Remove current_player= setting and add save_id=human_player

(fix for bug #19188)

This causes statistics, scenario overwiew and turn dialog to show the
save_id instead of current_player. This doesn't break stringfreeze
since save_id isn't translatable. Any bug report complaints about
these dialogs no longer showing player name's translation shall be
rejected. >:|

Uninvasive workaround. Adding a dummy side would require many changes
and complicate the wml code. I've been using save_id=human player in
my addon campaign which involves leader change as well sine ever
without anyone complaining so hopefully...
This commit is contained in:
Anonymissimus 2011-12-20 19:28:13 +00:00
parent a24483fff4
commit ac067bb4f6
2 changed files with 5 additions and 2 deletions

View file

@ -81,7 +81,9 @@ border_size=1
id=student
name= _"Konrad"
profile=portraits/konrad.png
current_player= _"Konrad"
save_id=human_player
persistent=yes
gold=100
canrecruit=yes
side=1
controller=human

View file

@ -354,7 +354,8 @@
type=Fighter
id=student
name= _"Konrad"
current_player= _"Konrad"
save_id=human_player
persistent=yes
canrecruit=yes
side=1
gold=123