update RELEASE NOTES

This commit is contained in:
Chris Beck 2015-03-07 21:29:19 -05:00
parent 1cd15a7865
commit ab7f420049

View file

@ -190,6 +190,10 @@ Note that:
[/section]
[section="Fonts"]
Wesnoth now ships with Bold and Oblique forms of its default font, Deja Vu Sans, and these are used in many menus and in the in-game help for styling text where previously we used SDL_ttf's runtime font styling, which was inferior. Fixes bug #22376.
[/section]
[section="Lua interpreter console"]
As a debugging aide, a lua interpreter console has been added to the game. At time of writing it is accessible from a button the gamestate inspector, also it may be brought up using hotkey '`' by default.