update missing entries for 1.17.19 changelog (#7797)
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changelog.md
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changelog.md
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* S5: Make the loss of Hans a lose-condition (#7750).
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### Translations
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* Updated translations: British English, Czech, Finnish, French, Portuguese (Brazil)
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### Units
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* Rebels:
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* Elvish Fighter - xp cost changed from 40 to 37, and new updated sprite and animations
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* Merman Hunter - xp changed from 35 to 33.
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* Elvish Scout - xp changed from 32 to 42.
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* Elvish Hero - xp changed from 90 to 80.
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* Elvish Captain - xp changed from 90 to 85.
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* Elvish Marksman - cost changed from 31 to 34, xp changed from 80 to 80.
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* Elvish Ranger - xp changed from 90 to 85.
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* Elvish Rider - ranged damage changed from 9 to 11, hp changed form 46 to 49, cost changed from 28 to 35, xp changed from 53 to 75.
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* Elvish Druid - cost changed from 27 to 25, xp changed from 80 to 85.
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* Elvish Sorceress - cost changed from 32 to 34, xp changed from 100 to 90.
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* Elder Wose - cost changed from 27 to 28, xp changed from 100 to 80.
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* Merman Netcaster - cost changed from 27 to 26, xp changed from 85 to 54.
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* Merman Spearman - cost changed from 27 to 22, xp changed from 85 to 54.
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* Champion - melee damage changed from 9 to 8. added 10 melee accuracy, hp changed from 70 to 72, cost changed from 48 to 61.
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* Elvish Marshal - hp changed from 62 to 68, cost changed from 54 to 67.
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* Elvish Sharpshooter - ranged damage changed from 10 to 12. cost changed from 51 to 62.
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* Elvish Avenger - ranged damage changed from 10 to 11, hp changed from 55 to 59, cost changed from 53 to 66.
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* Elvish Outrider - ranged damage changed from 8 to 11, melee damage changed from 7 to 8, hp changed form 57 to 60, cost changed from 43 to 58.
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* Elvish Shyde - hp changed from 46 to 51, melee damage changed from 6 to 7, ranged slow (entangle) changed from 6 to 8, ranged magical (thorns) changed from 8 to 14, cost changed from 52 to 69.
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* Elvish Enchantress - cost changed from 55 to 70, ranged slow damage changed from 5 to 7, ranged magical damage changed from 9 to 13, xp changed from 180 to 180.
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* Ancient Wose - cost changed from 48 to 50.
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* Merman Entangler - cost changed from 46 to 42.
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* Javelineer - cost changed from 48 to 55.
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* Elvish Sylph - hp changed from 60 to 68, ranged slow damage changed from 6 to 7, ranged magical damage changed from 10 to 16, cost changed from 67 to 148.
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* Undead:
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* Skeleton - xp changed from 35 to 39.
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* Ghoul - xp changed from 35 to 30.
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* Blood Bat - cost changed from 22 to 23, xp changed from 70 to 37.
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* Revenant - cost changed from 31 to 28, xp changed from 85 to 78.
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* Dark Sorcerer - cost changed from 33 to 34, xp changed from 90 to 110.
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* Shadow - cost changed from 38 to 44, xp changed from 100 to 77.
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* Wraith - xp changed from 100 to 90.
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* Necrophage - melee damage changed from 7 to 9, cost changed from 27 to 23, xp changed from 120 to 61.
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* Bone Shooter - cost changed from 26 to 24, xp changed from 80 to 60.
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* Dread Bat - cost changed from 34 to 32.
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* Draug - cost changed from 47 to 70.
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* Lich - cost changed from 50 to 90.
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* Necromancer - ranged cold damage changed from 17 to 19, ranged arcane damage changed from 12 to 16, hp changed to 76, impact resistance changed to 10%, cost changed from 50 to 90.
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* Nightgaunt - cost changed from 52 to 71.
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* Specter - cost changed from 52 to 78.
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* Ghast - melee damage changed from 10 to 12, cost changed from 43 to 50.
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* Banebow - cost changed from 41 to 52.
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* Ancient lich cost changed from 100 to 214.
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* Drakes:
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* Drake Fighter - xp changed from 42 to 41.
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* Drake Clasher - xp changed from 43 to 41.
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* Drake Glider - xp changed from 35 to 39.
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* Drake Warrior - xp changed from 70 to 81, cost changed from 32 to 31.
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* Drake Arbiter - hp changed from 62 to 63, xp changed from 105 to 81.
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* Drake Thrasher - xp changed from 95 to 77.
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* Drake Flare - xp changed from 80 to 86.
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* Fire Drake - xp changed from 80 to 84.
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* Sky Drake - xp changed from 80 to 76, cost changed from 28 to 32.
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* Saurian Ambusher - hp changed from 36 to 38, cost changed from 24 to 22.
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* Saurian Soothsayer - melee attack strikes changed from 2 to 3, cost changed from 25 to 28.
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* Saurian Spearthrower - melee damage changed from 6 to 5.
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* Drake Blademaster - cost changed from 47 to 62.
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* Drake Warden - cost changed from 46 to 62.
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* Drake Enforcer - cost changed from 44 to 58.
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* Drake Flameheart - cost changed from 51 to 66.
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* Inferno Drake - cost changed from 51 to 64.
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* Hurricane Drake - cost changed from 43 to 59.
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* Saurian Flanker - hp changed from 47 to 52, cost changed from 46 to 42.
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* Saurian Javelineer - ranged attack strikes changed from 5 to 4, cost changed from 52 to 42.
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* Armageddon Drake - cost changed from 85 to 118.
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* Dunefolk:
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* Dune Burner - hp changed from 34 to 35, xp changed from 40 to 37.
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* Dune Herbalist - cost changed from 14 to 13, xp changed for 39 to 36.
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* Dune Rider - hp changed from 34 to 33, xp changed from 47 to 49.
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* Dune Rover - hp changed from 32 to 33, xp changed from 43 to 40.
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* Dune Soldier - cost changed from 18 to 17, xp changed from 43 to 39.
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* Dune Skirmisher - xp changed from 34 to 39.
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* Dune Explorer - xp changed from 80 to 73.
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* Dune Swordsman - cost changed from 30 to 28, xp changed from 75 to 68.
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* Dune Captain - cost changed from 30 to 29, xp changed from 75 to 74.
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* Dune Spearguard - cost changed from 30 to 29, xp changed from 75 to 74.
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* Dune Scorcher - ranged damage changed from 9 to 10, cost changed from 25 to 23, xp changed from 70 to 60.
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* Dune Raider - cost changed from 34 to 35, xp changed from 70 to 77.
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* Dune Swiftrider - xp changed from 65 to 62.
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* Dune Sunderer - xp changed from 76 to 85.
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* Dune Apothecary - cost changed from 27 to 23, xp changed from 65 to 50.
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* Dune Falconer - hp changed from 38 to 39, cost changed from 23 to 29, xp changed from 78 to 70.
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* Dune Strider - hp changed from 39 to 42, cost changed from 23 to 29, xp changed from 74 to 64.
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* Naga Ophidian - hp changed from 43 to 44, cost changed from 22 to 24, xp changed from 76 to 62.
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* Naga Ringcaster - hp changed from 40 to 41, cost changed from 22 to 24, ranged damage changed from 7 to 8, xp changed from 70 to 62.
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* Dune Blademaster - hp changed from 69 to 76.
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* Dune Spearmaster - hp changed from 67 to 68.
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* Dune Cataphract - mace melee attack damage changed from 14 to 15, lance damage changed from 13 to 14, cost changed from 62 to 65 cost changed from 62 to 69.
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* Dune Harrier - cost changed from 47 to 50.
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* Dune Sky Hunter - cost changed from 50 to 54.
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* Knalgan Alliance:
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* Dwarvish Fighter - xp changed from 41 to 45.
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* Dwarvish Thunderer - xp changed from 40 to 35.
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* Dwarvish Guardsman - ranged damage increased from 5 to 6, xp changed from 47 to 40.
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* Footpad - xp changed from 36 to 35.
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* Thief - xp changed from 28 to 29.
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* Poacher - xp changed from 29 to 28.
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* Gryphon Rider - cost changed from 24 to 23, xp changed from 38 to 46.
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* Dwarvish Steelclad - xp changed from 74 to 88.
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* Dwarvish Thunderguard - cost changed from 27 to 24, xp changed from 95 to 65.
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* Dwarvish Stalwart - hp changed from54 to 59, ranged damage changed from 8 to 9, xp changed from 85 to 78.
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* Outlaw - cost changed from 26 to 24, hp changed from 42 to 47, xp changed from 77 to 71.
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* Rogue - xp changed from 70 to 80, cost changed from 24 to 25.
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* Trapper - hp changed from 45 to 49, melee damage changed from 4 to 5, xp changed from 65 to 73.
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* Gryphon Master - cost changed from 38 to 40.
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* Dwarvish Lord - cost changed from 50 to 69.
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* Dwarvish Sentinel - cost changed from 44 to 63.
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* Dwarvish Dragonguard - cost changed from 46 to 61.
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* Fugitive - hp changed from 62 to 68, cost changed from 53 to 55.
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* Huntsman - cost changed from 50 to 43.
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* Ranger - cost changed from 52 to 43.
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* Assassin - cost changed from 44 to 46.
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* Northerners:
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* Orcish Archer - xp changed from 30 to 32.
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* Naga Fighter - xp changed from 32 to 33.
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* Wolf Rider - xp change from 30 to 34.
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* Orcish Warrior - cost changed from 26 to 23, xp changed from 60 to 67.
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* Goblin Pillager - cost changed from 28 to 31.
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* Troll - cost changed from 27 to 25, xp changed from 66 to 58.
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* Troll Rocklobber - ranged damage changed from 17 to 19, hp changed form 51 to 53.
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* Naga Warrior - cost changed from 24 to 22, xp changed from 66 to 56.
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* Orcish Crossbowman - melee damage changed from 4 to 6, ranged pierce damage changed from 8 to 9, hp changed from 43 to 46, cost changed from 21 to 22, xp changed from 80 to 43.
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* Orcish Slayer - cost changed from 26 to 21, xp changed from 64 to 62.
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* Orcish Warlord - cost changed from 48 to 52.
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* Direwolf Rider - cost changed from 44 to 52.
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* Troll Warrior - cost changed from 44 to 49.
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* Naga Myrmidon - cost changed from 48 to 47.
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* Orcish Nightblade - cost changed from 43 to 53.
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* Orcish Slurbow - cost changed from 43 to 37.
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* Loyalists:
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* Cavalryman - blade resistance changed from 30% to 20%, xp changed from 40 to 44.
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* Bowman - xp changed from 39 to 35, melee damage changed from 4 to 5.
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* Horseman - cost changed from 23 to 24, xp changed from 44 to 54.
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* Merman Fighter - xp changed from 36 to 34.
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* Mage - xp changed from 54 to 48.
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* Javelineer - ranged damage increased from 11 to 13, cost changed from 25 to 24.
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* Pikeman - cost changed from 25 to 24, xp changed from 65 to 69.
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* Swordsman - xp changed from 60 to 80.
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* Knight - cost changed from 38 to 56, but I'm inclined to leave it at 50 to the fun of AoH WC players, xp changed from 120 to 100.
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* Lancer - cost changed from 44 to 47.
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* Shock Trooper - cost changed from 35 to 28, xp changed from 110 to 65.
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* Red Mage - cost changed from 38 to 35, xp changed from 100 to 83.
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* White Mage - cost changed from 38 to 31, xp changed from 136 to 75.
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* Dragoon - cost changed from 28 to 29, xp changed from 95 to 80.
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* Longbowman - cost changed from 26 to 23, xp changed from 68 to 65.
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* Duelist - xp changed from 90 to 80, price changed form 29 to 31.
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* Merman Warrior - cost changed from 26 to 24, xp changed from 80 to 60.
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* Lieutenant - cost changed from 34 to 31, xp changed from 80 to 85.
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* Halberdier - cost changed from 44 to 52.
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* Royal Guard - cost changed from 44 to 61
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* Grand Knight - hp changed from 78 to 84, lance damage changed from 17 to 19, cost changed from 58 to 86.
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* Paladin - hp changed from 65 to 77, lance damage changed from 15 to 16, melee damage changed from 8 to 9, cost changed from 58 to 82.
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* Iron Mauler cost changed from 50 to 49.
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* Arch Mage - cost changed from 59 to 63 xp changed from 220 to 150.
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* Mage of Light - cost changed from 60 to 59.
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* Cavalier - cost changed from 52 to 62.
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* Master Bowman - cost changed from 46 to 50.
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* Master at Arms - melee damage increased from 7 to 8, cost changed from 44 to 65.
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* Merman Hoplite - cost changed from 43 to 45.
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* Merman Triton - cost changed from 43 to 46.
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* General - hp changed from 50 to 55, cost changed from 54 to 66, xp changed from 180 to 105.
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* Great Mage - ranged damage changed from 16 to 17, cost changed from 72 to 110.
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* Grand Marshal - hp changed from 60 to 68 cost changed from 66 to 101.
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### Miscellaneous and Bug Fixes
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* Prevent duplicate advancements from being added to unit type. (issue #7009)
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* When `[unit]` recalls a unit, remove it from the recall list before firing `[event]name=unit_placed`. (issue #7769)
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## Version 1.17.18
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### Campaigns
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