update missing entries for 1.17.19 changelog (#7797)

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Tahsin Jahin Khalid 2023-07-16 21:42:08 +06:00 committed by GitHub
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* S5: Make the loss of Hans a lose-condition (#7750).
### Translations
* Updated translations: British English, Czech, Finnish, French, Portuguese (Brazil)
### Units
* Rebels:
* Elvish Fighter - xp cost changed from 40 to 37, and new updated sprite and animations
* Merman Hunter - xp changed from 35 to 33.
* Elvish Scout - xp changed from 32 to 42.
* Elvish Hero - xp changed from 90 to 80.
* Elvish Captain - xp changed from 90 to 85.
* Elvish Marksman - cost changed from 31 to 34, xp changed from 80 to 80.
* Elvish Ranger - xp changed from 90 to 85.
* Elvish Rider - ranged damage changed from 9 to 11, hp changed form 46 to 49, cost changed from 28 to 35, xp changed from 53 to 75.
* Elvish Druid - cost changed from 27 to 25, xp changed from 80 to 85.
* Elvish Sorceress - cost changed from 32 to 34, xp changed from 100 to 90.
* Elder Wose - cost changed from 27 to 28, xp changed from 100 to 80.
* Merman Netcaster - cost changed from 27 to 26, xp changed from 85 to 54.
* Merman Spearman - cost changed from 27 to 22, xp changed from 85 to 54.
* Champion - melee damage changed from 9 to 8. added 10 melee accuracy, hp changed from 70 to 72, cost changed from 48 to 61.
* Elvish Marshal - hp changed from 62 to 68, cost changed from 54 to 67.
* Elvish Sharpshooter - ranged damage changed from 10 to 12. cost changed from 51 to 62.
* Elvish Avenger - ranged damage changed from 10 to 11, hp changed from 55 to 59, cost changed from 53 to 66.
* Elvish Outrider - ranged damage changed from 8 to 11, melee damage changed from 7 to 8, hp changed form 57 to 60, cost changed from 43 to 58.
* Elvish Shyde - hp changed from 46 to 51, melee damage changed from 6 to 7, ranged slow (entangle) changed from 6 to 8, ranged magical (thorns) changed from 8 to 14, cost changed from 52 to 69.
* Elvish Enchantress - cost changed from 55 to 70, ranged slow damage changed from 5 to 7, ranged magical damage changed from 9 to 13, xp changed from 180 to 180.
* Ancient Wose - cost changed from 48 to 50.
* Merman Entangler - cost changed from 46 to 42.
* Javelineer - cost changed from 48 to 55.
* Elvish Sylph - hp changed from 60 to 68, ranged slow damage changed from 6 to 7, ranged magical damage changed from 10 to 16, cost changed from 67 to 148.
* Undead:
* Skeleton - xp changed from 35 to 39.
* Ghoul - xp changed from 35 to 30.
* Blood Bat - cost changed from 22 to 23, xp changed from 70 to 37.
* Revenant - cost changed from 31 to 28, xp changed from 85 to 78.
* Dark Sorcerer - cost changed from 33 to 34, xp changed from 90 to 110.
* Shadow - cost changed from 38 to 44, xp changed from 100 to 77.
* Wraith - xp changed from 100 to 90.
* Necrophage - melee damage changed from 7 to 9, cost changed from 27 to 23, xp changed from 120 to 61.
* Bone Shooter - cost changed from 26 to 24, xp changed from 80 to 60.
* Dread Bat - cost changed from 34 to 32.
* Draug - cost changed from 47 to 70.
* Lich - cost changed from 50 to 90.
* Necromancer - ranged cold damage changed from 17 to 19, ranged arcane damage changed from 12 to 16, hp changed to 76, impact resistance changed to 10%, cost changed from 50 to 90.
* Nightgaunt - cost changed from 52 to 71.
* Specter - cost changed from 52 to 78.
* Ghast - melee damage changed from 10 to 12, cost changed from 43 to 50.
* Banebow - cost changed from 41 to 52.
* Ancient lich cost changed from 100 to 214.
* Drakes:
* Drake Fighter - xp changed from 42 to 41.
* Drake Clasher - xp changed from 43 to 41.
* Drake Glider - xp changed from 35 to 39.
* Drake Warrior - xp changed from 70 to 81, cost changed from 32 to 31.
* Drake Arbiter - hp changed from 62 to 63, xp changed from 105 to 81.
* Drake Thrasher - xp changed from 95 to 77.
* Drake Flare - xp changed from 80 to 86.
* Fire Drake - xp changed from 80 to 84.
* Sky Drake - xp changed from 80 to 76, cost changed from 28 to 32.
* Saurian Ambusher - hp changed from 36 to 38, cost changed from 24 to 22.
* Saurian Soothsayer - melee attack strikes changed from 2 to 3, cost changed from 25 to 28.
* Saurian Spearthrower - melee damage changed from 6 to 5.
* Drake Blademaster - cost changed from 47 to 62.
* Drake Warden - cost changed from 46 to 62.
* Drake Enforcer - cost changed from 44 to 58.
* Drake Flameheart - cost changed from 51 to 66.
* Inferno Drake - cost changed from 51 to 64.
* Hurricane Drake - cost changed from 43 to 59.
* Saurian Flanker - hp changed from 47 to 52, cost changed from 46 to 42.
* Saurian Javelineer - ranged attack strikes changed from 5 to 4, cost changed from 52 to 42.
* Armageddon Drake - cost changed from 85 to 118.
* Dunefolk:
* Dune Burner - hp changed from 34 to 35, xp changed from 40 to 37.
* Dune Herbalist - cost changed from 14 to 13, xp changed for 39 to 36.
* Dune Rider - hp changed from 34 to 33, xp changed from 47 to 49.
* Dune Rover - hp changed from 32 to 33, xp changed from 43 to 40.
* Dune Soldier - cost changed from 18 to 17, xp changed from 43 to 39.
* Dune Skirmisher - xp changed from 34 to 39.
* Dune Explorer - xp changed from 80 to 73.
* Dune Swordsman - cost changed from 30 to 28, xp changed from 75 to 68.
* Dune Captain - cost changed from 30 to 29, xp changed from 75 to 74.
* Dune Spearguard - cost changed from 30 to 29, xp changed from 75 to 74.
* Dune Scorcher - ranged damage changed from 9 to 10, cost changed from 25 to 23, xp changed from 70 to 60.
* Dune Raider - cost changed from 34 to 35, xp changed from 70 to 77.
* Dune Swiftrider - xp changed from 65 to 62.
* Dune Sunderer - xp changed from 76 to 85.
* Dune Apothecary - cost changed from 27 to 23, xp changed from 65 to 50.
* Dune Falconer - hp changed from 38 to 39, cost changed from 23 to 29, xp changed from 78 to 70.
* Dune Strider - hp changed from 39 to 42, cost changed from 23 to 29, xp changed from 74 to 64.
* Naga Ophidian - hp changed from 43 to 44, cost changed from 22 to 24, xp changed from 76 to 62.
* Naga Ringcaster - hp changed from 40 to 41, cost changed from 22 to 24, ranged damage changed from 7 to 8, xp changed from 70 to 62.
* Dune Blademaster - hp changed from 69 to 76.
* Dune Spearmaster - hp changed from 67 to 68.
* Dune Cataphract - mace melee attack damage changed from 14 to 15, lance damage changed from 13 to 14, cost changed from 62 to 65 cost changed from 62 to 69.
* Dune Harrier - cost changed from 47 to 50.
* Dune Sky Hunter - cost changed from 50 to 54.
* Knalgan Alliance:
* Dwarvish Fighter - xp changed from 41 to 45.
* Dwarvish Thunderer - xp changed from 40 to 35.
* Dwarvish Guardsman - ranged damage increased from 5 to 6, xp changed from 47 to 40.
* Footpad - xp changed from 36 to 35.
* Thief - xp changed from 28 to 29.
* Poacher - xp changed from 29 to 28.
* Gryphon Rider - cost changed from 24 to 23, xp changed from 38 to 46.
* Dwarvish Steelclad - xp changed from 74 to 88.
* Dwarvish Thunderguard - cost changed from 27 to 24, xp changed from 95 to 65.
* Dwarvish Stalwart - hp changed from54 to 59, ranged damage changed from 8 to 9, xp changed from 85 to 78.
* Outlaw - cost changed from 26 to 24, hp changed from 42 to 47, xp changed from 77 to 71.
* Rogue - xp changed from 70 to 80, cost changed from 24 to 25.
* Trapper - hp changed from 45 to 49, melee damage changed from 4 to 5, xp changed from 65 to 73.
* Gryphon Master - cost changed from 38 to 40.
* Dwarvish Lord - cost changed from 50 to 69.
* Dwarvish Sentinel - cost changed from 44 to 63.
* Dwarvish Dragonguard - cost changed from 46 to 61.
* Fugitive - hp changed from 62 to 68, cost changed from 53 to 55.
* Huntsman - cost changed from 50 to 43.
* Ranger - cost changed from 52 to 43.
* Assassin - cost changed from 44 to 46.
* Northerners:
* Orcish Archer - xp changed from 30 to 32.
* Naga Fighter - xp changed from 32 to 33.
* Wolf Rider - xp change from 30 to 34.
* Orcish Warrior - cost changed from 26 to 23, xp changed from 60 to 67.
* Goblin Pillager - cost changed from 28 to 31.
* Troll - cost changed from 27 to 25, xp changed from 66 to 58.
* Troll Rocklobber - ranged damage changed from 17 to 19, hp changed form 51 to 53.
* Naga Warrior - cost changed from 24 to 22, xp changed from 66 to 56.
* Orcish Crossbowman - melee damage changed from 4 to 6, ranged pierce damage changed from 8 to 9, hp changed from 43 to 46, cost changed from 21 to 22, xp changed from 80 to 43.
* Orcish Slayer - cost changed from 26 to 21, xp changed from 64 to 62.
* Orcish Warlord - cost changed from 48 to 52.
* Direwolf Rider - cost changed from 44 to 52.
* Troll Warrior - cost changed from 44 to 49.
* Naga Myrmidon - cost changed from 48 to 47.
* Orcish Nightblade - cost changed from 43 to 53.
* Orcish Slurbow - cost changed from 43 to 37.
* Loyalists:
* Cavalryman - blade resistance changed from 30% to 20%, xp changed from 40 to 44.
* Bowman - xp changed from 39 to 35, melee damage changed from 4 to 5.
* Horseman - cost changed from 23 to 24, xp changed from 44 to 54.
* Merman Fighter - xp changed from 36 to 34.
* Mage - xp changed from 54 to 48.
* Javelineer - ranged damage increased from 11 to 13, cost changed from 25 to 24.
* Pikeman - cost changed from 25 to 24, xp changed from 65 to 69.
* Swordsman - xp changed from 60 to 80.
* Knight - cost changed from 38 to 56, but I'm inclined to leave it at 50 to the fun of AoH WC players, xp changed from 120 to 100.
* Lancer - cost changed from 44 to 47.
* Shock Trooper - cost changed from 35 to 28, xp changed from 110 to 65.
* Red Mage - cost changed from 38 to 35, xp changed from 100 to 83.
* White Mage - cost changed from 38 to 31, xp changed from 136 to 75.
* Dragoon - cost changed from 28 to 29, xp changed from 95 to 80.
* Longbowman - cost changed from 26 to 23, xp changed from 68 to 65.
* Duelist - xp changed from 90 to 80, price changed form 29 to 31.
* Merman Warrior - cost changed from 26 to 24, xp changed from 80 to 60.
* Lieutenant - cost changed from 34 to 31, xp changed from 80 to 85.
* Halberdier - cost changed from 44 to 52.
* Royal Guard - cost changed from 44 to 61
* Grand Knight - hp changed from 78 to 84, lance damage changed from 17 to 19, cost changed from 58 to 86.
* Paladin - hp changed from 65 to 77, lance damage changed from 15 to 16, melee damage changed from 8 to 9, cost changed from 58 to 82.
* Iron Mauler cost changed from 50 to 49.
* Arch Mage - cost changed from 59 to 63 xp changed from 220 to 150.
* Mage of Light - cost changed from 60 to 59.
* Cavalier - cost changed from 52 to 62.
* Master Bowman - cost changed from 46 to 50.
* Master at Arms - melee damage increased from 7 to 8, cost changed from 44 to 65.
* Merman Hoplite - cost changed from 43 to 45.
* Merman Triton - cost changed from 43 to 46.
* General - hp changed from 50 to 55, cost changed from 54 to 66, xp changed from 180 to 105.
* Great Mage - ranged damage changed from 16 to 17, cost changed from 72 to 110.
* Grand Marshal - hp changed from 60 to 68 cost changed from 66 to 101.
### Miscellaneous and Bug Fixes
* Prevent duplicate advancements from being added to unit type. (issue #7009)
* When `[unit]` recalls a unit, remove it from the recall list before firing `[event]name=unit_placed`. (issue #7769)
## Version 1.17.18
### Campaigns