Organized the DiD images properly.

This commit is contained in:
Lari Nieminen 2007-06-02 21:13:30 +00:00
parent 6f538d9c35
commit ab636d1746
59 changed files with 916 additions and 916 deletions

View file

@ -190,7 +190,7 @@
y={DOOR_Y}
letter=xx
[/terrain]
{PLACE_IMAGE (door_{FACING}.png) {DOOR_X} {DOOR_Y}}
{PLACE_IMAGE (misc/door_{FACING}.png) {DOOR_X} {DOOR_Y}}
[event]
name=moveto
first_time_only=yes

View file

Before

Width:  |  Height:  |  Size: 2.2 KiB

After

Width:  |  Height:  |  Size: 2.2 KiB

View file

Before

Width:  |  Height:  |  Size: 6.9 KiB

After

Width:  |  Height:  |  Size: 6.9 KiB

View file

Before

Width:  |  Height:  |  Size: 6.7 KiB

After

Width:  |  Height:  |  Size: 6.7 KiB

View file

Before

Width:  |  Height:  |  Size: 42 KiB

After

Width:  |  Height:  |  Size: 42 KiB

View file

Before

Width:  |  Height:  |  Size: 37 KiB

After

Width:  |  Height:  |  Size: 37 KiB

View file

Before

Width:  |  Height:  |  Size: 39 KiB

After

Width:  |  Height:  |  Size: 39 KiB

View file

Before

Width:  |  Height:  |  Size: 40 KiB

After

Width:  |  Height:  |  Size: 40 KiB

View file

Before

Width:  |  Height:  |  Size: 37 KiB

After

Width:  |  Height:  |  Size: 37 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.9 KiB

View file

Before

Width:  |  Height:  |  Size: 3 KiB

After

Width:  |  Height:  |  Size: 3 KiB

View file

Before

Width:  |  Height:  |  Size: 5.2 KiB

After

Width:  |  Height:  |  Size: 5.2 KiB

View file

Before

Width:  |  Height:  |  Size: 5.1 KiB

After

Width:  |  Height:  |  Size: 5.1 KiB

View file

Before

Width:  |  Height:  |  Size: 7.8 KiB

After

Width:  |  Height:  |  Size: 7.8 KiB

View file

Before

Width:  |  Height:  |  Size: 8.2 KiB

After

Width:  |  Height:  |  Size: 8.2 KiB

View file

Before

Width:  |  Height:  |  Size: 6.2 KiB

After

Width:  |  Height:  |  Size: 6.2 KiB

View file

Before

Width:  |  Height:  |  Size: 5 KiB

After

Width:  |  Height:  |  Size: 5 KiB

View file

Before

Width:  |  Height:  |  Size: 5 KiB

After

Width:  |  Height:  |  Size: 5 KiB

View file

Before

Width:  |  Height:  |  Size: 5.4 KiB

After

Width:  |  Height:  |  Size: 5.4 KiB

View file

Before

Width:  |  Height:  |  Size: 4.7 KiB

After

Width:  |  Height:  |  Size: 4.7 KiB

View file

Before

Width:  |  Height:  |  Size: 4.7 KiB

After

Width:  |  Height:  |  Size: 4.7 KiB

View file

Before

Width:  |  Height:  |  Size: 1.7 KiB

After

Width:  |  Height:  |  Size: 1.7 KiB

View file

Before

Width:  |  Height:  |  Size: 1.7 KiB

After

Width:  |  Height:  |  Size: 1.7 KiB

View file

Before

Width:  |  Height:  |  Size: 1.9 KiB

After

Width:  |  Height:  |  Size: 1.9 KiB

View file

Before

Width:  |  Height:  |  Size: 1.5 KiB

After

Width:  |  Height:  |  Size: 1.5 KiB

View file

Before

Width:  |  Height:  |  Size: 2.4 KiB

After

Width:  |  Height:  |  Size: 2.4 KiB

View file

Before

Width:  |  Height:  |  Size: 1.7 KiB

After

Width:  |  Height:  |  Size: 1.7 KiB

View file

@ -25,7 +25,7 @@ victory_when_enemies_defeated=no
type=Apprentice Mage
description=Malin Keshar
user_description=_ "Malin Keshar"
profile=malin-portrait.png
profile=portraits/malin.png
unrenamable=yes
canrecruit=1
recruit=Walking Corpse
@ -82,7 +82,7 @@ victory_when_enemies_defeated=no
[event]
name=prestart
[music]
name=northerners.ogg
[/music]
@ -91,7 +91,7 @@ victory_when_enemies_defeated=no
append=yes
ms_before=1000
[/music]
[objectives]
side=1
[objective]
@ -111,19 +111,19 @@ victory_when_enemies_defeated=no
description=_ "Death of Drogan"
[/objective]
[/objectives]
# Place signpost to mark area defended
{PLACE_IMAGE scenery/signpost.png 27 13}
{PLACE_IMAGE scenery/signpost.png 23 20}
# Drogan owns villages in the town
{STARTING_VILLAGES 3 10}
# Place starting units for Drogan and Malin
{UNIT (Spearman) (River fort guard) ( _ "River fort guard") 1 30 11}
{UNIT (Bowman) (River fort guard) ( _ "River fort guard") 1 31 12}
{UNIT (Spearman) (River fort guard) ( _ "River fort guard") 1 31 13}
{UNIT (Spearman) (Hal'al town guard) ( _ "Hal'al town guard") 3 5 17}
{UNIT (Swordsman) (Hal'al town guard) ( _ "Hal'al town guard") 3 6 17}
{UNIT (Spearman) (Hal'al town guard) ( _ "Hal'al town guard") 3 6 18}

View file

@ -52,11 +52,11 @@ victory_when_enemies_defeated=no
[event]
name=prestart
[music]
name=revelation.ogg
[/music]
[objectives]
side=1
[objective]
@ -72,10 +72,10 @@ victory_when_enemies_defeated=no
description=_ "Death of Darken Volk"
[/objective]
[/objectives]
{VARIABLE number_villages 13}
{VARIABLE villages_owned 0}
# Set goblin villages
{SET_VILLAGE 2 4 1}
{SET_VILLAGE 2 18 2}
@ -97,7 +97,7 @@ victory_when_enemies_defeated=no
[unit]
description=Darken Volk
user_description="Darken Volk"
profile=gwiti.png
profile=portraits/darken_volk.png
type=Dark Sorcerer DiD
unrenamable=yes
upkeep=loyal
@ -233,7 +233,7 @@ victory_when_enemies_defeated=no
result=victory
[/endlevel]
{DIALOGUE_PV_END}
[/then]
[/then]
[/if]
[/event]

View file

@ -1,376 +1,376 @@
[scenario]
id=Alone_at_Last
next_scenario=Descent_into_Darkness
#textdomain wesnoth-did
name=_ "Alone at Last"
map_data="{campaigns/Descent_Into_Darkness/maps/Alone_at_last.map}"
turns=-1
victory_when_enemies_defeated=no
{STORY_ALONE_AT_LAST}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
[side]
side=1
controller=human
type=Apprentice Mage
description=Malin Keshar
user_description=_ "Malin Keshar"
unrenamable=yes
canrecruit=1
recruit=Walking Corpse,Vampire Bat,Ghost,Ghoul,Skeleton Archer,Skeleton,Dark Adept DiD
fog=no
shroud=no
gold=180
[/side]
[side]
# Darken Volk
side=2
controller=ai
no_leader=yes
gold=430
recruit=Soulless,Blood Bat,Wraith,Ghost,Shadow,Necrophage,Bone Shooter,Skeleton,Revenant,Deathblade,Dark Sorcerer_DiD
[ai]
village_value=0.2
villages_per_scout=10
[target]
description=Malin Keshar
value=1
[/target]
[target]
side=3
value=5
[/target]
protect_leader=4
[/ai]
[/side]
[side]
# Paladins and co.
side=3
team_name=wesnothians
controller=ai
no_leader=yes
gold=150
income=20
recruit=Spearman,Heavy Infantryman,White Mage,Mage,Paladin
[ai]
village_value=0.1
villages_per_scout=10
[target]
description=Darken Volk
value=2
[/target]
#recruitment_pattern=fighter,healer
[/ai]
[/side]
[side]
# Dela Keshar
side=4
team_name=wesnothians
controller=ai
no_leader=yes
gold=250
recruit=Spearman,Archer,Swordsman,Longbowman,Thug,Poacher,Footpad
[ai]
[target]
description=Malin Keshar
value=2
[/target]
[/ai]
[/side]
[event]
name=prestart
[music]
name=wanderer.ogg
[/music]
[objectives]
side=1
[objective]
condition=win
description=_ "Take the book back from Darken Volk."
[/objective]
[objective]
condition=lose
description=_ "Death of Malin Keshar"
[/objective]
[/objectives]
# Ditch the starting point keep
[terrain]
x,y=2,26
letter=Uu
[/terrain]
# Place DV
{VARIABLE darkenVolkStore.x 2}
{VARIABLE darkenVolkStore.y 27}
{VARIABLE darkenVolkStore.side 1}
[unstore_unit]
variable=darkenVolkStore
[/unstore_unit]
{CLEAR_VARIABLE darkenVolkStore}
# Scenario variables
{VARIABLE bookX 0}
{VARIABLE bookY 0}
[/event]
[event]
name=start
{MOVE_UNIT (description=Malin Keshar) 7 22}
{DIALOGUE_AAL_START}
{MOVE_UNIT (description=Darken Volk) 8 21}
[if]
[variable]
name=hasBook
equals=Malin
[/variable]
[then]
# Malin has the book
{DIALOGUE_AAL_START2A}
[/then]
[else]
# DV already has book
{DIALOGUE_AAL_START2B}
[/else]
[/if]
{CLEAR_VARIABLE hasBook}
[role]
role=book_carrier
type=Dark Sorcerer DiD,Necromancer
[/role]
[unit_overlay]
x,y=8,21
image="book-icon.png"
[/unit_overlay]
{MOVE_UNIT (description=Darken Volk) 19 19}
{MODIFY_UNIT (description=Darken Volk) side 2}
{MODIFY_UNIT (description=Darken Volk) canrecruit 1}
{DELAY 500}
{MOVE_UNIT (description=Malin Keshar) 7 21}
{DELAY 500}
{MOVE_UNIT (description=Malin Keshar) 8 20}
{DELAY 500}
{MOVE_UNIT (description=Malin Keshar) 9 20}
{DELAY 500}
{CREATE_ADVISOR}
{DIALOGUE_AAL_START3}
{MOVE_UNIT (description=Malin Keshar) 5 17}
{MOVE_UNIT (description=Darken Volk) 26 10}
# Make camp
[terrain]
x=25-27,26
y=10-11,9
letter=Ce
[/terrain]
[terrain]
x,y=26,10
letter=Ke
[/terrain]
[/event]
# In-scenario events
[event]
name=attack
[filter]
side=1
[/filter]
[filter_second]
side=2
[/filter_second]
{DIALOGUE_AAL_REALIZE}
[/event]
[event]
name=attack
[filter]
side=1
[/filter]
[filter_second]
description=Darken Volk
[/filter_second]
{DIALOGUE_AAL_TAUNT}
[/event]
[event]
# Paladins!
name=new turn
first_time_only=no
[if]
[variable]
name=turn_number
numerical_equals=5
[/variable]
[then]
# Fake move the paladin in, set up a camp, have some dialog, and give him another paladin and a mage of light
[move_unit_fake]
type=Paladin
x=34,32
y=27,23
side=3
[/move_unit_fake]
[unit]
type=Paladin
side=3
x,y=32,23
description=Sir Cadaeus
user_description=_ "Sir Cadaeus"
canrecruit=1
random_traits=yes
animate=no
[/unit]
{GEN_UNIT (Paladin) 3 31 24}
{GEN_UNIT (Paladin) 3 31 23}
{GEN_UNIT (Mage of Light) 3 33 24}
# Make camp
[terrain]
x=31-33,32
y=23-24,22
letter=Ce
[/terrain]
[terrain]
x,y=32,23
letter=Ke
[/terrain]
{DIALOGUE_AAL_PALADIN}
[/then]
[/if]
[/event]
[event]
# Dela joins the party
name=new turn
first_time_only=no
[if]
[variable]
name=turn_number
numerical_equals=10
[/variable]
[then]
# Fake move Dela in, set up camp, have some dialog. She doesn't bring anyone with her.
[move_unit_fake]
type=Frontier Baroness
x=27,21
y=1,4
side=4
[/move_unit_fake]
[unit]
type=Frontier Baroness
side=4
x,y=21,4
description=Dela Keshar
user_description="Dela Keshar"
canrecruit=1
animate=no
[/unit]
# Make camp
[terrain]
x=20-22,21
y=3-4,5
letter=Ce
[/terrain]
[terrain]
x,y=21,4
letter=Ke
[/terrain]
{DIALOGUE_AAL_DELA}
[/then]
[/if]
[/event]
[event]
name=die
[filter]
description=Darken Volk
[/filter]
{DIALOGUE_AAL_DVDIE}
[objectives]
side=1
[objective]
condition=win
description=_ "Bring the book back to Malin's castle."
[/objective]
[/objectives]
{DIALOGUE_AAL_NOTE}
[/event]
[event]
name=die
first_time_only=no
[filter]
role=book_carrier
[/filter]
{VARIABLE_OP bookX format $x1}
{VARIABLE_OP bookY format $y1}
{PLACE_IMAGE (items/book5.png) ($bookX) ($bookY)}
[event]
name=moveto
first_time_only=yes
[filter]
x=$bookX
y=$bookY
side=1
[not]
type=Ghost,Wraith,Spectre,Shadow,Nightgaunt,Vampire Bat,Blood Bat
[/not]
[/filter]
[removeitem]
x=$bookX
y=$bookY
[/removeitem]
[role]
role=book_carrier
x=$bookX
y=$bookY
[/role]
[unit_overlay]
x=$bookX
y=$bookY
image="book-icon.png"
[/unit_overlay]
[/event]
[/event]
# Defeat Conditions
{MALIN_DEATH}
# Victory Condition
[event]
name=moveto
[filter]
role=book_carrier
x=4-6,5-7
y=16-17,18
[/filter]
{MOVE_UNIT (description=Malin Keshar) 1 12}
{DIALOGUE_AAL_END}
[endlevel]
bonus=no
result=continue
[/endlevel]
[/event]
[event]
name=victory
{CLEAR_VARIABLE bookX}
{CLEAR_VARIABLE bookY}
{MODIFY_UNIT (role=book_carrier) overlays none}
[/event]
[/scenario]
[scenario]
id=Alone_at_Last
next_scenario=Descent_into_Darkness
#textdomain wesnoth-did
name=_ "Alone at Last"
map_data="{campaigns/Descent_Into_Darkness/maps/Alone_at_last.map}"
turns=-1
victory_when_enemies_defeated=no
{STORY_ALONE_AT_LAST}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
[side]
side=1
controller=human
type=Apprentice Mage
description=Malin Keshar
user_description=_ "Malin Keshar"
unrenamable=yes
canrecruit=1
recruit=Walking Corpse,Vampire Bat,Ghost,Ghoul,Skeleton Archer,Skeleton,Dark Adept DiD
fog=no
shroud=no
gold=180
[/side]
[side]
# Darken Volk
side=2
controller=ai
no_leader=yes
gold=430
recruit=Soulless,Blood Bat,Wraith,Ghost,Shadow,Necrophage,Bone Shooter,Skeleton,Revenant,Deathblade,Dark Sorcerer_DiD
[ai]
village_value=0.2
villages_per_scout=10
[target]
description=Malin Keshar
value=1
[/target]
[target]
side=3
value=5
[/target]
protect_leader=4
[/ai]
[/side]
[side]
# Paladins and co.
side=3
team_name=wesnothians
controller=ai
no_leader=yes
gold=150
income=20
recruit=Spearman,Heavy Infantryman,White Mage,Mage,Paladin
[ai]
village_value=0.1
villages_per_scout=10
[target]
description=Darken Volk
value=2
[/target]
#recruitment_pattern=fighter,healer
[/ai]
[/side]
[side]
# Dela Keshar
side=4
team_name=wesnothians
controller=ai
no_leader=yes
gold=250
recruit=Spearman,Archer,Swordsman,Longbowman,Thug,Poacher,Footpad
[ai]
[target]
description=Malin Keshar
value=2
[/target]
[/ai]
[/side]
[event]
name=prestart
[music]
name=wanderer.ogg
[/music]
[objectives]
side=1
[objective]
condition=win
description=_ "Take the book back from Darken Volk."
[/objective]
[objective]
condition=lose
description=_ "Death of Malin Keshar"
[/objective]
[/objectives]
# Ditch the starting point keep
[terrain]
x,y=2,26
letter=Uu
[/terrain]
# Place DV
{VARIABLE darkenVolkStore.x 2}
{VARIABLE darkenVolkStore.y 27}
{VARIABLE darkenVolkStore.side 1}
[unstore_unit]
variable=darkenVolkStore
[/unstore_unit]
{CLEAR_VARIABLE darkenVolkStore}
# Scenario variables
{VARIABLE bookX 0}
{VARIABLE bookY 0}
[/event]
[event]
name=start
{MOVE_UNIT (description=Malin Keshar) 7 22}
{DIALOGUE_AAL_START}
{MOVE_UNIT (description=Darken Volk) 8 21}
[if]
[variable]
name=hasBook
equals=Malin
[/variable]
[then]
# Malin has the book
{DIALOGUE_AAL_START2A}
[/then]
[else]
# DV already has book
{DIALOGUE_AAL_START2B}
[/else]
[/if]
{CLEAR_VARIABLE hasBook}
[role]
role=book_carrier
type=Dark Sorcerer DiD,Necromancer
[/role]
[unit_overlay]
x,y=8,21
image="misc/book-icon.png"
[/unit_overlay]
{MOVE_UNIT (description=Darken Volk) 19 19}
{MODIFY_UNIT (description=Darken Volk) side 2}
{MODIFY_UNIT (description=Darken Volk) canrecruit 1}
{DELAY 500}
{MOVE_UNIT (description=Malin Keshar) 7 21}
{DELAY 500}
{MOVE_UNIT (description=Malin Keshar) 8 20}
{DELAY 500}
{MOVE_UNIT (description=Malin Keshar) 9 20}
{DELAY 500}
{CREATE_ADVISOR}
{DIALOGUE_AAL_START3}
{MOVE_UNIT (description=Malin Keshar) 5 17}
{MOVE_UNIT (description=Darken Volk) 26 10}
# Make camp
[terrain]
x=25-27,26
y=10-11,9
letter=Ce
[/terrain]
[terrain]
x,y=26,10
letter=Ke
[/terrain]
[/event]
# In-scenario events
[event]
name=attack
[filter]
side=1
[/filter]
[filter_second]
side=2
[/filter_second]
{DIALOGUE_AAL_REALIZE}
[/event]
[event]
name=attack
[filter]
side=1
[/filter]
[filter_second]
description=Darken Volk
[/filter_second]
{DIALOGUE_AAL_TAUNT}
[/event]
[event]
# Paladins!
name=new turn
first_time_only=no
[if]
[variable]
name=turn_number
numerical_equals=5
[/variable]
[then]
# Fake move the paladin in, set up a camp, have some dialog, and give him another paladin and a mage of light
[move_unit_fake]
type=Paladin
x=34,32
y=27,23
side=3
[/move_unit_fake]
[unit]
type=Paladin
side=3
x,y=32,23
description=Sir Cadaeus
user_description=_ "Sir Cadaeus"
canrecruit=1
random_traits=yes
animate=no
[/unit]
{GEN_UNIT (Paladin) 3 31 24}
{GEN_UNIT (Paladin) 3 31 23}
{GEN_UNIT (Mage of Light) 3 33 24}
# Make camp
[terrain]
x=31-33,32
y=23-24,22
letter=Ce
[/terrain]
[terrain]
x,y=32,23
letter=Ke
[/terrain]
{DIALOGUE_AAL_PALADIN}
[/then]
[/if]
[/event]
[event]
# Dela joins the party
name=new turn
first_time_only=no
[if]
[variable]
name=turn_number
numerical_equals=10
[/variable]
[then]
# Fake move Dela in, set up camp, have some dialog. She doesn't bring anyone with her.
[move_unit_fake]
type=Frontier Baroness
x=27,21
y=1,4
side=4
[/move_unit_fake]
[unit]
type=Frontier Baroness
side=4
x,y=21,4
description=Dela Keshar
user_description="Dela Keshar"
canrecruit=1
animate=no
[/unit]
# Make camp
[terrain]
x=20-22,21
y=3-4,5
letter=Ce
[/terrain]
[terrain]
x,y=21,4
letter=Ke
[/terrain]
{DIALOGUE_AAL_DELA}
[/then]
[/if]
[/event]
[event]
name=die
[filter]
description=Darken Volk
[/filter]
{DIALOGUE_AAL_DVDIE}
[objectives]
side=1
[objective]
condition=win
description=_ "Bring the book back to Malin's castle."
[/objective]
[/objectives]
{DIALOGUE_AAL_NOTE}
[/event]
[event]
name=die
first_time_only=no
[filter]
role=book_carrier
[/filter]
{VARIABLE_OP bookX format $x1}
{VARIABLE_OP bookY format $y1}
{PLACE_IMAGE (items/book5.png) ($bookX) ($bookY)}
[event]
name=moveto
first_time_only=yes
[filter]
x=$bookX
y=$bookY
side=1
[not]
type=Ghost,Wraith,Spectre,Shadow,Nightgaunt,Vampire Bat,Blood Bat
[/not]
[/filter]
[removeitem]
x=$bookX
y=$bookY
[/removeitem]
[role]
role=book_carrier
x=$bookX
y=$bookY
[/role]
[unit_overlay]
x=$bookX
y=$bookY
image="misc/book-icon.png"
[/unit_overlay]
[/event]
[/event]
# Defeat Conditions
{MALIN_DEATH}
# Victory Condition
[event]
name=moveto
[filter]
role=book_carrier
x=4-6,5-7
y=16-17,18
[/filter]
{MOVE_UNIT (description=Malin Keshar) 1 12}
{DIALOGUE_AAL_END}
[endlevel]
bonus=no
result=continue
[/endlevel]
[/event]
[event]
name=victory
{CLEAR_VARIABLE bookX}
{CLEAR_VARIABLE bookY}
{MODIFY_UNIT (role=book_carrier) overlays none}
[/event]
[/scenario]

View file

@ -1,473 +1,473 @@
[scenario]
id=Descent_into_Darkness
next_scenario=Forever_and_Ever_Amen
#textdomain wesnoth-did
name=_ "Descent into Darkness"
map_data="{campaigns/Descent_Into_Darkness/maps/Descent_into_darkness.map}"
turns=-1
victory_when_enemies_defeated=no
{STORY_DESCENT_INTO_DARKNESS}
{UNDERGROUND}
[side]
side=1
controller=human
type=Apprentice Mage
description=Malin Keshar
user_description=_ "Malin Keshar"
unrenamable=yes
canrecruit=1
recruit=Walking Corpse,Vampire Bat,Ghost,Ghoul,Skeleton Archer,Skeleton,Dark Adept DiD
income=0
{GOLD 100 80 60}
fog=yes
shroud=yes
[/side]
[side]
# Troll leader
side=2
team_name=trolls
controller=ai
# place leader later
no_leader=yes
gold=60
recruit=Troll Whelp,Troll,Troll Rocklobber,Troll Warrior,Troll Shaman
[ai]
caution=0.5
grouping=defensive
protect_leader=10
recruitment_pattern=fighter,fighter,mixed fighter
# Avoid the spiders, the wose, and the beginning area
[avoid]
x=2-9,2-27,5-9
y=11-15,30-35,19-23
[/avoid]
[/ai]
fog=yes
shroud=no
[/side]
[side]
# Eastern village trolls
side=3
team_name=trolls
controller=ai
no_leader=yes
[ai]
# Avoid the spiders, the wose, and the beginning area
[avoid]
x=2-9,2-27,5-9
y=11-15,30-35,19-23
[/avoid]
[/ai]
fog=yes
shroud=no
[/side]
[side]
# Western village trolls
side=4
team_name=trolls
controller=ai
no_leader=yes
[ai]
# Avoid the spiders, the wose, and the beginning area
[avoid]
x=2-9,2-27,5-9
y=11-15,30-35,19-23
[/avoid]
[/ai]
fog=yes
shroud=no
[/side]
[side]
# Monsters
side=5
controller=ai
no_leader=yes
[ai]
# This is mostly for the Wose -- the others are guardians
[target]
side=1
value=5
[/target]
[/ai]
fog=yes
shroud=yes
[/side]
[side]
# mirror
side=6
colour=5
controller=ai
no_leader=yes
ai_algorithm=idle_ai
fog=yes
shroud=yes
[/side]
[event]
name=prestart
[music]
# none to start with
[/music]
[objectives]
side=1
[objective]
condition=win
description=_ "Become a Lich."
[/objective]
[/objectives]
# Ditch the starting keep
[terrain]
x,y=3,34
letter=Uu
[/terrain]
# Place the "mirror"
[unit]
type=Mirror
side=6
x,y=6,31
description=makeshift altar
user_description=_ "makeshift altar"
animate=no
[/unit]
# Malin starts injured and poisoned
{MODIFY_UNIT (description=Malin Keshar) hitpoints 12}
{MODIFY_UNIT (description=Malin Keshar) status.poisoned on}
# Place and store the new Malin
[unit]
# Malin's new look
type=Lich
side=1
description=Mal Keshar
user_description="Mal Keshar"
unrenamable=yes
canrecruit=1
# Portrait taken from the Rise of Wesnoth official campaign
profile=lich-portrait.png
x,y=1,1
hitpoints=5
[/unit]
[store_unit]
[filter]
description=Mal Keshar
[/filter]
variable=malinAsLich
kill=yes
[/store_unit]
# Castle trolls - all difficulties
{GEN_GUARD (Troll) 2 14 7}
{GEN_GUARD (Troll) 2 8 7}
{GEN_GUARD (Troll) 2 16 3}
{GEN_GUARD (Troll Rocklobber) 2 12 1}
{GEN_GUARD (Troll Shaman) 2 7 4}
# Eastern village trolls - all difficulties
{GEN_GUARD (Troll) 3 30 19}
{GEN_GUARD (Troll) 3 31 12}
{GEN_GUARD (Troll Shaman) 3 33 14}
# Western village trolls - all difficulties
{GEN_GUARD (Troll Shaman) 4 4 21}
{GEN_GUARD (Troll) 4 10 26}
{GEN_GUARD (Troll Whelp) 4 2 25}
{GEN_GUARD (Troll) 4 10 16}
# Monsters
{GEN_GUARD (Giant Rat) 5 14 29}
{GEN_GUARD (Giant Rat) 5 21 28}
{GEN_GUARD (Giant Rat) 5 24 34}
{GEN_GUARD (Giant Rat) 5 18 18}
{GEN_GUARD (Giant Rat) 5 22 5}
{GEN_GUARD (Cave Bat) 5 29 26}
{GEN_GUARD (Cave Bat) 5 26 31}
{GEN_GUARD (Cave Bat) 5 19 32}
{GEN_GUARD (Cave Bat) 5 19 23}
{GEN_GUARD (Cave Bat) 5 18 13}
{GEN_GUARD (Cave Bat) 5 18 34}
{GEN_GUARD (Giant Spider) 5 7 12}
{GEN_GUARD (Giant Spider) 5 8 13}
{GEN_GUARD (Giant Spider) 5 6 15}
#ifdef NORMAL
{GEN_GUARD (Troll) 2 7 7}
{GEN_GUARD (Troll Whelp) 4 4 19}
{GEN_GUARD (Troll Whelp) 3 31 16}
#endif
#ifdef HARD
{GEN_GUARD (Troll) 2 7 7}
{GEN_GUARD (Troll Rocklobber) 4 8 18}
{GEN_GUARD (Troll Rocklobber) 3 27 16}
#endif
[/event]
[event]
name=start
{MOVE_UNIT (description=Malin Keshar) 4 33}
{CREATE_ADVISOR}
{DIALOGUE_DID_START}
{PUT_TO_RECALL_LIST (role=advisor)}
{DIALOGUE_DID_START2}
[/event]
# In-scenario events
[event]
# Malin becomes a lich
name=attack_end
first_time_only=no
[filter]
description=Malin Keshar
[/filter]
{IF_UNIT_DEAD (Malin Keshar)}
[kill]
description=makeshift altar
[/kill]
{PLACE_IMAGE (scenery/slab1.png) 6 31}
# Malin dies
# I really want to black out the screen, but it doesn't seem to want to let me do that with [place_shroud], so I'll settle for scrolling to a shrouded part
[scroll_to]
x,y=25,32
[/scroll_to]
{DELAY 1000}
{DIALOGUE_DID_LICH1}
# and is reborn as a lich
{VARIABLE_OP malinAsLich.x format $x1}
{VARIABLE_OP malinAsLich.y format $y1}
[unstore_unit]
variable=malinAsLich
find_vacant=no
animate=yes
[/unstore_unit]
{CLEAR_VARIABLE malinAsLich}
[redraw]
side=1
[/redraw]
# He's not necessariliy totally happy about this
{DIALOGUE_DID_LICH2}
{DELAY 500}
# Blow open a wall
[move_unit_fake]
type=Iceball
side=1
x=6,7,8,9,10
y=31,32,31,32,31
[/move_unit_fake]
{TREMOR}
[terrain]
x,y=10,31
letter=Uh
[/terrain]
[objectives]
side=1
[objective]
condition=win
description=_ "Regain your strength"
[/objective]
[objective]
condition=lose
description=_ "Destruction of Mal Keshar"
[/objective]
[/objectives]
# Previously recruited and new adepts can now also become liches
{MODIFY_UNIT (type=Dark Adept DiD) type (Dark Adept)}
{MODIFY_UNIT (type=Dark Sorcerer DiD) type (Dark Sorcerer)}
[disallow_recruit]
side=1
type=Dark Adept DiD
[/disallow_recruit]
[allow_recruit]
side=1
type=Dark Adept
[/allow_recruit]
# Some somber music
[music]
name=main_menu.ogg
ms_after=10000
[/music]
[music]
name=revelation.ogg
append=yes
ms_after=10000
[/music]
{END_IF_DEAD}
[/event]
[event]
name=attacker_hits
first_time_only=yes
[filter]
description=Mal Keshar
[/filter]
[special_filter]
weapon=touch
[/special_filter]
{DIALOGUE_DID_ATTACK}
[/event]
[event]
# See your goal
name=moveto
[filter]
description=Mal Keshar
x=20-25
y=27-29
[/filter]
[remove_shroud]
# See the road to the castle and the castle itself
side=1
x=3-13,20-22,18-20,17-19,13-16,11-15
y=2-8,18-28,15-17,14-16,12-13,9-11
[/remove_shroud]
[redraw]
side=1
[/redraw]
[scroll_to]
x,y=8,5
[/scroll_to]
{DELAY 2000}
{DIALOGUE_DID_CASTLE1}
[remove_shroud]
x=27-32
y=23-27
[/remove_shroud]
[redraw]
side=1
[/redraw]
[scroll_to]
x,y=34,24
[/scroll_to]
{DELAY 1500}
{DIALOGUE_DID_CASTLE2}
[objectives]
side=1
[objective]
condition=win
description=_ "Clear your new home of trolls"
[/objective]
[objective]
condition=lose
description=_ "Destruction of Mal Keshar"
[/objective]
[/objectives]
# Turns are measured from here
{VARIABLE_OP totalTurns to_variable turn_number}
{VARIABLE_OP totalTurns add 50}
[modify_turns]
value=$totalTurns
[/modify_turns]
{CLEAR_VARIABLE totalTurns}
[/event]
[event]
# Set the troll enemy and return income to normal when you reach your keep
name=moveto
[filter]
description=Mal Keshar
x,y=30,25
[/filter]
[unit]
# Troll leader
type=Troll Hero
side=2
description=Grnknrr
x,y=10,6
canrecruit=1
[/unit]
[modify_side]
side=1
income=2
[/modify_side]
[/event]
[event]
# Fun with a wose
name=moveto
[filter]
x,y=7,22
[/filter]
{GEN_UNIT (Ancient Wose) 5 7 21}
[terrain]
x,y=7,21
letter=Gg
[/terrain]
[message]
type=Ancient Wose
message=_ "Who has awoken me from my slumber? Undead? I shall not suffer the existence of such foul creatures."
[/message]
[/event]
[event]
# Have a nice trip, see you in the fall. . .
name=moveto
first_time_only=no
[filter]
x,y=24,13
[not]
type=Vampire Bat,Blood Bat,Ghost,Wraith,Spectre,Shadow,Nightgaunt
[/not]
[/filter]
[message]
x,y=24,13
message=_ "AAAAAAAaaaaaaaggggggghhhhhhh!!!!...... . . . ."
[/message]
{MOVE_UNIT (x,y=24,13) 25 13}
[kill]
x,y=25,13
animate=no
fire_event=yes
[/kill]
[/event]
# Defeat Conditions
{MAL_DEATH}
# Victory Condition
[event]
# Kill the troll leader
name=die
[filter]
side=2
canrecruit=1
[/filter]
[endlevel]
result=victory
[/endlevel]
[/event]
[event]
name=victory
{VARIABLE timesForever 0}
[/event]
[/scenario]
[scenario]
id=Descent_into_Darkness
next_scenario=Forever_and_Ever_Amen
#textdomain wesnoth-did
name=_ "Descent into Darkness"
map_data="{campaigns/Descent_Into_Darkness/maps/Descent_into_darkness.map}"
turns=-1
victory_when_enemies_defeated=no
{STORY_DESCENT_INTO_DARKNESS}
{UNDERGROUND}
[side]
side=1
controller=human
type=Apprentice Mage
description=Malin Keshar
user_description=_ "Malin Keshar"
unrenamable=yes
canrecruit=1
recruit=Walking Corpse,Vampire Bat,Ghost,Ghoul,Skeleton Archer,Skeleton,Dark Adept DiD
income=0
{GOLD 100 80 60}
fog=yes
shroud=yes
[/side]
[side]
# Troll leader
side=2
team_name=trolls
controller=ai
# place leader later
no_leader=yes
gold=60
recruit=Troll Whelp,Troll,Troll Rocklobber,Troll Warrior,Troll Shaman
[ai]
caution=0.5
grouping=defensive
protect_leader=10
recruitment_pattern=fighter,fighter,mixed fighter
# Avoid the spiders, the wose, and the beginning area
[avoid]
x=2-9,2-27,5-9
y=11-15,30-35,19-23
[/avoid]
[/ai]
fog=yes
shroud=no
[/side]
[side]
# Eastern village trolls
side=3
team_name=trolls
controller=ai
no_leader=yes
[ai]
# Avoid the spiders, the wose, and the beginning area
[avoid]
x=2-9,2-27,5-9
y=11-15,30-35,19-23
[/avoid]
[/ai]
fog=yes
shroud=no
[/side]
[side]
# Western village trolls
side=4
team_name=trolls
controller=ai
no_leader=yes
[ai]
# Avoid the spiders, the wose, and the beginning area
[avoid]
x=2-9,2-27,5-9
y=11-15,30-35,19-23
[/avoid]
[/ai]
fog=yes
shroud=no
[/side]
[side]
# Monsters
side=5
controller=ai
no_leader=yes
[ai]
# This is mostly for the Wose -- the others are guardians
[target]
side=1
value=5
[/target]
[/ai]
fog=yes
shroud=yes
[/side]
[side]
# mirror
side=6
colour=5
controller=ai
no_leader=yes
ai_algorithm=idle_ai
fog=yes
shroud=yes
[/side]
[event]
name=prestart
[music]
# none to start with
[/music]
[objectives]
side=1
[objective]
condition=win
description=_ "Become a Lich."
[/objective]
[/objectives]
# Ditch the starting keep
[terrain]
x,y=3,34
letter=Uu
[/terrain]
# Place the "mirror"
[unit]
type=Mirror
side=6
x,y=6,31
description=makeshift altar
user_description=_ "makeshift altar"
animate=no
[/unit]
# Malin starts injured and poisoned
{MODIFY_UNIT (description=Malin Keshar) hitpoints 12}
{MODIFY_UNIT (description=Malin Keshar) status.poisoned on}
# Place and store the new Malin
[unit]
# Malin's new look
type=Lich
side=1
description=Mal Keshar
user_description="Mal Keshar"
unrenamable=yes
canrecruit=1
# Portrait taken from the Rise of Wesnoth official campaign
profile=portraits/malin-lich.png
x,y=1,1
hitpoints=5
[/unit]
[store_unit]
[filter]
description=Mal Keshar
[/filter]
variable=malinAsLich
kill=yes
[/store_unit]
# Castle trolls - all difficulties
{GEN_GUARD (Troll) 2 14 7}
{GEN_GUARD (Troll) 2 8 7}
{GEN_GUARD (Troll) 2 16 3}
{GEN_GUARD (Troll Rocklobber) 2 12 1}
{GEN_GUARD (Troll Shaman) 2 7 4}
# Eastern village trolls - all difficulties
{GEN_GUARD (Troll) 3 30 19}
{GEN_GUARD (Troll) 3 31 12}
{GEN_GUARD (Troll Shaman) 3 33 14}
# Western village trolls - all difficulties
{GEN_GUARD (Troll Shaman) 4 4 21}
{GEN_GUARD (Troll) 4 10 26}
{GEN_GUARD (Troll Whelp) 4 2 25}
{GEN_GUARD (Troll) 4 10 16}
# Monsters
{GEN_GUARD (Giant Rat) 5 14 29}
{GEN_GUARD (Giant Rat) 5 21 28}
{GEN_GUARD (Giant Rat) 5 24 34}
{GEN_GUARD (Giant Rat) 5 18 18}
{GEN_GUARD (Giant Rat) 5 22 5}
{GEN_GUARD (Cave Bat) 5 29 26}
{GEN_GUARD (Cave Bat) 5 26 31}
{GEN_GUARD (Cave Bat) 5 19 32}
{GEN_GUARD (Cave Bat) 5 19 23}
{GEN_GUARD (Cave Bat) 5 18 13}
{GEN_GUARD (Cave Bat) 5 18 34}
{GEN_GUARD (Giant Spider) 5 7 12}
{GEN_GUARD (Giant Spider) 5 8 13}
{GEN_GUARD (Giant Spider) 5 6 15}
#ifdef NORMAL
{GEN_GUARD (Troll) 2 7 7}
{GEN_GUARD (Troll Whelp) 4 4 19}
{GEN_GUARD (Troll Whelp) 3 31 16}
#endif
#ifdef HARD
{GEN_GUARD (Troll) 2 7 7}
{GEN_GUARD (Troll Rocklobber) 4 8 18}
{GEN_GUARD (Troll Rocklobber) 3 27 16}
#endif
[/event]
[event]
name=start
{MOVE_UNIT (description=Malin Keshar) 4 33}
{CREATE_ADVISOR}
{DIALOGUE_DID_START}
{PUT_TO_RECALL_LIST (role=advisor)}
{DIALOGUE_DID_START2}
[/event]
# In-scenario events
[event]
# Malin becomes a lich
name=attack_end
first_time_only=no
[filter]
description=Malin Keshar
[/filter]
{IF_UNIT_DEAD (Malin Keshar)}
[kill]
description=makeshift altar
[/kill]
{PLACE_IMAGE (scenery/slab1.png) 6 31}
# Malin dies
# I really want to black out the screen, but it doesn't seem to want to let me do that with [place_shroud], so I'll settle for scrolling to a shrouded part
[scroll_to]
x,y=25,32
[/scroll_to]
{DELAY 1000}
{DIALOGUE_DID_LICH1}
# and is reborn as a lich
{VARIABLE_OP malinAsLich.x format $x1}
{VARIABLE_OP malinAsLich.y format $y1}
[unstore_unit]
variable=malinAsLich
find_vacant=no
animate=yes
[/unstore_unit]
{CLEAR_VARIABLE malinAsLich}
[redraw]
side=1
[/redraw]
# He's not necessariliy totally happy about this
{DIALOGUE_DID_LICH2}
{DELAY 500}
# Blow open a wall
[move_unit_fake]
type=Iceball
side=1
x=6,7,8,9,10
y=31,32,31,32,31
[/move_unit_fake]
{TREMOR}
[terrain]
x,y=10,31
letter=Uh
[/terrain]
[objectives]
side=1
[objective]
condition=win
description=_ "Regain your strength"
[/objective]
[objective]
condition=lose
description=_ "Destruction of Mal Keshar"
[/objective]
[/objectives]
# Previously recruited and new adepts can now also become liches
{MODIFY_UNIT (type=Dark Adept DiD) type (Dark Adept)}
{MODIFY_UNIT (type=Dark Sorcerer DiD) type (Dark Sorcerer)}
[disallow_recruit]
side=1
type=Dark Adept DiD
[/disallow_recruit]
[allow_recruit]
side=1
type=Dark Adept
[/allow_recruit]
# Some somber music
[music]
name=main_menu.ogg
ms_after=10000
[/music]
[music]
name=revelation.ogg
append=yes
ms_after=10000
[/music]
{END_IF_DEAD}
[/event]
[event]
name=attacker_hits
first_time_only=yes
[filter]
description=Mal Keshar
[/filter]
[special_filter]
weapon=touch
[/special_filter]
{DIALOGUE_DID_ATTACK}
[/event]
[event]
# See your goal
name=moveto
[filter]
description=Mal Keshar
x=20-25
y=27-29
[/filter]
[remove_shroud]
# See the road to the castle and the castle itself
side=1
x=3-13,20-22,18-20,17-19,13-16,11-15
y=2-8,18-28,15-17,14-16,12-13,9-11
[/remove_shroud]
[redraw]
side=1
[/redraw]
[scroll_to]
x,y=8,5
[/scroll_to]
{DELAY 2000}
{DIALOGUE_DID_CASTLE1}
[remove_shroud]
x=27-32
y=23-27
[/remove_shroud]
[redraw]
side=1
[/redraw]
[scroll_to]
x,y=34,24
[/scroll_to]
{DELAY 1500}
{DIALOGUE_DID_CASTLE2}
[objectives]
side=1
[objective]
condition=win
description=_ "Clear your new home of trolls"
[/objective]
[objective]
condition=lose
description=_ "Destruction of Mal Keshar"
[/objective]
[/objectives]
# Turns are measured from here
{VARIABLE_OP totalTurns to_variable turn_number}
{VARIABLE_OP totalTurns add 50}
[modify_turns]
value=$totalTurns
[/modify_turns]
{CLEAR_VARIABLE totalTurns}
[/event]
[event]
# Set the troll enemy and return income to normal when you reach your keep
name=moveto
[filter]
description=Mal Keshar
x,y=30,25
[/filter]
[unit]
# Troll leader
type=Troll Hero
side=2
description=Grnknrr
x,y=10,6
canrecruit=1
[/unit]
[modify_side]
side=1
income=2
[/modify_side]
[/event]
[event]
# Fun with a wose
name=moveto
[filter]
x,y=7,22
[/filter]
{GEN_UNIT (Ancient Wose) 5 7 21}
[terrain]
x,y=7,21
letter=Gg
[/terrain]
[message]
type=Ancient Wose
message=_ "Who has awoken me from my slumber? Undead? I shall not suffer the existence of such foul creatures."
[/message]
[/event]
[event]
# Have a nice trip, see you in the fall. . .
name=moveto
first_time_only=no
[filter]
x,y=24,13
[not]
type=Vampire Bat,Blood Bat,Ghost,Wraith,Spectre,Shadow,Nightgaunt
[/not]
[/filter]
[message]
x,y=24,13
message=_ "AAAAAAAaaaaaaaggggggghhhhhhh!!!!...... . . . ."
[/message]
{MOVE_UNIT (x,y=24,13) 25 13}
[kill]
x,y=25,13
animate=no
fire_event=yes
[/kill]
[/event]
# Defeat Conditions
{MAL_DEATH}
# Victory Condition
[event]
# Kill the troll leader
name=die
[filter]
side=2
canrecruit=1
[/filter]
[endlevel]
result=victory
[/endlevel]
[/event]
[event]
name=victory
{VARIABLE timesForever 0}
[/event]
[/scenario]

View file

@ -3,7 +3,7 @@
id=Apprentice Mage
name=_ "Apprentice Mage"
race=human
image="apprentice-mage.png"
image="units/apprentice-mage.png"
ellipse="misc/ellipse"
{MAGENTA_IS_THE_TEAM_COLOR}
gender=male
@ -17,7 +17,7 @@
advanceto=Apprentice Necromancer
usage=mixed fighter
unit_description=_ "Trained in swordsmanship as a boy and the magical arts as a young man, Malin Keshar is talented at both but an expert in neither."
{DEFENSE_ANIM "apprentice-mage-defend.png" "apprentice-mage-sword.png" {SOUND_LIST:HUMAN_HIT} }
{DEFENSE_ANIM "units/apprentice-mage-defend.png" "units/apprentice-mage-sword.png" {SOUND_LIST:HUMAN_HIT} }
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
#textdomain wesnoth
@ -32,29 +32,29 @@
[frame]
begin=-200
end=-175
image=apprentice-mage-sword.png
image=units/apprentice-mage-sword.png
[/frame]
[frame]
begin=-175
end=-100
image=apprentice-mage-sword-1.png
image=units/apprentice-mage-sword-1.png
[/frame]
{HIT_MISS_SOUNDS sword-1.ogg {SOUND_LIST:MISS} (
[frame]
begin=-100
end=50
image=apprentice-mage-sword-2.png
image=units/apprentice-mage-sword-2.png
[/frame]
)}
[frame]
begin=50
end=125
image=apprentice-mage-sword-3.png
image=units/apprentice-mage-sword-3.png
[/frame]
[frame]
begin=125
end=175
image=apprentice-mage.png
image=units/apprentice-mage.png
[/frame]
[/animation]
[/attack]
@ -80,13 +80,13 @@
[frame]
begin=-200
end=-100
image=apprentice-mage-magic-1.png
image=units/apprentice-mage-magic-1.png
[/frame]
)}
[frame]
begin=-100
end=0
image=apprentice-mage-magic-2.png
image=units/apprentice-mage-magic-2.png
[/frame]
[/animation]
[/attack]

View file

@ -3,7 +3,7 @@
id=Apprentice Necromancer
name=_ "Apprentice Necromancer"
race=human
image="apprentice-necromancer.png"
image="units/apprentice-necromancer.png"
ellipse="misc/ellipse"
{MAGENTA_IS_THE_TEAM_COLOR}
gender=male
@ -16,7 +16,7 @@
advanceto=Dark Mage
usage=mixed fighter
unit_description=_ "Despite his increased magical powers, Malin holds on to his short sword as his melee weapon of choice."
{DEFENSE_ANIM "apprentice-necromancer-defense.png" "apprentice-necromancer.png" {SOUND_LIST:HUMAN_HIT} }
{DEFENSE_ANIM "units/apprentice-necromancer-defense.png" "units/apprentice-necromancer.png" {SOUND_LIST:HUMAN_HIT} }
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
#textdomain wesnoth
@ -31,7 +31,7 @@
[frame]
begin=-200
end=-175
image=apprentice-necromancer.png
image=units/apprentice-necromancer.png
[/frame]
[frame]
begin=-175
@ -42,13 +42,13 @@
[frame]
begin=-100
end=100
image=apprentice-necromancer-sword-2.png
image=units/apprentice-necromancer-sword-2.png
[/frame]
)}
[frame]
begin=100
end=175
image=apprentice-necromancer-defend.png
image=units/apprentice-necromancer-defend.png
[/frame]
[/animation]
[/attack]
@ -74,24 +74,24 @@
[frame]
begin=-300
end=-200
image="apprentice-necromancer-magic-1.png"
image="units/apprentice-necromancer-magic-1.png"
[/frame]
{HIT_MISS_SOUNDS magic-dark.ogg magic-dark-miss.ogg (
[frame]
begin=-200
end=-100
image="apprentice-necromancer-magic-2.png"
image="units/apprentice-necromancer-magic-2.png"
[/frame]
)}
[frame]
begin=-100
end=0
image="apprentice-necromancer-magic-3.png"
image="units/apprentice-necromancer-magic-3.png"
[/frame]
[frame]
begin=0
end=100
image="apprentice-necromancer-magic-1.png"
image="units/apprentice-necromancer-magic-1.png"
[/frame]
[/animation]
[/attack]

View file

@ -3,7 +3,7 @@
id=Dark Mage
name= _ "Dark Mage"
race=human
image="dark-mage.png"
image="units/dark-mage.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=67
movement_type=smallfoot
@ -19,7 +19,7 @@
Special Notes:"+{SPECIAL_NOTES_MAGICAL}
die_sound={SOUND_LIST:HUMAN_OLD_DIE}
{DEFENSE_ANIM "dark-mage-defend.png" "dark-mage.png" {SOUND_LIST:HUMAN_OLD_HIT} }
{DEFENSE_ANIM "units/dark-mage-defend.png" "units/dark-mage.png" {SOUND_LIST:HUMAN_OLD_HIT} }
[attack]
#textdomain wesnoth
name=short sword
@ -36,18 +36,18 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}
[frame]
begin=-200
end=-150
image=dark-mage.png
image=units/dark-mage.png
[/frame]
[frame]
begin=-150
end=0
image=dark-mage-sword1.png
sound=sword-1.ogg
image=units/dark-mage-sword1.png
sound=sword-1.ogg
[/frame]
[frame]
begin=0
end=200
image=dark-mage-sword1.png
image=units/dark-mage-sword1.png
[/frame]
[/animation]
[/attack]
@ -74,23 +74,23 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}
[frame]
begin=-300
end=-200
image="dark-mage-magic1.png"
image="units/dark-mage-magic1.png"
[/frame]
[frame]
begin=-200
end=-100
image="dark-mage-magic2.png"
image="units/dark-mage-magic2.png"
sound=magic-dark-big.ogg
[/frame]
[frame]
begin=-100
end=0
image="dark-mage-magic3.png"
image="units/dark-mage-magic3.png"
[/frame]
[frame]
begin=0
end=100
image="dark-mage-magic1.png"
image="units/dark-mage-magic1.png"
[/frame]
[/animation]
[animation]
@ -104,23 +104,23 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}
[frame]
begin=-300
end=-200
image="dark-mage-magic1.png"
image="units/dark-mage-magic1.png"
[/frame]
[frame]
begin=-200
end=-100
image="dark-mage-magic2.png"
image="units/dark-mage-magic2.png"
sound=magic-dark-big-miss.ogg
[/frame]
[frame]
begin=-100
end=0
image="dark-mage-magic3.png"
image="units/dark-mage-magic3.png"
[/frame]
[frame]
begin=0
end=100
image="dark-mage-magic1.png"
image="units/dark-mage-magic1.png"
[/frame]
[/animation]
[/attack]

View file

@ -3,7 +3,7 @@
id=Ghast
name= _ "Ghast"
race=undead
image="ghast.png"
image="units/ghast.png"
[advancefrom]
unit=Necrophage
experience=60
@ -62,9 +62,9 @@ Special Notes: This unit gains has 1 hitpoint added to its maximum whenever it k
name=ghastTemp
[/clear_variable]
[/event]
die_sound=ghoul-hit.wav
{DEFENSE_ANIM "ghast-defend.png" "ghast.png" ghoul-hit.wav }
{DEFENSE_ANIM "units/ghast-defend.png" "units/ghast.png" ghoul-hit.wav }
[movement_costs]
deep_water=100
shallow_water=3
@ -90,28 +90,28 @@ Special Notes: This unit gains has 1 hitpoint added to its maximum whenever it k
[frame]
begin=-250
end=-200
image="ghast.png"
image="units/ghast.png"
[/frame]
[frame]
begin=-200
end=-100
image="ghast-attack1.png"
image="units/ghast-attack1.png"
[/frame]
[frame]
begin=-100
end=100
image="ghast-attack2.png"
image="units/ghast-attack2.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=150
image="ghast-attack1.png"
image="units/ghast-attack1.png"
[/frame]
[frame]
begin=150
end=200
image="ghast.png"
image="units/ghast.png"
[/frame]
[/animation]
[animation]
@ -119,28 +119,28 @@ Special Notes: This unit gains has 1 hitpoint added to its maximum whenever it k
[frame]
begin=-250
end=-200
image="ghast.png"
image="units/ghast.png"
[/frame]
[frame]
begin=-200
end=-100
image="ghast-attack1.png"
image="units/ghast-attack1.png"
[/frame]
[frame]
begin=-100
end=100
image="ghast-attack2.png"
image="units/ghast-attack2.png"
sound=bite.ogg
[/frame]
[frame]
begin=100
end=150
image="ghast-attack1.png"
image="units/ghast-attack1.png"
[/frame]
[frame]
begin=150
end=200
image="ghast.png"
image="units/ghast.png"
[/frame]
[/animation]
[/attack]

View file

@ -3,7 +3,7 @@
id=Giant Rat
name= _ "Giant Rat"
race=monster
image="giant-rat.png"
image="units/giant-rat.png"
ellipse="misc/ellipse-nozoc"
hitpoints=15
movement_type=smallfoot
@ -29,18 +29,18 @@
[frame]
begin=-250
end=-100
image="giant-rat.png"
image="units/giant-rat.png"
[/frame]
[frame]
begin=-100
end=200
image="giant-rat-attack.png"
image="units/giant-rat-attack.png"
sound=bite-small.ogg
[/frame]
[frame]
begin=50
end=200
image="giant-rat.png"
image="units/giant-rat.png"
[/frame]
[/animation]
[/attack]

View file

@ -40,7 +40,7 @@
sound=fist.ogg
begin=-150
end=150
image=troll-shaman-melee.png
image=units/troll-shaman-melee.png
[/frame]
[/if]
[else]
@ -49,7 +49,7 @@
sound={SOUND_LIST:MISS}
begin=-150
end=150
image=troll-shaman-melee.png
image=units/troll-shaman-melee.png
[/frame]
[/else]
[/animation]
@ -73,10 +73,10 @@
sound=fire.wav
begin=-200
end=0
image=troll-shaman-ranged.png
image=units/troll-shaman-ranged.png
[/frame]
[/animation]
[/attack]
{DEFENSE_ANIM "troll-shaman-defend.png" "troll-shaman.png" {SOUND_LIST:TROLL_HIT} }
{DEFENSE_ANIM "units/troll-shaman-defend.png" "units/troll-shaman.png" {SOUND_LIST:TROLL_HIT} }
[/unit]