move the undead unit images in their unit/ directory
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@ -3,13 +3,13 @@
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id=Dread Bat
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name= _ "Dread Bat"
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race=undead
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image=undead-dreadbat.png
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{DEFENSE_ANIM "undead-dreadbat-defend.png" undead-dreadbat.png groan.wav }
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image=units/undead/dreadbat.png
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{DEFENSE_ANIM "units/undead/dreadbat-defend.png" units/undead/dreadbat.png groan.wav }
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[movement_anim]
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[frame]
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begin=0
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end=150
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image="undead-dreadbat-defend.png"
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image="units/undead/dreadbat-defend.png"
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[/frame]
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[/movement_anim]
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hitpoints=33
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@ -43,7 +43,7 @@
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[frame]
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begin=-200
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end=-100
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image=undead-dreadbat-attack.png
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image=units/undead/dreadbat-attack.png
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sound=bat-flapping.wav
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[/frame]
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[if]
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@ -51,7 +51,7 @@
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[frame]
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begin=-100
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end=100
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image=undead-dreadbat-attack.png
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image=units/undead/dreadbat-attack.png
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sound=bite-small.ogg
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[/frame]
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[/if]
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@ -60,7 +60,7 @@
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[frame]
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begin=-100
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end=100
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image=undead-dreadbat-attack.png
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image=units/undead/dreadbat-attack.png
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sound={SOUND_LIST:MISS}
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[/frame]
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[/else]
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@ -3,8 +3,8 @@
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id=Necromancer2
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name= _ "Necromancer"
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race=human
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image="undead-sorcerer2.png"
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{DEFENSE_ANIM "undead-sorcerer2-defence.png" "undead-sorcerer2.png" {SOUND_LIST:HUMAN_OLD_HIT} }
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image="units/undead/sorcerer2.png"
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{DEFENSE_ANIM "units/undead/sorcerer2-defence.png" "units/undead/sorcerer2.png" {SOUND_LIST:HUMAN_OLD_HIT} }
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hitpoints=75
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movement_type=smallfoot
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movement=5
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@ -36,13 +36,13 @@ Special Notes: the necromancer's ranged attacks are magical and always have a hi
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[frame]
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begin=-100
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end=-100
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image="undead-sorcerer2-staff1.png"
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image="units/undead/sorcerer2-staff1.png"
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sound=staff.wav
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[/frame]
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[frame]
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||||
begin=-100
|
||||
end=100
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||||
image="undead-sorcerer2-staff2.png"
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image="units/undead/sorcerer2-staff2.png"
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[/frame]
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[/animation]
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[/attack]
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|
@ -67,12 +67,12 @@ Special Notes: the necromancer's ranged attacks are magical and always have a hi
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[frame]
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||||
begin=-400
|
||||
end=-300
|
||||
image="undead-sorcerer2-ranged1.png"
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image="units/undead/sorcerer2-ranged1.png"
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[/frame]
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[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="undead-sorcerer2-ranged2.png"
|
||||
image="units/undead/sorcerer2-ranged2.png"
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[/frame]
|
||||
[if]
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||||
hits=yes
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||||
|
@ -80,7 +80,7 @@ Special Notes: the necromancer's ranged attacks are magical and always have a hi
|
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sound=magic-dark-big.ogg
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begin=-200
|
||||
end=0
|
||||
image="undead-sorcerer2-ranged2.png"
|
||||
image="units/undead/sorcerer2-ranged2.png"
|
||||
[/frame]
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||||
[/if]
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||||
[else]
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||||
|
@ -89,7 +89,7 @@ Special Notes: the necromancer's ranged attacks are magical and always have a hi
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sound=magic-dark-big-miss.ogg
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begin=-200
|
||||
end=0
|
||||
image="undead-sorcerer2-ranged2.png"
|
||||
image="units/undead/sorcerer2-ranged2.png"
|
||||
[/frame]
|
||||
[/else]
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||||
[/animation]
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||||
|
|
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@ -3,8 +3,8 @@
|
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id=Spider Lich
|
||||
name= _ "Spider Lich"
|
||||
race=undead
|
||||
image="undead-dread-lich.png"
|
||||
{DEFENSE_ANIM "undead-dread-lich-defend.png" "undead-dread-lich.png" {SOUND_LIST:LICH_HIT} }
|
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image="units/undead/dread-lich.png"
|
||||
{DEFENSE_ANIM "units/undead/dread-lich-defend.png" "units/undead/dread-lich.png" {SOUND_LIST:LICH_HIT} }
|
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hitpoints=38
|
||||
movement_type=undeadfoot
|
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movement=6
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@ -31,7 +31,7 @@
|
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[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="undead-dread-lich-attack.png"
|
||||
image="units/undead/dread-lich-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
@ -56,14 +56,14 @@
|
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[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="undead-dread-lich-attack1.png"
|
||||
image="units/undead/dread-lich-attack1.png"
|
||||
[/frame]
|
||||
[if]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="undead-dread-lich-attack2.png"
|
||||
image="units/undead/dread-lich-attack2.png"
|
||||
sound=magic-dark.ogg
|
||||
[/frame]
|
||||
[/if]
|
||||
|
@ -72,19 +72,19 @@
|
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[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="undead-dread-lich-attack2.png"
|
||||
image="units/undead/dread-lich-attack2.png"
|
||||
sound=magic-dark-miss.ogg
|
||||
[/frame]
|
||||
[/else]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="undead-dread-lich-attack3.png"
|
||||
image="units/undead/dread-lich-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="undead-dread-lich-attack4.png"
|
||||
image="units/undead/dread-lich-attack4.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
|
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@ -3,15 +3,15 @@
|
|||
id=Skeleton Rider
|
||||
name= _ "Skeleton Rider"
|
||||
race=undead
|
||||
image=undead-skeletonrider.png
|
||||
image=units/undead/skeletonrider.png
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="undead-skeletonrider-moving.png"
|
||||
image="units/undead/skeletonrider-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
{DEFENSE_ANIM "undead-skeletonrider-defend.png" undead-skeletonrider.png skeleton-hit.wav }
|
||||
{DEFENSE_ANIM "units/undead/skeletonrider-defend.png" units/undead/skeletonrider.png skeleton-hit.wav }
|
||||
hitpoints=36
|
||||
movement_type=mounted
|
||||
movement=7
|
||||
|
@ -45,7 +45,7 @@
|
|||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=undead-skeletonrider-attack1.png
|
||||
image=units/undead/skeletonrider-attack1.png
|
||||
sound=axe.ogg
|
||||
[/frame]
|
||||
[/if]
|
||||
|
@ -54,14 +54,14 @@
|
|||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=undead-skeletonrider-attack1.png
|
||||
image=units/undead/skeletonrider-attack1.png
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/else]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=undead-skeletonrider-attack2.png
|
||||
image=units/undead/skeletonrider-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
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