Add wesnoth.log_replay which adds stuff to the saved game in [upload_log]

This commit is contained in:
Celtic Minstrel 2017-04-08 20:18:20 -04:00
parent abb47d13ab
commit ac6a62046e
4 changed files with 28 additions and 0 deletions

View file

@ -799,6 +799,11 @@ void play_controller::process_keyup_event(const SDL_Event& event)
}
}
replay& play_controller::get_replay() {
assert(replay_);
return *replay_.get();
}
void play_controller::save_game()
{
if(save_blocker::try_block()) {

View file

@ -99,6 +99,7 @@ public:
void save_replay();
void save_replay_auto(const std::string& filename);
void save_map();
replay& get_replay();
void init_side_begin();

View file

@ -3120,6 +3120,26 @@ int game_lua_kernel::intf_remove_tile_overlay(lua_State *L)
return 0;
}
int game_lua_kernel::intf_log_replay(lua_State* L) {
replay& recorder = play_controller_.get_replay();
const int nargs = lua_gettop(L);
if(nargs < 2 || nargs > 3) {
return luaL_error(L, "Wrong number of arguments to ai.log_replay() - should be 2 or 3 arguments.");
}
const std::string key = nargs == 2 ? luaL_checkstring(L, 1) : luaL_checkstring(L, 2);
config cfg;
if(nargs == 2) {
recorder.add_log_data(key, luaL_checkstring(L, 2));
} else if(luaW_toconfig(L, 3, cfg)) {
recorder.add_log_data(luaL_checkstring(L, 1), key, cfg);
} else if(!lua_isstring(L, 3)) {
return luaL_argerror(L, 3, "accepts only string or config");
} else {
recorder.add_log_data(luaL_checkstring(L, 1), key, luaL_checkstring(L, 3));
}
return 0;
}
/// Adding new events
int game_lua_kernel::intf_add_event(lua_State *L)
{
@ -4110,6 +4130,7 @@ game_lua_kernel::game_lua_kernel(game_state & gs, play_controller & pc, reports
{ "kill", &dispatch<&game_lua_kernel::intf_kill > },
{ "label", &dispatch<&game_lua_kernel::intf_label > },
{ "lock_view", &dispatch<&game_lua_kernel::intf_lock_view > },
{ "log_replay", &dispatch<&game_lua_kernel::intf_log_replay > },
{ "log", &dispatch<&game_lua_kernel::intf_log > },
{ "match_location", &dispatch<&game_lua_kernel::intf_match_location > },
{ "match_side", &dispatch<&game_lua_kernel::intf_match_side > },

View file

@ -171,6 +171,7 @@ class game_lua_kernel : public lua_kernel_base
int intf_log(lua_State *L);
int intf_toggle_fog(lua_State *L, const bool clear);
int intf_get_fog_or_shroud(lua_State *L, bool fog);
int intf_log_replay(lua_State* L);
//private helpers
std::string synced_state();