Ran umcpropfix.
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parent
152193b9a0
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1 changed files with 293 additions and 293 deletions
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@ -1,293 +1,293 @@
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README.txt
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==========
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NEW WAY (using cmake):
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Wesnoth 1.9 (since r41888) can be compiled using cmake+msvc9
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1) download ftp://ftp.terraninfo.net/wesnoth/msvc9/external.zip (55mb download)
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and unpack it into wesnoth's directory - so, there'll be an 'external'
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folder in there.
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2) install cmake http://www.cmake.org/cmake/resources/software.html and put it
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into %PATH%
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3) to allow the game to run, put full path to 'external/dll' into %PATH%
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4) run 'external/msvc9-cmake.bat'
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5) open generated project file in msvc9 and compile. the project should pick
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up changes in cmake files automatically. Also, you can re-run the .bat
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file to regenerate it.
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==========
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OLD WAY (using a standalone project file):
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This is a HowTo guide to help setting up MSVC 2008 (aka VC9) to
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compile Wesnoth.
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1. If you haven't already, install MSVC 2008
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2. Download and install TortoiseSVN if you intend on building from
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the WesnothSVN:
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http://tortoisesvn.net/downloads
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Otherwise skip this step.
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3. To download the trunk or a branch from the WesnothSVN follow the
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instructions here:
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http://www.wesnoth.org/wiki/SVN_on_Windows
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Alternatively get the source code from here:
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http://www.wesnoth.org/wiki/Download
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For convenience we'll assume that the target folder is:
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C:\projects\wesnoth\trunk
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4. In order to prevent extensive manual modifications to the
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wesnoth.vcproj and wesnothd.vcproj files, we'll set up two
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'General Folders' for libraries and includes to store most of
|
||||
the prerequisites. (Otherwise each configuration setting for
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each project would need to have each and every 'lib' and
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'include' folder added.)
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C:\projects\_include
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C:\projects\_lib
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5. We'll now start downloading and compiling/copying the
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prerequisites into the necessary folders:
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5a. >=zlib-1.2.3 ( http://www.zlib.net/ )
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Download the zlib source code
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zlib123.zip
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and unpack it into the projects folder to get:
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C:\projects\zlib123\
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Open the file zlib.dsw in the folder
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C:\projects\zlib123\projects\visualc6\
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with MSVC and select 'Yes To All' to convert it into a VC9 project.
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Open the properties of the 'zlib' solution and in the
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'Configuration Properties' select the 'DLL Release'
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'Configuration'. Select 'OK' and then right-click the 'zlib'
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project and select 'Build'. After a successful Build, close that
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instance of MSVC.
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5b. >=libsdl-1.2.7 ( http://www.libsdl.org )
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Download the development library file for Win32 as well as the
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source code
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SDL-1.2.13.zip
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SDL-devel-1.2.13-VC8.zip
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and unpack them into the projects folder to get:
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C:\projects\SDL-1.2.13\
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Copy the 'SDL.dll' and the 'SDL.lib' from the 'lib' folder
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and the contents of 'include' folder into the corresponding
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'General Folder' ( ...\_include\ resp. ...\_lib\ ).
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Unpack the 'VisualC.zip' and open the 'SDL.sln' file with MSVC.
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Follow the instructions to convert the project to VC9.
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Right-click the 'SDLmain' project and select 'Build'. After a
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successful Build, close that instance of MSVC.
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Copy 'SDLmain.lib' from
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C:\projects\SDL-1.2.13\VisualC\SDLmain\Debug
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into the 'lib' 'General Folder'.
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5c. >=libboost-1.33.0 ( http://www.boost.org/ )
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Download Boost and unpack it into the folder
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C:\projects\
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This should give you a folder structure like
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C:\projects\boost_1_38_0\
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Download the pre-built bjam executable
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boost-jam-3.1.17-1-ntx86.zip
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from the bjam download page on sourceforge
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http://sourceforge.net/project/showfiles.php?group_id=7586&package_id=72941
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and unpack and move the bjam executable it into the base folder
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of boost
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C:\projects\boost_1_38_0\
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Now start the command prompt (CMD.exe) and invoke the following
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commands:
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C:\> set ZLIB_SOURCE=C:\projects\zlib123\
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C:\> set ZLIB_LIBPATH=C:\projects\zlib123\projects\visualc6\Win32_DLL_Release
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C:\> set ZLIB_BINARY=zlib1.dll
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C:\> cd C:\projects\boost_1_38_0
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C:\projects\boost_1_38_0> bjam ^
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More? --toolset=msvc ^
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More? --build-type=complete ^
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More? --prefix="C:\projects\Boost\" install
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Now bjam will compile all variants of the boost library binaries
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for MSVC 2008 and copies them into the folder
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C:\projects\Boost\lib\
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while all required headers are copied into
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C:\projects\Boost\include\boost-1_38\boost
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Use the time bjam is busy compiling (possibly several hours) as
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you wish. (It is possible to continue downloading and copying
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the include and lib files since all required compiling is done.)
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Once bjam has finished building/copying, you then can delete
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the folder
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C:\projects\boost_1_38_0\
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to free up space.
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5d. >=sdl-image-1.2 (with PNG support)
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( http://www.libsdl.org/projects/SDL_image )
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Download the binary file for Win32
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SDL_image-devel-1.2.7-VC9.zip
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and unpack it into the projects folder to get:
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C:\projects\SDL_image-1.2.7\
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Copy the contents of each the 'lib' and the 'include' folder
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into the corresponding 'General Folder'.
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5e. >=sdl-mixer-1.2 (with Vorbis support)
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( http://www.libsdl.org/projects/SDL_mixer )
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Download the binary file for Win32
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SDL_mixer-devel-1.2.8-VC8.zip
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and unpack it into the projects folder to get:
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C:\projects\SDL_mixer-1.2.8\
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Copy the contents of each the 'lib' and the 'include' folder
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into the corresponding 'General Folder'.
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5f. >=sdl-net-1.2 ( http://www.libsdl.org/projects/SDL_net )
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Download the binary file for Win32
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SDL_net-devel-1.2.7-VC8.zip
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and unpack it into the projects folder to get:
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C:\projects\SDL_net-1.2.7\
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Copy the contents of each the 'lib' and the 'include' folder
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into the corresponding 'General Folder'.
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5g. >=sdl-ttf-2.0.8 ( http://www.libsdl.org/projects/SDL_ttf )
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Download the binary file for Win32
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SDL_ttf-devel-2.0.9-VC8.zip
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and unpack it into the projects folder to get:
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C:\projects\SDL_ttf-2.0.9\
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Copy the contents of each the 'lib' and the 'include' folder
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into the corresponding 'General Folder'.
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5h. >=libintl-0.14.4
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( http://gnuwin32.sourceforge.net/packages/gettext.htm )
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Download the 'Binaries', 'Dependencies' and the
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'Developer files'
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gettext-0.14.4-bin.zip
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gettext-0.14.4-dep.zip
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gettext-0.14.4-lib.zip
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and unpack them all into the projects folder to get:
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C:\projects\gettext-0.14.4\
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Copy the contents of each the 'lib' and the 'include' folder
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into the corresponding 'General Folder'.
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Copy all dll's from the 'bin' folder into the '_lib'
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'General Folder'.
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5i. >=libfontconfig-2.4.1
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( http://www.gtk.org/download-windows.html )
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Download the 'Fontconfig' package 'Binaries' from the
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'Third Party Dependencies'
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fontconfig-2.4.2-tml-20071015.zip
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and unpack it into the projects folder to get:
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C:\projects\fontconfig-2.4.2\
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Copy the 'libfontconfig-1.dll' from the 'bin' folder into the
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'lib' 'General Folder'.
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5j. >=lua-5.1.4 ( http://luabinaries.luaforge.net/download.html )
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Download the 'Windows x86 DLL and Includes (Visual C++ 2005
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Compatible)'
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lua5_1_4_Win32_dll8_lib.zip
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and unpack it into the projects folder to get:
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C:\projects\lua-5.1.4\
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Copy the dll's and the lib's into the 'lib' 'General Folder' and
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the content of the 'include' folder into the corresponding '
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General Folder'.
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5k. >=pangocairo-1.14.8 ( http://www.gtk.org/download-windows.html )
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Download the following 'Binaryies' and 'Dev' packages from the
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'GTK+ individual packages'
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cairo_1.8.6-1_win32.zip
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cairo-dev_1.8.6-1_win32.zip
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glib_2.20.0-1_win32.zip
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glib-dev_2.20.0-1_win32.zip
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pango_1.24.0-1_win32.zip
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pango-dev_1.24.0-1_win32.zip
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and unpack them into the projects folder to get:
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C:\projects\pangocairo\
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Copy all dll's from the 'bin' folder into the '_lib'
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'General Folder'.
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Copy the contents (but not the subfolders) of the 'lib' folder
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into the corresponding 'General Folder'.
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Copy the 'glibconfig.h' file from
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C:\projects\pangocairo\lib\glib-2.0\include into the '_include'
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'General Folder'.
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Copy the contens (including subfolders) of the following folders
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into the '_include' 'General Folder':
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C:\projects\pangocairo\include\cairo
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C:\projects\pangocairo\include\glib-2.0
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C:\projects\pangocairo\include\pango-1.0
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6. MSVC needs to find all needed includes and libraries, so open
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Tools --> Options --> Projects and Solutions
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--> VC++ Directories
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In the 'Include file' directories add:
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C:\projects\_include
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C:\projects\Boost\include\boost-1_38\
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In the 'Library files' directories add:
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C:\projects\_lib
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C:\projects\Boost\lib\
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And to be able to launch wesnoth.exe and wesnothd.exe from
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within MSVC, we'll need to add the 'C:\projects\_lib' folder
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to windows PATH environment variable:
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Start the CMD.exe and type in the following command (adjusted
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to your own folder-structure!) and press enter.
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C:\> path = %PATH%;C:\projects\_lib
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Note that it is recommended to restart windows now in order to
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prevent issues with the compiled executables not finding
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required dll's.
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7. Open the 'wesnoth.sln' file in the
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C:\projects\wesnoth\trunk\projectfiles\VC9
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folder with MSVC.
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You are now ready to build wesnoth and wesnothd with MSVC.
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README.txt
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==========
|
||||
NEW WAY (using cmake):
|
||||
|
||||
Wesnoth 1.9 (since r41888) can be compiled using cmake+msvc9
|
||||
|
||||
1) download ftp://ftp.terraninfo.net/wesnoth/msvc9/external.zip (55mb download)
|
||||
and unpack it into wesnoth's directory - so, there'll be an 'external'
|
||||
folder in there.
|
||||
|
||||
2) install cmake http://www.cmake.org/cmake/resources/software.html and put it
|
||||
into %PATH%
|
||||
|
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3) to allow the game to run, put full path to 'external/dll' into %PATH%
|
||||
|
||||
4) run 'external/msvc9-cmake.bat'
|
||||
|
||||
5) open generated project file in msvc9 and compile. the project should pick
|
||||
up changes in cmake files automatically. Also, you can re-run the .bat
|
||||
file to regenerate it.
|
||||
|
||||
|
||||
==========
|
||||
OLD WAY (using a standalone project file):
|
||||
This is a HowTo guide to help setting up MSVC 2008 (aka VC9) to
|
||||
compile Wesnoth.
|
||||
|
||||
|
||||
1. If you haven't already, install MSVC 2008
|
||||
|
||||
|
||||
2. Download and install TortoiseSVN if you intend on building from
|
||||
the WesnothSVN:
|
||||
http://tortoisesvn.net/downloads
|
||||
Otherwise skip this step.
|
||||
|
||||
|
||||
3. To download the trunk or a branch from the WesnothSVN follow the
|
||||
instructions here:
|
||||
http://www.wesnoth.org/wiki/SVN_on_Windows
|
||||
Alternatively get the source code from here:
|
||||
http://www.wesnoth.org/wiki/Download
|
||||
|
||||
For convenience we'll assume that the target folder is:
|
||||
C:\projects\wesnoth\trunk
|
||||
|
||||
|
||||
4. In order to prevent extensive manual modifications to the
|
||||
wesnoth.vcproj and wesnothd.vcproj files, we'll set up two
|
||||
'General Folders' for libraries and includes to store most of
|
||||
the prerequisites. (Otherwise each configuration setting for
|
||||
each project would need to have each and every 'lib' and
|
||||
'include' folder added.)
|
||||
C:\projects\_include
|
||||
C:\projects\_lib
|
||||
|
||||
|
||||
5. We'll now start downloading and compiling/copying the
|
||||
prerequisites into the necessary folders:
|
||||
|
||||
|
||||
5a. >=zlib-1.2.3 ( http://www.zlib.net/ )
|
||||
|
||||
Download the zlib source code
|
||||
zlib123.zip
|
||||
and unpack it into the projects folder to get:
|
||||
C:\projects\zlib123\
|
||||
|
||||
Open the file zlib.dsw in the folder
|
||||
C:\projects\zlib123\projects\visualc6\
|
||||
with MSVC and select 'Yes To All' to convert it into a VC9 project.
|
||||
|
||||
Open the properties of the 'zlib' solution and in the
|
||||
'Configuration Properties' select the 'DLL Release'
|
||||
'Configuration'. Select 'OK' and then right-click the 'zlib'
|
||||
project and select 'Build'. After a successful Build, close that
|
||||
instance of MSVC.
|
||||
|
||||
|
||||
5b. >=libsdl-1.2.7 ( http://www.libsdl.org )
|
||||
|
||||
Download the development library file for Win32 as well as the
|
||||
source code
|
||||
SDL-1.2.13.zip
|
||||
SDL-devel-1.2.13-VC8.zip
|
||||
and unpack them into the projects folder to get:
|
||||
C:\projects\SDL-1.2.13\
|
||||
|
||||
Copy the 'SDL.dll' and the 'SDL.lib' from the 'lib' folder
|
||||
and the contents of 'include' folder into the corresponding
|
||||
'General Folder' ( ...\_include\ resp. ...\_lib\ ).
|
||||
|
||||
Unpack the 'VisualC.zip' and open the 'SDL.sln' file with MSVC.
|
||||
Follow the instructions to convert the project to VC9.
|
||||
|
||||
Right-click the 'SDLmain' project and select 'Build'. After a
|
||||
successful Build, close that instance of MSVC.
|
||||
|
||||
Copy 'SDLmain.lib' from
|
||||
C:\projects\SDL-1.2.13\VisualC\SDLmain\Debug
|
||||
into the 'lib' 'General Folder'.
|
||||
|
||||
|
||||
5c. >=libboost-1.33.0 ( http://www.boost.org/ )
|
||||
|
||||
Download Boost and unpack it into the folder
|
||||
C:\projects\
|
||||
|
||||
This should give you a folder structure like
|
||||
C:\projects\boost_1_38_0\
|
||||
|
||||
Download the pre-built bjam executable
|
||||
boost-jam-3.1.17-1-ntx86.zip
|
||||
from the bjam download page on sourceforge
|
||||
http://sourceforge.net/project/showfiles.php?group_id=7586&package_id=72941
|
||||
and unpack and move the bjam executable it into the base folder
|
||||
of boost
|
||||
C:\projects\boost_1_38_0\
|
||||
|
||||
Now start the command prompt (CMD.exe) and invoke the following
|
||||
commands:
|
||||
C:\> set ZLIB_SOURCE=C:\projects\zlib123\
|
||||
C:\> set ZLIB_LIBPATH=C:\projects\zlib123\projects\visualc6\Win32_DLL_Release
|
||||
C:\> set ZLIB_BINARY=zlib1.dll
|
||||
C:\> cd C:\projects\boost_1_38_0
|
||||
C:\projects\boost_1_38_0> bjam ^
|
||||
More? --toolset=msvc ^
|
||||
More? --build-type=complete ^
|
||||
More? --prefix="C:\projects\Boost\" install
|
||||
|
||||
Now bjam will compile all variants of the boost library binaries
|
||||
for MSVC 2008 and copies them into the folder
|
||||
C:\projects\Boost\lib\
|
||||
while all required headers are copied into
|
||||
C:\projects\Boost\include\boost-1_38\boost
|
||||
|
||||
Use the time bjam is busy compiling (possibly several hours) as
|
||||
you wish. (It is possible to continue downloading and copying
|
||||
the include and lib files since all required compiling is done.)
|
||||
|
||||
Once bjam has finished building/copying, you then can delete
|
||||
the folder
|
||||
C:\projects\boost_1_38_0\
|
||||
to free up space.
|
||||
|
||||
|
||||
5d. >=sdl-image-1.2 (with PNG support)
|
||||
( http://www.libsdl.org/projects/SDL_image )
|
||||
|
||||
Download the binary file for Win32
|
||||
SDL_image-devel-1.2.7-VC9.zip
|
||||
and unpack it into the projects folder to get:
|
||||
C:\projects\SDL_image-1.2.7\
|
||||
|
||||
Copy the contents of each the 'lib' and the 'include' folder
|
||||
into the corresponding 'General Folder'.
|
||||
|
||||
|
||||
5e. >=sdl-mixer-1.2 (with Vorbis support)
|
||||
( http://www.libsdl.org/projects/SDL_mixer )
|
||||
|
||||
Download the binary file for Win32
|
||||
SDL_mixer-devel-1.2.8-VC8.zip
|
||||
and unpack it into the projects folder to get:
|
||||
C:\projects\SDL_mixer-1.2.8\
|
||||
|
||||
Copy the contents of each the 'lib' and the 'include' folder
|
||||
into the corresponding 'General Folder'.
|
||||
|
||||
|
||||
5f. >=sdl-net-1.2 ( http://www.libsdl.org/projects/SDL_net )
|
||||
|
||||
Download the binary file for Win32
|
||||
SDL_net-devel-1.2.7-VC8.zip
|
||||
and unpack it into the projects folder to get:
|
||||
C:\projects\SDL_net-1.2.7\
|
||||
|
||||
Copy the contents of each the 'lib' and the 'include' folder
|
||||
into the corresponding 'General Folder'.
|
||||
|
||||
|
||||
5g. >=sdl-ttf-2.0.8 ( http://www.libsdl.org/projects/SDL_ttf )
|
||||
|
||||
Download the binary file for Win32
|
||||
SDL_ttf-devel-2.0.9-VC8.zip
|
||||
and unpack it into the projects folder to get:
|
||||
C:\projects\SDL_ttf-2.0.9\
|
||||
|
||||
Copy the contents of each the 'lib' and the 'include' folder
|
||||
into the corresponding 'General Folder'.
|
||||
|
||||
|
||||
5h. >=libintl-0.14.4
|
||||
( http://gnuwin32.sourceforge.net/packages/gettext.htm )
|
||||
|
||||
Download the 'Binaries', 'Dependencies' and the
|
||||
'Developer files'
|
||||
gettext-0.14.4-bin.zip
|
||||
gettext-0.14.4-dep.zip
|
||||
gettext-0.14.4-lib.zip
|
||||
and unpack them all into the projects folder to get:
|
||||
C:\projects\gettext-0.14.4\
|
||||
|
||||
Copy the contents of each the 'lib' and the 'include' folder
|
||||
into the corresponding 'General Folder'.
|
||||
Copy all dll's from the 'bin' folder into the '_lib'
|
||||
'General Folder'.
|
||||
|
||||
|
||||
5i. >=libfontconfig-2.4.1
|
||||
( http://www.gtk.org/download-windows.html )
|
||||
|
||||
Download the 'Fontconfig' package 'Binaries' from the
|
||||
'Third Party Dependencies'
|
||||
fontconfig-2.4.2-tml-20071015.zip
|
||||
and unpack it into the projects folder to get:
|
||||
C:\projects\fontconfig-2.4.2\
|
||||
|
||||
Copy the 'libfontconfig-1.dll' from the 'bin' folder into the
|
||||
'lib' 'General Folder'.
|
||||
|
||||
|
||||
5j. >=lua-5.1.4 ( http://luabinaries.luaforge.net/download.html )
|
||||
|
||||
Download the 'Windows x86 DLL and Includes (Visual C++ 2005
|
||||
Compatible)'
|
||||
lua5_1_4_Win32_dll8_lib.zip
|
||||
and unpack it into the projects folder to get:
|
||||
C:\projects\lua-5.1.4\
|
||||
|
||||
Copy the dll's and the lib's into the 'lib' 'General Folder' and
|
||||
the content of the 'include' folder into the corresponding '
|
||||
General Folder'.
|
||||
|
||||
|
||||
5k. >=pangocairo-1.14.8 ( http://www.gtk.org/download-windows.html )
|
||||
|
||||
Download the following 'Binaryies' and 'Dev' packages from the
|
||||
'GTK+ individual packages'
|
||||
cairo_1.8.6-1_win32.zip
|
||||
cairo-dev_1.8.6-1_win32.zip
|
||||
glib_2.20.0-1_win32.zip
|
||||
glib-dev_2.20.0-1_win32.zip
|
||||
pango_1.24.0-1_win32.zip
|
||||
pango-dev_1.24.0-1_win32.zip
|
||||
and unpack them into the projects folder to get:
|
||||
C:\projects\pangocairo\
|
||||
|
||||
Copy all dll's from the 'bin' folder into the '_lib'
|
||||
'General Folder'.
|
||||
Copy the contents (but not the subfolders) of the 'lib' folder
|
||||
into the corresponding 'General Folder'.
|
||||
Copy the 'glibconfig.h' file from
|
||||
C:\projects\pangocairo\lib\glib-2.0\include into the '_include'
|
||||
'General Folder'.
|
||||
Copy the contens (including subfolders) of the following folders
|
||||
into the '_include' 'General Folder':
|
||||
C:\projects\pangocairo\include\cairo
|
||||
C:\projects\pangocairo\include\glib-2.0
|
||||
C:\projects\pangocairo\include\pango-1.0
|
||||
|
||||
|
||||
6. MSVC needs to find all needed includes and libraries, so open
|
||||
Tools --> Options --> Projects and Solutions
|
||||
--> VC++ Directories
|
||||
|
||||
In the 'Include file' directories add:
|
||||
C:\projects\_include
|
||||
C:\projects\Boost\include\boost-1_38\
|
||||
|
||||
In the 'Library files' directories add:
|
||||
C:\projects\_lib
|
||||
C:\projects\Boost\lib\
|
||||
|
||||
And to be able to launch wesnoth.exe and wesnothd.exe from
|
||||
within MSVC, we'll need to add the 'C:\projects\_lib' folder
|
||||
to windows PATH environment variable:
|
||||
|
||||
Start the CMD.exe and type in the following command (adjusted
|
||||
to your own folder-structure!) and press enter.
|
||||
C:\> path = %PATH%;C:\projects\_lib
|
||||
|
||||
Note that it is recommended to restart windows now in order to
|
||||
prevent issues with the compiled executables not finding
|
||||
required dll's.
|
||||
|
||||
|
||||
7. Open the 'wesnoth.sln' file in the
|
||||
C:\projects\wesnoth\trunk\projectfiles\VC9
|
||||
folder with MSVC.
|
||||
|
||||
|
||||
You are now ready to build wesnoth and wesnothd with MSVC.
|
||||
|
|
Loading…
Add table
Reference in a new issue