Editor2 is enabled by default.
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@ -21,14 +21,14 @@ a replacement of wesnoth_editor, the old_editor. Unlike the old editor, editor2
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is compiled in the game executable. The old editor remains in its own
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executable, both can safely coexist.
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To build the game with the new editor, use scons with editor2=yes or an
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equivalent option in the other build systems (--with-editor2). Remember that
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you need to build the game, not the editor target -- wesnoth_editor is the
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largely unmodified old editor. If building manually, you must define the
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USE_EDITOR symbol and add the editor2 sources to the build. The USE_EDITOR2
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symbol does not affect building of the old editor.
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To build the game with the new editor, use scons with editor2=yes or an
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equivalent option in the other build systems (--with-editor2). This option is
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enab;ed by default. Remember that you need to build the game, not the editor
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target -- wesnoth_editor is the largely unmodified old editor. If building
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manually, you must define the USE_EDITOR symbol and add the editor2 sources to
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the build. The USE_EDITOR2 symbol does not affect building of the old editor.
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To start the new editor, launch wesnoth.exe and choose "Editor" in the title
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menu, or use the -e or --editor command line option, i.e. "wesnoth -e". If this
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fails and there is no "Editor" button, it means the game was compiled without
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editor2 support.
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editor2 support.
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