changed UtBS unit stats

This commit is contained in:
Asa Swain 2006-03-21 01:06:41 +00:00
parent 08f5e71bd4
commit ac89c2de01
49 changed files with 173 additions and 96 deletions

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@ -44,6 +44,22 @@ SVN trunk (1.1.1+svn):
to free Bjarn even if Arne was not involved in the main battle
* Under the Burning Suns
* new unit images: Crawling Horror
* copying other Desert Elves, increased melee damage and decreased ranged damage for Desert Shaman/Druid/Shyde/Star line
* increased cost of Desert Fighters from 14 to 15
* increased melee damage of the Desert Horseman from 6-5 to 7-5
* The below changes echo mainline elf edits listed in units section:
* decreased price of the Desert Archer from 18 to 17 gold
* decreased HP of the Desert Avenger from 60 to 55
* increase Desert Avenger movement and/or defense on shallow water, swamp and mountains
* increased melee damage of Desert Avenger from 10-3 to 11-3
* decreased ranged damage of the Desert Avenger from 10-4 to 9-4
* increased HP of the Desert Captain from 44 to 47
* decreased ranged damage of the Desert Captain from 5-3 to 4-3
* decreased melee damage of the Desert Champion from 13-4 to 10-5
* decreased ranged damage of the Desert Champion from 8-4 to 8-3
* increased HP of the Desert Fighter from 32 to 34
* increased XP requirement of the Desert Fighter from 38 to 40
* increased HP of the Desert Sharpshooter from 45 to 47
* graphics
* added 'ellipse=blah' tag to units which will select the four images from
the misc directory for use as an ellipse: misc/blah-bottom.png,

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@ -41,7 +41,7 @@
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=18
cost=17
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
@ -67,6 +67,8 @@
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
# melee attack increased from 5-2 to 6-2
# ranged attack decreased from 5-4 to 4-4
[attack]
name=sword
type=blade

View file

@ -41,7 +41,7 @@
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=27
cost=26
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav

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@ -41,7 +41,7 @@
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=27
cost=26
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav

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@ -41,7 +41,7 @@
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=19f
cost=18
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav

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@ -41,7 +41,7 @@
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=20
cost=19
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav

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@ -41,7 +41,7 @@
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=21
cost=20
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav

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@ -41,7 +41,7 @@
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=22
cost=21
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav

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@ -41,7 +41,7 @@
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=23
cost=22
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav

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@ -41,7 +41,7 @@
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=24
cost=23
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav

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@ -41,7 +41,7 @@
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=25
cost=24
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav

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@ -41,7 +41,7 @@
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=26
cost=25
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav

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@ -21,19 +21,25 @@
image="newelves/desert-elvish-avenger-bow-defend.png"
[/frame]
[/defend]
hitpoints=60
hitpoints=55
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
# Desert elves move fast across the sands, but are not used to forests
# They are also a bit faster in caves
# Avengers move faster in mountains and shallow water
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
shallow_water=2
mountains=2
[/movement_costs]
# Avengers defend better in shallow water and swamp
[defense]
sand=40
forest=50
shallow_water=70
swamp_water=60
[/defense]
movement=6
experience=100
@ -67,9 +73,9 @@
image="newelves/desert-elvish-avenger-die4.png"
[/frame]
[/death]
# originally 8 damage, 4 attacks changed to 10,3 because added
# backstab then increased to 9 damage while ranged damage is
# decreased by 1
# originally 8-4 melee (changed to 9-3 because I added backstab)
# then increase to 10-3 because all desert elves are strong
# ranged attack is decreased by 1 (10-4 to 9-4)
[attack]
name=sword
type=blade
@ -94,7 +100,7 @@
name=bow
type=pierce
range=ranged
damage=10
damage=9
number=4
[animation]
hits=no

View file

@ -22,7 +22,7 @@
[/frame]
[/defend]
image_leading=newelves/desert-elvish-captain-leading.png
hitpoints=44
hitpoints=47
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
@ -48,6 +48,8 @@
usage=fighter
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well."
get_hit_sound=groan.wav
# melee attack increased from 7-4 to 8-4
# ranged attack decreased from 5-3 to 4-3
[attack]
name=sword
type=blade
@ -71,7 +73,7 @@
name=bow
type=pierce
range=ranged
damage=5
damage=4
number=3
[animation]
hits=no

View file

@ -45,12 +45,14 @@
usage=fighter
unit_description= _ "Desert Champions are awesome masters of swordsmanship, inflicting grievous wounds in close combat. Master fighters, they are also skilled with the bow, able to inflict damage on their enemies from both near and far."
get_hit_sound=groan.wav
# melee attack increased from 9-5 to 10-4
# ranged attack decreased from 9-3 to 8-3
[attack]
name=sword
type=blade
range=melee
damage=13
number=4
damage=10
number=5
[animation]
[frame]
sound=sword-swish.wav
@ -69,7 +71,7 @@
type=pierce
range=ranged
damage=8
number=4
number=3
[animation]
hits=no
[missile_frame]

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@ -41,11 +41,13 @@
[/abilities]
unit_description= _ "Desert Druids are powerful masters of the sands. Brilliant at ensnaring unwary opponents, they also use the herbs of the forest to heal allies. Druids are excellent supporting units in any Elvish army."
get_hit_sound=female-hit.wav
# melee attack increased from 4-2 to 5-2
# ranged attack decreased from 6-2 to 5-2 and 6-3 to 5-3
[attack]
name=staff
type=impact
range=melee
damage=4
damage=5
number=2
range=melee
icon=attacks/druidstaff.png
@ -62,7 +64,7 @@
name=ensnare
type=impact
special=slow
damage=6
damage=5
number=2
range=ranged
icon=attacks/entangle.png
@ -83,7 +85,7 @@
name=thorns
type=pierce
special=magical
damage=6
damage=5
number=3
range=ranged
[animation]

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@ -21,7 +21,7 @@
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=32
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
@ -36,15 +36,16 @@
forest=50
[/defense]
movement=5
experience=38
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=14
cost=15
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# Melee damage increased by 1, ranged damage decreased by 1
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade

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@ -21,7 +21,7 @@
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=32
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
@ -36,11 +36,11 @@
forest=50
[/defense]
movement=5
experience=38
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=23
cost=24
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav

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@ -21,7 +21,7 @@
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=33
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
@ -36,11 +36,11 @@
forest=50
[/defense]
movement=5
experience=38
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=23
cost=25
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav

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@ -21,7 +21,7 @@
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=32
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
@ -36,11 +36,11 @@
forest=50
[/defense]
movement=5
experience=38
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=15
cost=16
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav

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@ -21,7 +21,7 @@
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=32
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
@ -36,11 +36,11 @@
forest=50
[/defense]
movement=5
experience=38
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=16
cost=17
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav

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@ -21,7 +21,7 @@
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=32
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
@ -36,11 +36,11 @@
forest=50
[/defense]
movement=5
experience=38
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=17
cost=18
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav

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@ -21,7 +21,7 @@
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=32
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
@ -36,11 +36,11 @@
forest=50
[/defense]
movement=5
experience=38
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=18
cost=19
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav

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@ -21,7 +21,7 @@
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=32
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
@ -36,11 +36,11 @@
forest=50
[/defense]
movement=5
experience=38
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=19
cost=20
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav

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@ -21,7 +21,7 @@
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=32
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
@ -36,11 +36,11 @@
forest=50
[/defense]
movement=5
experience=38
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=20
cost=21
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav

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@ -21,7 +21,7 @@
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=32
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
@ -36,11 +36,11 @@
forest=50
[/defense]
movement=5
experience=38
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=21
cost=22
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav

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@ -21,7 +21,7 @@
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=32
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
@ -36,11 +36,11 @@
forest=50
[/defense]
movement=5
experience=38
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=22
cost=23
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav

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@ -59,6 +59,8 @@
usage=fighter
unit_description= _ "Desert Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Desert Heroes prefer fighting at close range with the sword, but also have some skill with the bow."
get_hit_sound=groan.wav
# melee attack increased from 8-4 to 9-4
# ranged attack decreased from 6-3 to 5-3
[attack]
name=sword
type=blade

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@ -48,11 +48,13 @@
unit_description= _ "Trading speed for heavier arms and armament, Elvish Horseman delight in riding into danger instead of away from it. The open sands are much more suited towards mounted combat than their old forests were, and through the generations the Elves have greatly increased their equestrian skills. The mounted speed and agility allows them to get in more strikes than most fighters"
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
# this is a custom elf unit for this campaign
# to make up for their other weaker mounted units
[attack]
name=sword
type=blade
range=melee
damage=6
damage=7
number=5
[animation]
[frame]

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@ -43,6 +43,8 @@
usage=archer
unit_description= _ "Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill, which guarantees them a 60% chance to hit enemies, even those hidden in difficult terrain. This great skill with the bow compensates for their lack of skill in melee combat."
get_hit_sound=groan.wav
# melee attack increased from 6-2 to 7-2
# ranged attack decreased from 9-4 to 8-4
[attack]
name=sword
type=blade

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@ -49,6 +49,8 @@
usage=fighter
unit_description= _ "Desert Marshalls are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshalls prefer engaging the enemy in melee combat, but are trained in archery as well."
get_hit_sound=groan.wav
# melee attack increased from 10-4 to 11-4
# ranged attack decreased from 8-3 to 7-3
[attack]
name=sword
type=blade

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@ -51,7 +51,8 @@
unit_description= _ "Riding like the wind, Desert Outriders breeze across the sands to strike at weaker units and exposed flanks. Quick and agile they are trained at riding around enemy formations, bypassing enemy Zones of Control. Skilled in the sword, and trained in the bow, they strike hard before flying off into the sands to evade response."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
#was: 7,4 melee 8,3 ranged
# melee attack increased from 7-4 to 8-4
# ranged attack decreased from 8-3 to 7-3
[attack]
name=sword
type=blade

View file

@ -22,17 +22,23 @@
[/defend]
hitpoints=42
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
# Desert elves move fast across the sands, but are not used to forests
# They are also a bit faster in caves
# Avengers move faster in mountains and shallow water
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
shallow_water=2
mountains=2
[/movement_costs]
# Ranger defend better in shallow water and swamp
[defense]
sand=40
forest=50
shallow_water=70
swamp_water=60
[/defense]
movement=6
experience=80
@ -66,10 +72,11 @@
image="newelves/desert-elvish-ranger-die4.png"
[/frame]
[/death]
# originally 7,3 melee 7,4 ranged
# I decreased ranged damage by 1, decided not to increase melee
# damage because of backstab, don't want it to be too powerful
# For comparison the level 2 Rogue unit has a 6,3 backstab attack
# melee attack stayed the same from 7-3 to 7-3
# ranged attack decreased from 7-4 to 6-4
# I decided not to increase melee damage I didn't want the
# backstab attack ability to be too powerful
# For comparison the level 2 Rogue unit has a 6,3 backstab attack
[attack]
name=sword
type=blade

View file

@ -50,7 +50,8 @@
unit_description= _ "Swift riders, Desert Riders are fast in the open desert. Quick and agile they are trained at riding around enemy formations, bypassing their Zone of Control. They can use a bow from horseback, but prefer to engage in melee combat when necessary."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
#was: 7,3 melee 9,2 ranged
# melee attack increased from 7-3 to 8-3
# ranged attack decreased from 9-2 to 8-2
[attack]
name=sword
type=blade

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@ -46,6 +46,8 @@
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
# melee attack increased from 4-3 to 5-3
# ranged attack decreased from 6-2 to 5-2
[attack]
name=sword
type=blade

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@ -40,11 +40,13 @@
unit_description= _ "Desert Shamans focus on less violent ways to hinder the enemy. Their entangling attack slows enemies down and reduces by one the number of times they may attack. Shamans also possess basic healing abilities."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
# melee attack increased from 3-2 to 4-2
# ranged attack decreased from 3-2 to 2-2
[attack]
name=staff
type=impact
range=melee
damage=3
damage=4
number=2
range=melee
icon=attacks/druidstaff.png
@ -61,7 +63,7 @@
name=entangle
type=impact
range=ranged
damage=3
damage=2
number=2
special=slow
[animation]

View file

@ -40,11 +40,13 @@
unit_description= _ "Desert Shamans focus on less violent ways to hinder the enemy. Their entangling attack slows enemies down and reduces by one the number of times they may attack. Shamans also possess basic healing abilities."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
# melee attack increased from 3-2 to 4-2
# ranged attack decreased from 3-2 to 2-2
[attack]
name=staff
type=impact
range=melee
damage=3
damage=4
number=2
range=melee
icon=attacks/druidstaff.png
@ -61,7 +63,7 @@
name=entangle
type=impact
range=ranged
damage=3
damage=2
number=2
special=slow
[animation]

View file

@ -40,11 +40,13 @@
unit_description= _ "Desert Shamans focus on less violent ways to hinder the enemy. Their entangling attack slows enemies down and reduces by one the number of times they may attack. Shamans also possess basic healing abilities."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
# melee attack increased from 3-2 to 4-2
# ranged attack decreased from 3-2 to 2-2
[attack]
name=staff
type=impact
range=melee
damage=3
damage=4
number=2
range=melee
icon=attacks/druidstaff.png
@ -61,7 +63,7 @@
name=entangle
type=impact
range=ranged
damage=3
damage=2
number=2
special=slow
[animation]

View file

@ -40,11 +40,13 @@
unit_description= _ "Desert Shamans focus on less violent ways to hinder the enemy. Their entangling attack slows enemies down and reduces by one the number of times they may attack. Shamans also possess basic healing abilities."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
# melee attack increased from 3-2 to 4-2
# ranged attack decreased from 3-2 to 2-2
[attack]
name=staff
type=impact
range=melee
damage=3
damage=4
number=2
range=melee
icon=attacks/druidstaff.png
@ -61,7 +63,7 @@
name=entangle
type=impact
range=ranged
damage=3
damage=2
number=2
special=slow
[animation]

View file

@ -40,11 +40,13 @@
unit_description= _ "Desert Shamans focus on less violent ways to hinder the enemy. Their entangling attack slows enemies down and reduces by one the number of times they may attack. Shamans also possess basic healing abilities."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
# melee attack increased from 3-2 to 4-2
# ranged attack decreased from 3-2 to 2-2
[attack]
name=staff
type=impact
range=melee
damage=3
damage=4
number=2
range=melee
icon=attacks/druidstaff.png
@ -61,7 +63,7 @@
name=entangle
type=impact
range=ranged
damage=3
damage=2
number=2
special=slow
[animation]

View file

@ -40,11 +40,13 @@
unit_description= _ "Desert Shamans focus on less violent ways to hinder the enemy. Their entangling attack slows enemies down and reduces by one the number of times they may attack. Shamans also possess basic healing abilities."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
# melee attack increased from 3-2 to 4-2
# ranged attack decreased from 3-2 to 2-2
[attack]
name=staff
type=impact
range=melee
damage=3
damage=4
number=2
range=melee
icon=attacks/druidstaff.png
@ -61,7 +63,7 @@
name=entangle
type=impact
range=ranged
damage=3
damage=2
number=2
special=slow
[animation]

View file

@ -40,11 +40,13 @@
unit_description= _ "Desert Shamans focus on less violent ways to hinder the enemy. Their entangling attack slows enemies down and reduces by one the number of times they may attack. Shamans also possess basic healing abilities."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
# melee attack increased from 3-2 to 4-2
# ranged attack decreased from 3-2 to 2-2
[attack]
name=staff
type=impact
range=melee
damage=3
damage=4
number=2
range=melee
icon=attacks/druidstaff.png
@ -61,7 +63,7 @@
name=entangle
type=impact
range=ranged
damage=3
damage=2
number=2
special=slow
[animation]

View file

@ -40,11 +40,13 @@
unit_description= _ "Desert Shamans focus on less violent ways to hinder the enemy. Their entangling attack slows enemies down and reduces by one the number of times they may attack. Shamans also possess basic healing abilities."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
# melee attack increased from 3-2 to 4-2
# ranged attack decreased from 3-2 to 2-2
[attack]
name=staff
type=impact
range=melee
damage=3
damage=4
number=2
range=melee
icon=attacks/druidstaff.png
@ -61,7 +63,7 @@
name=entangle
type=impact
range=ranged
damage=3
damage=2
number=2
special=slow
[animation]

View file

@ -40,11 +40,13 @@
unit_description= _ "Desert Shamans focus on less violent ways to hinder the enemy. Their entangling attack slows enemies down and reduces by one the number of times they may attack. Shamans also possess basic healing abilities."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
# melee attack increased from 3-2 to 4-2
# ranged attack decreased from 3-2 to 2-2
[attack]
name=staff
type=impact
range=melee
damage=3
damage=4
number=2
range=melee
icon=attacks/druidstaff.png
@ -61,7 +63,7 @@
name=entangle
type=impact
range=ranged
damage=3
damage=2
number=2
special=slow
[animation]

View file

@ -40,11 +40,13 @@
unit_description= _ "Desert Shamans focus on less violent ways to hinder the enemy. Their entangling attack slows enemies down and reduces by one the number of times they may attack. Shamans also possess basic healing abilities."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
# melee attack increased from 3-2 to 4-2
# ranged attack decreased from 3-2 to 2-2
[attack]
name=staff
type=impact
range=melee
damage=3
damage=4
number=2
range=melee
icon=attacks/druidstaff.png
@ -61,7 +63,7 @@
name=entangle
type=impact
range=ranged
damage=3
damage=2
number=2
special=slow
[animation]

View file

@ -40,11 +40,13 @@
unit_description= _ "Desert Shamans focus on less violent ways to hinder the enemy. Their entangling attack slows enemies down and reduces by one the number of times they may attack. Shamans also possess basic healing abilities."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
# melee attack increased from 3-2 to 4-2
# ranged attack decreased from 3-2 to 2-2
[attack]
name=staff
type=impact
range=melee
damage=3
damage=4
number=2
range=melee
icon=attacks/druidstaff.png
@ -61,7 +63,7 @@
name=entangle
type=impact
range=ranged
damage=3
damage=2
number=2
special=slow
[animation]

View file

@ -20,7 +20,7 @@
image="newelves/desert-elvish-sharpshooter-bow-defend.png"
[/frame]
[/defend]
hitpoints=45
hitpoints=47
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves

View file

@ -46,12 +46,14 @@
unit_description= _ "Shydes are elves that are devoted to nature and their faerie side. Dragonfly wings sprout from their backs and change them into beautiful creatures. They are capable of gliding unencumbered across almost any terrain. The one exception is deep water, a terrain which the desert elves rarely encounter. Their magical powers have been adapted to a life among the sands, and so it does not work over deep water."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
# melee attack increased from 4-2 to 5-2
# ranged attack decreased from 7-2 to 6-2 and 7-3 to 6-3
[attack]
name=faerie touch
type=impact
special=magical
range=melee
damage=4
damage=5
number=2
range=melee
icon=attacks/faerie-touch.png
@ -77,7 +79,7 @@
name=ensnare
type=impact
special=slow
damage=7
damage=6
number=2
range=ranged
icon=attacks/entangle.png
@ -98,7 +100,7 @@
name=thorns
type=pierce
special=magical
damage=7
damage=6
number=3
range=ranged
[animations]

View file

@ -54,12 +54,15 @@
unit_description= _ "Desert Stars are Shydes that have becomes so powerful and holy that they shine forth the light of Eloh, even in the darkest places. Like Shydes, they are capable of gliding unencumbered across almost any terrain except deep water. The hex they occupy and all adjacent hexes are illuminated so that the never experience night. As a result, when a unit is adjacent to a Desert Star, it will fight as if it were day when it is dusk, and as if it were dusk when it is night. Eloh's power also reduces the wounds that Desert Stars suffer when attacked. "
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
# melee attack increased from 4-2 to 5-2
# The Desert Shyde's magical power is strong enough that they
# do not suffer the normal desert elf penalty to ranged attacks
[attack]
name=faerie touch
type=impact
special=magical
range=melee
damage=4
damage=5
number=2
range=melee
icon=attacks/faerie-touch.png