hpp"
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#include "gui/dialogs/mp_method_selection.hpp"
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#include "gui/dialogs/title_screen.hpp"
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#ifdef DEBUG_WINDOW_LAYOUT_GRAPHS
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@ -2061,9 +2060,6 @@ static int do_gameloop(int argc, char** argv)
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} else if(res == gui::TUTORIAL) {
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game.set_tutorial();
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} else if(res == gui::NEW_CAMPAIGN) {
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gui2::show_message(game.disp().video(),
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"Title", "Message", gui2::tmessage::yes_no_buttons);
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continue;
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if(game.new_campaign() == false) {
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continue;
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}
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