Update changelog
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CVS HEAD:
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* user interface improvements:
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* display savegame version in load dialog
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* shadows for labels to make they visable on each type of terrain
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* shadows for labels to make they visible on each type of terrain
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* graphics improvements:
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* bridge, ice, castle floor, grassland
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* unit images and attack animations
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@ -97,6 +97,8 @@ CVS HEAD:
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* added server facility to record the way games end
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* improved 'Out of Sync' detection
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* help system speed optimizations
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* Imported SDL_ttf into the Wesnoth source tree, removed the dependency to SDL_ttf, added a dependency to libfreetype2
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* Fixed memory corruption errors on font rendering in SDL_ttf
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* image and data-file cleanups
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* code cleanups
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