improve on_event.lua

Added some features:
1) on_event now supports a comma separated list of event names in its first parameter

2) on_event now supports a number as second parameter that specifies in which order the event handlers are called.

3) on_event now passes wesnoth.current.event_context to the handler function, since the handler function will most likeley need it.
This commit is contained in:
gfgtdf 2016-07-11 14:01:04 +02:00 committed by GitHub
parent 8c94170c46
commit ac717f70b8

View file

@ -1,16 +1,44 @@
local utils = wesnoth.require "lua/wml-utils.lua"
-- registers an event handler. note that, like all lua variables this is not persitent in savefiles,
-- so you have to call this function from a toplevel lua tag or from a preload event.
-- It is also not possible to use this for first_time_only=yes events.
local event_handlers = {}
local old_on_event = wesnoth.game_events.on_event or function(eventname) end
wesnoth.game_events.on_event = function(eventname)
old_on_event(eventname)
local context = nil
for k,v in pairs(event_handlers[eventname] or {}) do
v()
if context == nil then
context = wesnoth.current.event_context
end
v.h(context)
end
end
local function on_event(eventname, handler)
local function on_event(eventname, arg1, arg2)
if string.match(eventname, ",") then
for elem in utils.split(eventname or "") do
global_events.add_priority_event_handler(elem, arg1, arg2)
end
end
local priority = 0
local handler = nil
if type(arg1) == "function" then
handler = arg1
else
priority = arg1
handler = arg2
end
eventname = string.gsub(eventname, " ", "_")
event_handlers[eventname] = event_handlers[eventname] or {}
table.insert(event_handlers[eventname], handler)
table.insert(event_handlers[eventname], { h = handler, p = priority})
-- sort it.
for i = #event_handlers - 1, 1, -1 do
if event_handlers[i].p < event_handlers[i + 1].p then
event_handlers[i], event_handlers[i + 1] = event_handlers[i + 1], event_handlers[i]
end
end
end
return on_event