Fix teaching_anim not implmmented in variation_id=sceptre of Httt Princes and Battle Princess

I have forget to pull this in variation scpeter of unit_type
This commit is contained in:
newfrenchy83 2021-04-15 23:39:05 +02:00 committed by Pentarctagon
parent 9dde4d5f6d
commit ad95696b4a
3 changed files with 7 additions and 5 deletions

View file

@ -106,6 +106,7 @@
race=human
image="units/human-battleprincess-resting.png"
{LEADING_ANIM "units/human-battleprincess-leading-1.png" "units/human-battleprincess-leading-2.png" 22,-22}
{INITIATIVE_ANIM "units/human-battleprincess-leading-1.png" "units/human-battleprincess-leading-2.png"}
hitpoints=62
movement_type=smallfoot
[resistance]

View file

@ -67,6 +67,7 @@
image="units/human-princess.png"
{DEFENSE_ANIM "units/human-princess-defend-2.png" "units/human-princess-defend-1.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
{LEADING_ANIM "units/human-princess-leading-2.png" "units/human-princess-leading-1.png" 22,-22}
{INITIATIVE_ANIM "units/human-princess-leading-2.png" "units/human-princess-leading-1.png"}
hitpoints=48
movement_type=smallfoot
[resistance]

View file

@ -318,7 +318,7 @@ _"No gold carried over to the next scenario."#enddef
#enddef
# wmlindent: start ignoring
#define FOREACH ARRAY_VALUE VAR
#define ROLWHILE ARRAY_VALUE VAR
#deprecated 1 You should use the [foreach] WML tag instead.
# Macro to begin a WML clause that iterates over an array.
{VARIABLE {VAR} 0}
@ -330,8 +330,8 @@ _"No gold carried over to the next scenario."#enddef
[do]
#enddef
#define NEXT VAR
#deprecated 1 You should use the [foreach] WML tag instead of {FOREACH}.
#define ROLNEXT VAR
#deprecated 1 You should use the [foreach] WML tag instead of {ROLWHILE}.
# Macro to end a WML clause that iterates over an array.
[set_variable]
name={VAR}
@ -343,8 +343,8 @@ _"No gold carried over to the next scenario."#enddef
#enddef
# wmlindent: stop ignoring
# wmlindent: opener "{FOREACH "
# wmlindent: closer "{NEXT "
# wmlindent: opener "{ROLWHILE "
# wmlindent: closer "{ROLNEXT "
#define DRAKE_FLYING_ANIM STANDING_IMAGE FLYING_IMAGE
#deprecated 2