cutscene tweaks, tried to get AI to recruit less ghosts in IOTD

This commit is contained in:
Scott Klempner 2006-01-24 19:07:52 +00:00
parent 266f8b1465
commit adca5da769
2 changed files with 8 additions and 7 deletions

View file

@ -75,7 +75,7 @@
team_name=undead
recruit=Skeleton,Vampire Bat,Ghost,Dark Adept,Chocobone
[ai]
recruitment_pattern=scout,scout,fighter
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 1 3 5}
[/ai]
{GOLD 95 140 140}
@ -90,12 +90,12 @@
team_name=undead
recruit=Skeleton,Skeleton Archer,Walking Corpse,Vampire Bat,Ghost,Dark Adept
[ai]
recruitment_pattern=scout,fighter,archer,fighter,archer,fighter
{ATTACK_DEPTH 1 3 5}
[/ai]
{GOLD 95 140 140}
[/side]
[event]
name=prestart
@ -166,10 +166,6 @@
[event]
name=start
#Add a couple of delays to show Ulaf pops out of the woods...
[delay]
time=1000
[/delay]
[message]
description=Konrad
@ -196,6 +192,9 @@
{UNIT (Outlaw) (Delurin) ( _ "Delurin") 1 21 12}
[redraw]
[/redraw]
[message]
description=Delurin
message= _ "Maybe we can make a deal! Help us defeat those evil creatures!"
@ -322,7 +321,6 @@
{MOREMIRMU_TRAP 10 17}
{XAKAE_TRAP 11 13}
[/else]
[/if]
[/event]

View file

@ -243,6 +243,9 @@
[redraw]
[/redraw]
[delay]
time=1250
[/delay]
[message]
speaker=narrator