move the undead unit images in their unit/ directory

This commit is contained in:
Benoît Timbert 2007-04-29 17:13:23 +00:00
parent 8fa90b7500
commit ac2ed8de0d
25 changed files with 28 additions and 28 deletions

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@ -3,13 +3,13 @@
id=Dread Bat
name= _ "Dread Bat"
race=undead
image=undead-dreadbat.png
{DEFENSE_ANIM "undead-dreadbat-defend.png" undead-dreadbat.png groan.wav }
image=units/undead/dreadbat.png
{DEFENSE_ANIM "units/undead/dreadbat-defend.png" units/undead/dreadbat.png groan.wav }
[movement_anim]
[frame]
begin=0
end=150
image="undead-dreadbat-defend.png"
image="units/undead/dreadbat-defend.png"
[/frame]
[/movement_anim]
hitpoints=33
@ -43,7 +43,7 @@
[frame]
begin=-200
end=-100
image=undead-dreadbat-attack.png
image=units/undead/dreadbat-attack.png
sound=bat-flapping.wav
[/frame]
[if]
@ -51,7 +51,7 @@
[frame]
begin=-100
end=100
image=undead-dreadbat-attack.png
image=units/undead/dreadbat-attack.png
sound=bite-small.ogg
[/frame]
[/if]
@ -60,7 +60,7 @@
[frame]
begin=-100
end=100
image=undead-dreadbat-attack.png
image=units/undead/dreadbat-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/else]

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@ -3,8 +3,8 @@
id=Necromancer2
name= _ "Necromancer"
race=human
image="undead-sorcerer2.png"
{DEFENSE_ANIM "undead-sorcerer2-defence.png" "undead-sorcerer2.png" {SOUND_LIST:HUMAN_OLD_HIT} }
image="units/undead/sorcerer2.png"
{DEFENSE_ANIM "units/undead/sorcerer2-defence.png" "units/undead/sorcerer2.png" {SOUND_LIST:HUMAN_OLD_HIT} }
hitpoints=75
movement_type=smallfoot
movement=5
@ -36,13 +36,13 @@ Special Notes: the necromancer's ranged attacks are magical and always have a hi
[frame]
begin=-100
end=-100
image="undead-sorcerer2-staff1.png"
image="units/undead/sorcerer2-staff1.png"
sound=staff.wav
[/frame]
[frame]
begin=-100
end=100
image="undead-sorcerer2-staff2.png"
image="units/undead/sorcerer2-staff2.png"
[/frame]
[/animation]
[/attack]
@ -67,12 +67,12 @@ Special Notes: the necromancer's ranged attacks are magical and always have a hi
[frame]
begin=-400
end=-300
image="undead-sorcerer2-ranged1.png"
image="units/undead/sorcerer2-ranged1.png"
[/frame]
[frame]
begin=-300
end=-200
image="undead-sorcerer2-ranged2.png"
image="units/undead/sorcerer2-ranged2.png"
[/frame]
[if]
hits=yes
@ -80,7 +80,7 @@ Special Notes: the necromancer's ranged attacks are magical and always have a hi
sound=magic-dark-big.ogg
begin=-200
end=0
image="undead-sorcerer2-ranged2.png"
image="units/undead/sorcerer2-ranged2.png"
[/frame]
[/if]
[else]
@ -89,7 +89,7 @@ Special Notes: the necromancer's ranged attacks are magical and always have a hi
sound=magic-dark-big-miss.ogg
begin=-200
end=0
image="undead-sorcerer2-ranged2.png"
image="units/undead/sorcerer2-ranged2.png"
[/frame]
[/else]
[/animation]

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@ -3,8 +3,8 @@
id=Spider Lich
name= _ "Spider Lich"
race=undead
image="undead-dread-lich.png"
{DEFENSE_ANIM "undead-dread-lich-defend.png" "undead-dread-lich.png" {SOUND_LIST:LICH_HIT} }
image="units/undead/dread-lich.png"
{DEFENSE_ANIM "units/undead/dread-lich-defend.png" "units/undead/dread-lich.png" {SOUND_LIST:LICH_HIT} }
hitpoints=38
movement_type=undeadfoot
movement=6
@ -31,7 +31,7 @@
[frame]
begin=-100
end=100
image="undead-dread-lich-attack.png"
image="units/undead/dread-lich-attack.png"
[/frame]
[/animation]
[/attack]
@ -56,14 +56,14 @@
[frame]
begin=-300
end=-200
image="undead-dread-lich-attack1.png"
image="units/undead/dread-lich-attack1.png"
[/frame]
[if]
hits=yes
[frame]
begin=-200
end=-100
image="undead-dread-lich-attack2.png"
image="units/undead/dread-lich-attack2.png"
sound=magic-dark.ogg
[/frame]
[/if]
@ -72,19 +72,19 @@
[frame]
begin=-200
end=-100
image="undead-dread-lich-attack2.png"
image="units/undead/dread-lich-attack2.png"
sound=magic-dark-miss.ogg
[/frame]
[/else]
[frame]
begin=-100
end=0
image="undead-dread-lich-attack3.png"
image="units/undead/dread-lich-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="undead-dread-lich-attack4.png"
image="units/undead/dread-lich-attack4.png"
[/frame]
[/animation]
[/attack]

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@ -3,15 +3,15 @@
id=Skeleton Rider
name= _ "Skeleton Rider"
race=undead
image=undead-skeletonrider.png
image=units/undead/skeletonrider.png
[movement_anim]
[frame]
begin=0
end=150
image="undead-skeletonrider-moving.png"
image="units/undead/skeletonrider-moving.png"
[/frame]
[/movement_anim]
{DEFENSE_ANIM "undead-skeletonrider-defend.png" undead-skeletonrider.png skeleton-hit.wav }
{DEFENSE_ANIM "units/undead/skeletonrider-defend.png" units/undead/skeletonrider.png skeleton-hit.wav }
hitpoints=36
movement_type=mounted
movement=7
@ -45,7 +45,7 @@
[frame]
begin=-100
end=0
image=undead-skeletonrider-attack1.png
image=units/undead/skeletonrider-attack1.png
sound=axe.ogg
[/frame]
[/if]
@ -54,14 +54,14 @@
[frame]
begin=-100
end=0
image=undead-skeletonrider-attack1.png
image=units/undead/skeletonrider-attack1.png
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=0
end=100
image=undead-skeletonrider-attack2.png
image=units/undead/skeletonrider-attack2.png
[/frame]
[/animation]
[/attack]