Fix #11018:
Include missing death events and set required flags on firing them. Temporary patch till I finally get to work on this scenario.
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2 changed files with 14 additions and 0 deletions
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@ -1915,9 +1915,13 @@
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#[/event]
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{@campaigns/Under_the_Burning_Suns/utils/kaleh-abilities.cfg}
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#define FINAL_FIGHT
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#enddef
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{@campaigns/Under_the_Burning_Suns/utils/deaths.cfg}
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{LATE_KALEH_DEATH}
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{LATE_ALLY_DEATH}
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{FRIEND_DEATH}
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#undef FINAL_FIGHT
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{@campaigns/Under_the_Burning_Suns/utils/global-events.cfg}
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[/scenario]
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@ -33,9 +33,14 @@
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message= _ "Save me Kaleh, I'm dying..."
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[/message]
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#ifdef FINAL_FIGHT
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{VARIABLE nym_dead 0}
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{VARIABLE_OP allies_killed add 1}
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#else
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[endlevel]
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result=defeat
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[/endlevel]
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#endif
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[/event]
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[event]
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@ -49,9 +54,14 @@
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message= _ "Eloh protect us, I have fallen."
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[/message]
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#ifdef FINAL_FIGHT
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{VARIABLE zhul_dead 0}
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{VARIABLE_OP allies_killed add 1}
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#else
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[endlevel]
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result=defeat
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[/endlevel]
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#endif
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[/event]
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#enddef
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