Add and wire new Bandit portrait, update changelogs, portrait credits.
Remove a couple of unused out-of-style portraits.
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9 changed files with 30 additions and 5 deletions
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@ -22,7 +22,7 @@ Version 1.7.2+svn:
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* New portrait for the Duelist, Mermaid Enchantress/Siren,
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Priestess/Diviner, Merman Fighter/Warrior, Fencer, Drake
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Glider, Merman Hoplite, Goblin Impaler, Rouser, Merman Triton
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Cavalier, Direwolf Rider, Paladin, Deathblade, Thug.
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Cavalier, Direwolf Rider, Paladin, Deathblade, Thug, Bandit.
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* New unit graphics and animations for the Troll Hero, Drake Glider, Sky
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Drake, Hurricane Drake, Drake Burner.
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* Language and i18n:
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@ -38,7 +38,8 @@ Human Outlaws
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Huntsman
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Footpad male and female
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Outlaw male and female
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Thug
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Thug
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Bandit
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Goblins
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Wolf Rider
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Direwolf Rider
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data/core/images/portraits/humans/transparent/bandit.png
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@ -18,6 +18,18 @@
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description= _ "Bandits are a motley collection of men, most of dubious background. They are the strong arm of any organized group of criminals, and though they may lack in finesse, or intelligence, they excel at their preferred task of pummeling victims into submission. Like any sort of outlaw, they're not comfortable fighting in broad daylight, being used to working at night."
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM "units/human-outlaws/bandit-defend.png" "units/human-outlaws/bandit.png" {SOUND_LIST:HUMAN_HIT} }
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[portrait]
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size=400
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side="left"
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mirror="false"
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image="portraits/humans/transparent/bandit.png"
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[/portrait]
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[portrait]
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size=400
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side="right"
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mirror="true"
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image="portraits/humans/transparent/bandit.png"
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[/portrait]
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[death]
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[frame]
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begin=0
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@ -6,7 +6,7 @@
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race=human
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image="units/human-outlaws/highwayman.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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profile="portraits/humans/highwayman.png"
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profile="portraits/humans/bandit.png"
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hitpoints=70
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movement_type=smallfoot
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movement=5
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@ -20,6 +20,18 @@
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description= _ "Highwaymen have gained an infamous reputation for underhanded deeds of violence. Ready to hire themselves out to whoever will pay the most, they lead bands of lesser rogues against their employer's enemies, often attacking on lonely roads or in the dead of night. Their experience with such encounters makes them deadly foes in hand to hand combat."
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM "units/human-outlaws/highwayman-defend.png" "units/human-outlaws/highwayman.png" {SOUND_LIST:HUMAN_HIT} }
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[portrait]
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size=400
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side="left"
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mirror="false"
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image="portraits/humans/transparent/bandit.png"
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[/portrait]
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[portrait]
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size=400
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side="right"
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mirror="true"
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image="portraits/humans/transparent/bandit.png"
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[/portrait]
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[attack]
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name=mace-spiked
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description= _ "mace"
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@ -18,12 +18,12 @@ Version 1.7.2+svn:
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* Scenario 23 implemented Santi's plan to let half the army defect.
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* Map updates (mostly new alias terrains added).
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* Replaced the campaign image with a transparent one (Thanks to Kitty).
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* Graphics
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* New portrait for the Duelist, Mermaid Enchantress/Siren,
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Priestess/Diviner, Merman Fighter/Warrior, Fencer, Drake
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Glider, Merman Hoplite, Goblin Impaler, Rouser, Merman Triton
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Cavalier, Direwolf Rider, Paladin, Deathblade, Thug.
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Cavalier, Direwolf Rider, Paladin, Deathblade, Thug, Bandit.
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* New unit graphics and animations for the Troll Hero, Drake Glider, Sky
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Drake, Hurricane Drake, Drake Burner.
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