Editor2 is enabled by default.

This commit is contained in:
Mark de Wever 2008-08-16 14:53:09 +00:00
parent 27c4042564
commit ad97b72399

View file

@ -21,14 +21,14 @@ a replacement of wesnoth_editor, the old_editor. Unlike the old editor, editor2
is compiled in the game executable. The old editor remains in its own
executable, both can safely coexist.
To build the game with the new editor, use scons with editor2=yes or an
equivalent option in the other build systems (--with-editor2). Remember that
you need to build the game, not the editor target -- wesnoth_editor is the
largely unmodified old editor. If building manually, you must define the
USE_EDITOR symbol and add the editor2 sources to the build. The USE_EDITOR2
symbol does not affect building of the old editor.
To build the game with the new editor, use scons with editor2=yes or an
equivalent option in the other build systems (--with-editor2). This option is
enab;ed by default. Remember that you need to build the game, not the editor
target -- wesnoth_editor is the largely unmodified old editor. If building
manually, you must define the USE_EDITOR symbol and add the editor2 sources to
the build. The USE_EDITOR2 symbol does not affect building of the old editor.
To start the new editor, launch wesnoth.exe and choose "Editor" in the title
menu, or use the -e or --editor command line option, i.e. "wesnoth -e". If this
fails and there is no "Editor" button, it means the game was compiled without
editor2 support.
editor2 support.