Change *_movement keys in [effect]apply_to=attack to *_movement_used
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2 changed files with 4 additions and 4 deletions
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@ -56,8 +56,8 @@ Version 1.13.1+dev:
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* apply_to=remove_advancement - remove advancement possibilities (either units
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or AMLAs)
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* apply_to=attack - add set_ versions of all existing increase_ keys
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* apply_to=attack - add increase_movement and set_movement to change the number
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of movement points the attack consumes
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* apply_to=attack - add increase_movement_used and set_movement_used to change the
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number of movement points the attack consumes
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* Editor:
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* Added Category field and color sliders to the Edit Label panel.
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* Miscellaneous and bug fixes:
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@ -184,8 +184,8 @@ bool attack_type::apply_modification(const config& cfg,std::string* description)
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const std::string& set_accuracy = cfg["set_accuracy"];
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const std::string& increase_parry = cfg["increase_parry"];
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const std::string& set_parry = cfg["set_parry"];
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const std::string& increase_movement = cfg["increase_movement"];
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const std::string& set_movement = cfg["set_movement"];
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const std::string& increase_movement = cfg["increase_movement_used"];
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const std::string& set_movement = cfg["set_movement_used"];
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std::stringstream desc;
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