Update changelog
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* unit:transform() now takes an optional variation parameter
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* Support side.variables for access to side variables, similar to unit.variables
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* New read-write keys in unit userdata: ellipse, halo, description, renamable
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* New functions for working with WML: wml.merge, wml.diff, wml.patch
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* New functions for working with WML: wml.merge, wml.diff, wml.patch, wml.find_child, wml.attribute_count, wml.equal, wml.valid, wml.interpolate
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* wesnoth.wml_matches_filter renamed to wml.matches_filter (the old name still works)
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* Moved to units module: wesnoth.create_unit, wesnoth.get_unit, wesnoth.get_units, wesnoth.get_recall_units
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* The wesnoth.units module now acts like a metatable for unit userdata.
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* New function wesnoth.units.chance_to_be_hit is equivalent to deprecated wesonth.units.defense but conveys the meaning better.
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* Unit movetype functions (excluding resistance) can take a location instead of a terrain code, for convenience
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* Side proxy now has starting_location member
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* Fix ai.aspects.grouping not returning the aspect's value
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* New stringx module exposes various split/join functions used by the engine
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* location_set module extended to support set operators (& | ~ -) as well as a few additional functions
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### WFL engine
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* New functions resistance_on(), vision_cost(), jamming_cost() that work in gameplay contexts (eg filters)
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* Unit object now has resistance, defense, movement_cost, vision_cost, jamming_cost, flying
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