Fix incorrect stringstream syntax usage

The str() function is not being used to pull data out of stringstream mgs.  This causes the build to fail when trying to apply mgs to the << operand.
This commit is contained in:
Adam Leffew 2014-12-21 01:41:38 -05:00
parent c5c1311ba8
commit acce89edae
3 changed files with 5 additions and 1 deletions

View file

@ -436,6 +436,7 @@ Version 1.13.0-dev:
* Multiplayer server can now handle scenarios with more than 9 sides
* [modify_side] controller= now works in networked mp. If a null-controlled side becomes alive by
[modify_side] controller=ai/human then the currently active client will be assiged controll
* Fixed a stingstream syntax error that caused the build to fail in Visual Studio 13
Version 1.11.11:
* Add-ons server:

View file

@ -904,6 +904,9 @@
[entry]
name = "Aaron Keisch-Walter (Exasperation)"
[/entry]
[entry]
name = "Adam Leffew"
[/entry]
[entry]
name = "Adrian Iosif (Zappaman)"
[/entry]

View file

@ -20,7 +20,7 @@ configure_engine::configure_engine(saved_game& state) :
if (sides_.first == sides_.second) {
std::stringstream msg;
msg << "Configure Engine: No sides found in scenario, aborting.";
std::cerr << msg;
std::cerr << msg.str();
std::cerr << "Full scenario config:\n";
std::cerr << state_.to_config().debug();
throw game::error(msg.str());