cutscene tweaks, tried to get AI to recruit less ghosts in IOTD
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266f8b1465
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2 changed files with 8 additions and 7 deletions
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@ -75,7 +75,7 @@
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team_name=undead
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recruit=Skeleton,Vampire Bat,Ghost,Dark Adept,Chocobone
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[ai]
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recruitment_pattern=scout,scout,fighter
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recruitment_pattern=scout,fighter,fighter,archer
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{ATTACK_DEPTH 1 3 5}
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[/ai]
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{GOLD 95 140 140}
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@ -90,12 +90,12 @@
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team_name=undead
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recruit=Skeleton,Skeleton Archer,Walking Corpse,Vampire Bat,Ghost,Dark Adept
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[ai]
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recruitment_pattern=scout,fighter,archer,fighter,archer,fighter
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{ATTACK_DEPTH 1 3 5}
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[/ai]
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{GOLD 95 140 140}
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[/side]
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[event]
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name=prestart
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@ -166,10 +166,6 @@
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[event]
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name=start
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#Add a couple of delays to show Ulaf pops out of the woods...
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[delay]
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time=1000
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[/delay]
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[message]
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description=Konrad
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@ -196,6 +192,9 @@
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{UNIT (Outlaw) (Delurin) ( _ "Delurin") 1 21 12}
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[redraw]
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[/redraw]
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[message]
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description=Delurin
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message= _ "Maybe we can make a deal! Help us defeat those evil creatures!"
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@ -322,7 +321,6 @@
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{MOREMIRMU_TRAP 10 17}
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{XAKAE_TRAP 11 13}
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[/else]
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[/if]
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[/event]
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@ -243,6 +243,9 @@
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[redraw]
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[/redraw]
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[delay]
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time=1250
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[/delay]
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[message]
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speaker=narrator
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