update British English translation
This commit is contained in:
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9aa8c78ae8
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3 changed files with 356 additions and 424 deletions
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@ -3,9 +3,9 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-08-08 14:30+0200\n"
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"PO-Revision-Date: 2005-07-18 22:01+0200\n"
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"PO-Revision-Date: 2005-08-08 17:16+0200\n"
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"Last-Translator: ott <ott@gaon.net>\n"
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"Language-Team: none\n"
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"Language-Team: en_GB\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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@ -41,6 +41,9 @@ msgid ""
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"officer in the Royal Army, have been sent to the eastern front to protect "
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"the villagers and find out what is happening."
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msgstr ""
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"There are rumours of undead attacks on the eastern border of Wesnoth. You, an "
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"officer in the Royal Army, have been sent to the eastern front to protect "
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"the villagers and find out what is happening."
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#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:4
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msgid "Approaching Weldyn"
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@ -245,14 +248,14 @@ msgid "Aha! There is a small crack in the cave wall here."
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msgstr "Aha! There is a small crack in the cave wall here."
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#: data/scenarios/Eastern_Invasion/Captured.cfg:305
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#, fuzzy
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msgid ""
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"So, Gweddry, you escaped too? Good. I think they have the rest of our troops "
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"captive, along with the peasants following us. We should be able to rescue "
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"them."
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msgstr ""
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"So, Gweddry, you escaped too? Good. I think they have the rest of our troops "
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"captive, we should be able to rescue them."
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"captive, along with the peasants following us. We should be able to rescue "
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"them."
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#: data/scenarios/Eastern_Invasion/Captured.cfg:309
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msgid "Where are they? These caves are impossible to navigate!"
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@ -309,14 +312,14 @@ msgstr "Huh? Who's there, who said that?"
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#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:380
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#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:236
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msgid "Holy Amulet"
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msgstr ""
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msgstr "Holy Amulet"
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#: data/scenarios/Eastern_Invasion/Captured.cfg:429
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#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:192
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#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:383
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#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:239
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msgid "Wearing this amulet will cause every blow you deal to be holy!"
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msgstr ""
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msgstr "Wearing this amulet will cause every blow you deal to be holy!"
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#: data/scenarios/Eastern_Invasion/Captured.cfg:430
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#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:193
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@ -326,11 +329,8 @@ msgid "I am not suited to using this item! Let another take it."
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msgstr "I am not suited to using this item! Let another take it."
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#: data/scenarios/Eastern_Invasion/Captured.cfg:470
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#, fuzzy
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msgid "Good! We have escaped these accursed caves!"
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msgstr ""
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"Good! We have escaped these accursed caves! Let's get out of these mountains "
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"as quickly as possible!"
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msgstr "Good! We have escaped these accursed caves!"
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#: data/scenarios/Eastern_Invasion/Crossing.cfg:4
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msgid "The Crossing"
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@ -371,14 +371,14 @@ msgstr ""
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"soon. We must be across the river before that happens."
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#: data/scenarios/Eastern_Invasion/Crossing.cfg:119
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#, fuzzy
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msgid ""
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"Across this river lies the Northland. If we can get there, we may be able to "
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"get some ogres to help us - but the orcs will definitely attack us before "
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"that happens."
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msgstr ""
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"Across this river lies the Northland. If we can get there, we may be able to "
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"get some ogres to help us."
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"get some ogres to help us - but the orcs will definitely attack us before "
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"that happens."
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#: data/scenarios/Eastern_Invasion/Crossing.cfg:123
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msgid "Grug say we no help you! We finish must battle orc with!"
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@ -393,18 +393,16 @@ msgid "Orc foolish! Die you now!"
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msgstr "Orc foolish! Die you now!"
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#: data/scenarios/Eastern_Invasion/Crossing.cfg:135
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#, fuzzy
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msgid "I think the ogres are trying to kill the orcs. That may prove useful."
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msgstr "I think the ogres are trying to kill the orcs."
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msgstr "I think the ogres are trying to kill the orcs. That may prove useful."
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#: data/scenarios/Eastern_Invasion/Crossing.cfg:139
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#, fuzzy
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msgid ""
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"If we show ourselves as enemies of the orcs, they may aid us. But I think we "
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"should cross the river before trying to convince these ogres to help."
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msgstr ""
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"If we show ourselves as enemies of the orcs, they may help us. But I think "
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"we should cross the river before trying to convince these ogres to help."
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"If we show ourselves as enemies of the orcs, they may aid us. But I think we "
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"should cross the river before trying to convince these ogres to help."
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#: data/scenarios/Eastern_Invasion/Crossing.cfg:181
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msgid "Mal-Hakralan"
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@ -460,22 +458,20 @@ msgid "Greetings, travelers! Welcome to my realm."
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msgstr "Greetings, travellers! Welcome to my realm."
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#: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:107
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#, fuzzy
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msgid ""
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"Hello. I am wondering if you can help us fight these undead beasts that are "
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"following us. We wish to go north, to the outpost of ours there."
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msgstr ""
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"Hello. I am wondering if you can help us fight these undead beasts that "
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"attack us."
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"Hello. I am wondering if you can help us fight these undead beasts that are "
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"following us. We wish to go north, to the outpost of ours there."
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#: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:111
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#, fuzzy
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msgid ""
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"Certainly. Although we will not leave our forests, we will help you reach "
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"this northern outpost."
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msgstr ""
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"Certainly. Although we will not leave our forests, we will help you reach "
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"the northern outpost. The officer stationed there may aid you."
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"this northern outpost."
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#: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:124
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msgid "Intruders!"
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@ -570,13 +566,15 @@ msgstr ""
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#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:118
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msgid "Wait, before we go anywhere - who were those undead?"
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msgstr ""
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msgstr "Wait, before we go anywhere - who were those undead?"
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#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:122
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msgid ""
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"It doesn't matter. They are much too powerful for us; our only hope is to "
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"get away, far away. Perhaps we should go north, and meet with Owaec."
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msgstr ""
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"It doesn't matter. They are much too powerful for us; our only hope is to "
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"get away, far away. Perhaps we should go north, and meet with Owaec."
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#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:147
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msgid "TROL TREZZUR HOLE: KEEP OWT"
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@ -603,13 +601,12 @@ msgstr ""
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"by them deserves some help, I think."
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#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:229
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#, fuzzy
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msgid ""
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"There is a great fortune in this chest of treasure! I can count two hundred "
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"pieces of gold."
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msgstr ""
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"There is a great fortune in this chest of treasure! I count two hundred "
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"pieces of gold!"
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"There is a great fortune in this chest of treasure! I can count two hundred "
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"pieces of gold."
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#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:302
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msgid "We have found you, human! Prepare to die!"
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@ -802,11 +799,14 @@ msgid ""
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"The trail stops soon. Look at this- mountains block our path. But, if I "
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"remember correctly, there is a lake around here, with a bridge across it."
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msgstr ""
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"The trail stops soon. Look at this - mountains block our path. But, if I "
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"remember correctly, there is a lake around here, with a bridge across it."
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#: data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:112
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msgid ""
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"So?! If the path leads nowhere, what is the point of crossing the bridge?"
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msgstr ""
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"So?! If the path leads nowhere, what is the point of crossing the bridge?"
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#: data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:116
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msgid ""
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@ -814,12 +814,17 @@ msgid ""
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"mountains, where we may be able to live. It is far enough away from the "
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"Undead that they will never find us."
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msgstr ""
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"The path does lead somewhere! There is a valley near here, past the northern "
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"mountains, where we may be able to live. It is far enough away from the "
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"Undead that they will never find us."
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#: data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:120
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msgid ""
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"Very well, we will go on, and find this valley. We don't really have any "
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"other choice. Onward!"
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msgstr ""
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"Very well, we will go on, and find this valley. We don't really have any "
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"other choice. Onward!"
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#: data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:142
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msgid ""
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@ -831,7 +836,7 @@ msgstr ""
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#: data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:146
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msgid "The valley should be just ahead of here. We will find it soon enough!"
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msgstr ""
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msgstr "The valley should be just ahead of here. We will find it soon enough!"
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#: data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:156
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msgid "This doesn't look good..."
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@ -851,7 +856,7 @@ msgstr "Mal-Galkar"
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#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:73
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msgid "Rava-Krodaz"
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msgstr ""
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msgstr "Rava-Krodaz"
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#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:88
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#: data/scenarios/Eastern_Invasion/Reject.cfg:81
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@ -869,24 +874,22 @@ msgid "We have come all the way to Mal-Ravanal's Capital!"
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msgstr "We have come all the way to Mal-Ravanal's Capital!"
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#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:130
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#, fuzzy
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msgid ""
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"Yes, but look! The undead forces are closing in behind us. As I said before, "
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"we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn "
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"back!"
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msgstr ""
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"Yes, but look! The undead forces are closing in behind us. We cannot kill "
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"Mal-Ravanal. We must turn back!"
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"Yes, but look! The undead forces are closing in behind us. As I said before, "
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"we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn "
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"back!"
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#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:135
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#, fuzzy
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msgid ""
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"Perhaps. To retreat, we must kill one of these necromancers that follow us. "
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"But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
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msgstr ""
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"True. To retreat, we must kill one of these necromancers that follow us. "
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"Still, I think we have done some good here: these enemies are delayed by our "
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"actions."
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"Perhaps. To retreat, we must kill one of these necromancers that follow us. "
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"But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
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#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:141
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msgid "These humans have dared to come this far into my land. Crush them!"
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@ -919,13 +922,12 @@ msgstr ""
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"is let free, but whenever you lose a fighter, they kill one of us."
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#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:177
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#, fuzzy
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msgid ""
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"This sounds dangerous. We will try to free as many of you as possible before "
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"we escape from here."
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msgstr ""
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"This sounds like a dangerous game. We will try to free as many of you as "
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"possible before we escape from here."
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"This sounds dangerous. We will try to free as many of you as possible before "
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"we escape from here."
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#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:181
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msgid ""
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@ -945,6 +947,8 @@ msgid ""
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"This is not good; we are unable to attack Mal-Ravanal at all, for his magic "
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"is too strong! We must turn back, it was foolish to press the attack."
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msgstr ""
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"This is not good; we are unable to attack Mal-Ravanal at all, for his magic "
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"is too strong! We must turn back, it was foolish to press the attack."
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#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:4
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msgid "Northern Outpost"
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@ -972,14 +976,14 @@ msgid "Hail, Gweddry!"
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msgstr "Hail, Gweddry!"
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#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:133
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#, fuzzy
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msgid ""
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"Hello. We have been forced from our positions by the undead. They follow us "
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"even now. I think we must head north, and try to escape. Will you come with "
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"us?"
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msgstr ""
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"Hello. We have been forced from our positions. Do you think you can help us "
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"regain our outpost?"
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"Hello. We have been forced from our positions by the undead. They follow us "
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"even now. I think we must head north, and try to escape. Will you come with "
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"us?"
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#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:137
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msgid ""
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@ -1002,12 +1006,18 @@ msgid ""
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"villagers follow us into the northlands, and perhaps establish a new "
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"country. Wesnoth is no longer safe."
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msgstr ""
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"Hoping to protect these villages is foolish; all who stay here will die. "
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"However, if we can drive these bandits out, we will be able to have all the "
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"villagers follow us into the northlands, and perhaps establish a new "
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"country. Wesnoth is no longer safe."
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#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:145
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msgid ""
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"Well, you appear to know what you're talking about... but, I have no way to "
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"remove these bandits."
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msgstr ""
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"Well, you appear to know what you're talking about... but, I have no way to "
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"remove these bandits."
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#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:149
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msgid ""
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@ -1020,11 +1030,12 @@ msgstr ""
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"won't be able to help you in battle."
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#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:153
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#, fuzzy
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msgid ""
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"That sounds good; it is time to drive out some bandits. Dacyn, go cast your "
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"spell!"
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msgstr "It is time to drive out some bandits. Dacyn, go cast your spell!"
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msgstr ""
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"That sounds good; it is time to drive out some bandits. Dacyn, go cast your "
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"spell!"
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#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:157
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msgid ""
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@ -1039,15 +1050,14 @@ msgid "Go, go far from here! But me and my kind will chase you, and kill you!"
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msgstr "Go, go far from here! But me and my kind will chase you, and kill you!"
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#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:165
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#, fuzzy
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msgid ""
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"It seems the undead have caught up with us! We will have to kill them, too, "
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"if we want these villages to be safe. Well, I will see you when you defeat "
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"the outlaws and undead!"
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msgstr ""
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"It seems undead chase us! We will have to kill them, too, if we want these "
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"villages to be safe. Well, I will see you when you defeat the outlaws and "
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"undead!"
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"It seems the undead have caught up with us! We will have to kill them, too, "
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"if we want these villages to be safe. Well, I will see you when you defeat "
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"the outlaws and undead!"
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#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:227
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msgid "They're here!"
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@ -1097,6 +1107,8 @@ msgid ""
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"Good job! Now, we should move onward, north. Tell the villagers to pack "
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"their belongings and follow us."
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msgstr ""
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"Good job! Now, we should move onward, north. Tell the villagers to pack "
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"their belongings and follow us."
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#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:341
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msgid ""
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@ -1111,6 +1123,8 @@ msgid ""
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"Well, both the outlaws and undead are defeated. We have some time to spare "
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"now before more undead arrive."
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msgstr ""
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"Well, both the outlaws and undead are defeated. We have some time to spare "
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"now before more undead arrive."
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#: data/scenarios/Eastern_Invasion/Ogre_Training.cfg:4
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msgid "Training the Ogres"
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@ -1268,6 +1282,8 @@ msgid ""
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"Dacyn, so, what are we doing back in Wesnoth? I thought you said we had to "
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"escape from the Undead!"
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msgstr ""
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"Dacyn, so, what are we doing back in Wesnoth? I thought you said we had to "
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"escape from the Undead!"
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#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:253
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msgid ""
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@ -1276,18 +1292,26 @@ msgid ""
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"which we could go on, but we have no boats. We don't have any escape routes. "
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"So, we might as well try to save Wesnoth, since we have no other choice."
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msgstr ""
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"Well, yes... but the orcs were stronger than I thought. We can't go north, "
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"to the east is where the undead came from, and to the west is the sea - "
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"but we have no boats. We don't have any escape routes. "
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"So, we might as well try to save Wesnoth, since we have no other choice."
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#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:257
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msgid ""
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"That makes sense. Its what I wanted to do all along, save the homeland. Now, "
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"my people's plains should be in our path soon."
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msgstr ""
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"That makes sense. It's what I wanted to do all along, save the homeland. Now, "
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"my people's plains should be in our path soon."
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#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:261
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msgid ""
|
||||
"What the... swamps? Those Undead have destroyed the grasslands of my House, "
|
||||
"and they shall pay for it!"
|
||||
msgstr ""
|
||||
"What the... swamps? Those Undead have destroyed the grasslands of my House, "
|
||||
"and they shall pay for it!"
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:265
|
||||
msgid ""
|
||||
|
@ -1314,15 +1338,14 @@ msgid "What is that?!?"
|
|||
msgstr "What is that?!?"
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:281
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"I do not know, but it sounded like the dragon Khrakrahs. When it was alive, "
|
||||
"it was the most powerful creature ever, living in the Northern Mountains. It "
|
||||
"must have went East at one point, and been resurrected by the undead."
|
||||
msgstr ""
|
||||
"I do not know, but it sounded like the dragon Khrakrahs. When it was alive, "
|
||||
"it was the most powerful creature ever, living in the Eastern Mountains. It "
|
||||
"must have fled when the Undead came."
|
||||
"it was the most powerful creature ever, living in the Northern Mountains. It "
|
||||
"must have gone East at one point, and been resurrected by the undead."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:354
|
||||
msgid "Undead, undead are rising out of the ground!"
|
||||
|
@ -1388,7 +1411,7 @@ msgstr "That is very unfair. Very well. Continue the duel!"
|
|||
|
||||
#: data/scenarios/Eastern_Invasion/The_Duel.cfg:184
|
||||
msgid "I... lose?..."
|
||||
msgstr ""
|
||||
msgstr "I... lose?..."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/The_Duel.cfg:196
|
||||
msgid "And more!"
|
||||
|
@ -1416,20 +1439,22 @@ msgid "Resist until you get further instructions from Dacyn"
|
|||
msgstr "Resist until you receive further instructions from Dacyn"
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:154
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Come, brothers, let us destroy these foolish men that stop us from entering "
|
||||
"Wesnoth! Then, we shall raise their bodies, and they will join us in our "
|
||||
"quest for revenge."
|
||||
msgstr ""
|
||||
"Come, brothers, let us destroy these humans that stop us from entering "
|
||||
"Wesnoth!"
|
||||
"Come, brothers, let us destroy these foolish men that stop us from entering "
|
||||
"Wesnoth! Then, we shall raise their bodies, and they will join us in our "
|
||||
"quest for revenge."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:158
|
||||
msgid ""
|
||||
"Very well, Dark Archon. We shall destroy these enemies, and then on to the "
|
||||
"rest of their kind."
|
||||
msgstr ""
|
||||
"Very well, Dark Archon. We shall destroy these enemies, and then on to the "
|
||||
"rest of their kind."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:162
|
||||
msgid "No! We must hold this outpost!"
|
||||
|
@ -1478,13 +1503,12 @@ msgid "Follow me, men! Through the trapdoor!"
|
|||
msgstr "Follow me, men! Through the trapdoor!"
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:245
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Hurry! Before long enemy reinforcements will arrive, and we will all die! Go "
|
||||
"to the trapdoor!"
|
||||
msgstr ""
|
||||
"Hurry! Before long enemy reinforcements will arrive, and we will all die! "
|
||||
"Come to the trapdoor!"
|
||||
"Hurry! Before long enemy reinforcements will arrive, and we will all die! Go "
|
||||
"to the trapdoor!"
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:4
|
||||
msgid "The Council"
|
||||
|
@ -1501,7 +1525,6 @@ msgstr ""
|
|||
"during the reign of Haldric VII..."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:27
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The greatest seer in the land, Galdren, foresaw that some day, some day "
|
||||
"soon, a great evil would spread over the land. The king, naturally, was "
|
||||
|
@ -1509,11 +1532,13 @@ msgid ""
|
|||
"a mage, versed well in combat with the spirits of darkness, to be the king's "
|
||||
"advisor."
|
||||
msgstr ""
|
||||
"The seer told him that the only way to stop the evil was to appoint a mage, "
|
||||
"versed well in combat with the spirits of darkness, to be the king's adviser."
|
||||
"The greatest seer in the land, Galdren, foresaw that some day, some day "
|
||||
"soon, a great evil would spread over the land. The king, naturally, was "
|
||||
"worried. The seer told him that the only way to stop the evil was to appoint "
|
||||
"a mage, versed well in combat with the spirits of darkness, to be the king's "
|
||||
"advisor."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:32
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"In all the land, there were two magi of light that clearly stood out from "
|
||||
"the rest. A mage from the East named Ravan, and myself. The King, wishing to "
|
||||
|
@ -1521,13 +1546,13 @@ msgid ""
|
|||
"the seer privately. None know what was said, but when he came out he "
|
||||
"announced that the seer was dead, and he had chosen me as his new advisor."
|
||||
msgstr ""
|
||||
"The King, wishing to choose a good adviser, sent us both before Galdren. "
|
||||
"Then he conversed with the seer privately. None know what was said, but when "
|
||||
"he came out he announced that the seer was dead, and he had chosen me as his "
|
||||
"new adviser."
|
||||
"In all the land, there were two magi of light that clearly stood out from "
|
||||
"the rest. A mage from the East named Ravan, and myself. The King, wishing to "
|
||||
"choose a good advisor, sent us both before Galdren. Then he conversed with "
|
||||
"the seer privately. None know what was said, but when he came out he "
|
||||
"announced that the seer was dead, and he had chosen me as his new advisor."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:37
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Ravan took this quietly enough, we all thought, but now I think that this "
|
||||
"was when he began his fall. He went deep into conversation with the spirits "
|
||||
|
@ -1538,7 +1563,8 @@ msgstr ""
|
|||
"Ravan took this quietly enough, we all thought, but now I think that this "
|
||||
"was when he began his fall. He went deep into conversation with the spirits "
|
||||
"of darkness, hoping to discover their weaknesses, but it was they who found "
|
||||
"his."
|
||||
"his. In time, as all of the magi of death eventually do, he took his own "
|
||||
"life and reformed himself as a lich, one of the most powerful ones ever seen."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:42
|
||||
msgid ""
|
||||
|
@ -1605,23 +1631,26 @@ msgid ""
|
|||
"At first we tried to escape them, for we knew they were too powerful; it is "
|
||||
"only by horrible luck that we are back in Wesnoth at all."
|
||||
msgstr ""
|
||||
"At first we tried to escape them, for we knew they were too powerful; it is "
|
||||
"only by horrible luck that we are back in Wesnoth at all."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:119
|
||||
msgid ""
|
||||
"That simply makes you cowards. True warriors would have stayed and fought, "
|
||||
"to the death!"
|
||||
msgstr ""
|
||||
"That simply makes you cowards. True warriors would have stayed and fought, "
|
||||
"to the death!"
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:123
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"It doesn't matter anyway. The point is, we already know we cannot defeat the "
|
||||
"hordes of the enemy head-on in battle. So it seems that the only path to "
|
||||
"victory is to destroy the head of these necromancers, the lich Mal-Ravanal."
|
||||
msgstr ""
|
||||
"Anyway, we already know we cannot defeat the hordes of the enemy head-on in "
|
||||
"battle. So it seems that the only path to victory is to destroy the head of "
|
||||
"these necromancers, the lich Mal-Ravanal."
|
||||
"It doesn't matter anyway. The point is, we already know we cannot defeat the "
|
||||
"hordes of the enemy head-on in battle. So it seems that the only path to "
|
||||
"victory is to destroy the head of these necromancers, the lich Mal-Ravanal."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:127
|
||||
msgid "But as yet we have no idea how to do it!"
|
||||
|
@ -1793,7 +1822,6 @@ msgid "Look! The road splits here. Which way shall we go?"
|
|||
msgstr "Look! The road splits here. Which way shall we go?"
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/Two_Paths.cfg:110
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"I know this area. I was here on an earlier patrol. Just north of here there "
|
||||
"is a river that leads to the northlands, where orcs live. To the west there "
|
||||
|
@ -1802,7 +1830,8 @@ msgid ""
|
|||
msgstr ""
|
||||
"I know this area. I was here on an earlier patrol. Just north of here there "
|
||||
"is a river that leads to the northlands, where orcs live. To the west there "
|
||||
"is a path that stays inside the realm of Wesnoth."
|
||||
"is a path that stays inside the realm of Wesnoth, for a time. If we travel "
|
||||
"along this path, we will not have to fight orcs immediately."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/Two_Paths.cfg:114
|
||||
msgid ""
|
||||
|
@ -1810,6 +1839,9 @@ msgid ""
|
|||
"the undead have already bypassed us, and cut off any crossing to the west of "
|
||||
"here."
|
||||
msgstr ""
|
||||
"We should probably go north to the orcish lands immediately. I suspect that "
|
||||
"the undead have already bypassed us, and cut off any crossing to the west of "
|
||||
"here."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/Two_Paths.cfg:118
|
||||
msgid ""
|
||||
|
@ -1817,6 +1849,9 @@ msgid ""
|
|||
"time to get past us in large enough numbers to make them more dangerous than "
|
||||
"the orcs."
|
||||
msgstr ""
|
||||
"The orcs are more powerful than you suspect. I doubt the undead have had "
|
||||
"time to get past us in large enough numbers to make them more dangerous than "
|
||||
"the orcs."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/Two_Paths.cfg:122
|
||||
msgid ""
|
||||
|
@ -1857,9 +1892,8 @@ msgstr ""
|
|||
"homeland!"
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/Two_Paths.cfg:161
|
||||
#, fuzzy
|
||||
msgid "I was supposed to kill you all! I have failed."
|
||||
msgstr "I was supposed to stop you from re-entering Wesnoth! I have failed."
|
||||
msgstr "I was supposed to kill you all! I have failed."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:4
|
||||
msgid "The Undead Border Patrol"
|
||||
|
@ -1879,6 +1913,8 @@ msgid ""
|
|||
"We have gotten out of that mountain range now, and the path northwards is "
|
||||
"clear. Let us go north, now, and try to reach Owaec at the outpost."
|
||||
msgstr ""
|
||||
"We have gotten out of that mountain range now, and the path northwards is "
|
||||
"clear. Let us go north, now, and try to reach Owaec at the outpost."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:97
|
||||
msgid ""
|
||||
|
@ -1887,6 +1923,10 @@ msgid ""
|
|||
"can attack Wesnoth again. After we escaped, I suspect he went back east to "
|
||||
"find us."
|
||||
msgstr ""
|
||||
"Wait. I am not sure that is the best option. If we go east now, we may be "
|
||||
"able to find the lich Mal-Ravanal who attacked us, and destroy him before he "
|
||||
"can attack Wesnoth again. After we escaped, I suspect he went back east to "
|
||||
"find us."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:101
|
||||
msgid ""
|
||||
|
@ -1921,7 +1961,7 @@ msgstr "Hmm..."
|
|||
|
||||
#: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:138
|
||||
msgid "I wish to destroy the evil before it can spread. East we go!"
|
||||
msgstr ""
|
||||
msgstr "I wish to destroy the evil before it can spread. East we go!"
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:142
|
||||
msgid "I will not say if this is a good decision, but I will follow you."
|
||||
|
@ -1976,30 +2016,30 @@ msgid "Mal-un-Karad"
|
|||
msgstr "Mal-un-Karad"
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:84
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"These fens look impassable. I don't think we will be able to continue on "
|
||||
"this road; it is time to turn northwards, away from these undead."
|
||||
msgstr ""
|
||||
"These fens look impassable. I don't think we will be able to continue on "
|
||||
"this road."
|
||||
"this road; it is time to turn northwards, away from these undead."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:88
|
||||
msgid ""
|
||||
"We must cross this river, then. We must make haste, already we have wasted "
|
||||
"too much time. Undead have positioned themselves in the middle of the ford."
|
||||
msgstr ""
|
||||
"We must cross this river, then. We must make haste, already we have wasted "
|
||||
"too much time. Undead have positioned themselves in the middle of the ford."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:92
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Across this river lies the Northland. Ogres live there, as do orcs. We "
|
||||
"should proceed with caution. The undead are dangerous, but the orcs may be "
|
||||
"more dangerous still."
|
||||
msgstr ""
|
||||
"Across this river lies the Northland. Ogres live there, as do orcs. We "
|
||||
"should proceed with caution. The undead behind us are dangerous, but the "
|
||||
"orcs may be more dangerous still."
|
||||
"should proceed with caution. The undead are dangerous, but the orcs may be "
|
||||
"more dangerous still."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:96
|
||||
msgid ""
|
||||
|
@ -2016,13 +2056,12 @@ msgstr ""
|
|||
"I summon from the depths of the river those beasts which will destroy you!"
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:144
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"It seems as if in addition to summoning undead this foul sorcerer has "
|
||||
"learned to call up monsters from the deep!"
|
||||
msgstr ""
|
||||
"It seems as if in addition to summoning undead this foul sorcerer has "
|
||||
"learned to call up demons!"
|
||||
"learned to call up monsters from the deep!"
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:4
|
||||
msgid "An Unexpected Appearance"
|
||||
|
@ -2049,6 +2088,8 @@ msgid ""
|
|||
"This is bad. We are in the middle of enemy territory, with enemies to the "
|
||||
"east and west and mountains to the north and south."
|
||||
msgstr ""
|
||||
"This is bad. We are in the middle of enemy territory, with enemies to the "
|
||||
"east and west and mountains to the north and south."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:124
|
||||
msgid "Hahaha! We have you surrounded!"
|
||||
|
@ -2084,6 +2125,9 @@ msgid ""
|
|||
"our path. We have to get out of this range, either to the east or west, then "
|
||||
"head north."
|
||||
msgstr ""
|
||||
"I wanted to head immediately north, but it appears the mountains there block "
|
||||
"our path. We have to get out of this range, either to the east or west, then "
|
||||
"head north."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:154
|
||||
msgid "No! You have defeated me, and can re-enter Wesnoth!"
|
||||
|
@ -2269,32 +2313,29 @@ msgstr "I will not accept a fight in which he will obviously cheat! I refuse!"
|
|||
|
||||
#: data/scenarios/Eastern_Invasion/utils/deaths.cfg:9
|
||||
msgid "No! I... die..."
|
||||
msgstr ""
|
||||
msgstr "No! I... die..."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/utils/deaths.cfg:23
|
||||
msgid "We are doomed..."
|
||||
msgstr ""
|
||||
msgstr "We are doomed..."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/utils/deaths.cfg:37
|
||||
#, fuzzy
|
||||
msgid "I... must... argh."
|
||||
msgstr "I... must... advise... Gweddry..."
|
||||
msgstr "I... must... argh."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/utils/deaths.cfg:51
|
||||
msgid "Wha'? Yah fail'd to give me protecshun..."
|
||||
msgstr "Wha'? Yah fail'd to give me protecshun..."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/utils/intro.cfg:6
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"It was the thirtieth year of Konrad II's reign, and there were strange "
|
||||
"occurrences on the eastern border of Wesnoth."
|
||||
msgstr ""
|
||||
"It was the thirtieth year of Konrad II's reign, and there were strange "
|
||||
"events happening on the eastern border of Wesnoth."
|
||||
"occurrences on the eastern border of Wesnoth."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/utils/intro.cfg:10
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Cattle and beasts of burden were found dead in the fields, and men went "
|
||||
"missing from their houses, with no clues but a thin stream of black blood. "
|
||||
|
@ -2305,19 +2346,20 @@ msgstr ""
|
|||
"Cattle and beasts of burden were found dead in the fields, and men went "
|
||||
"missing from their houses, with no clues but a thin stream of black blood. "
|
||||
"At first the settlers suspected raiders, but there was nothing east of them "
|
||||
"but a small mountain range and miles of swamp."
|
||||
"but a small mountain range and miles of swamp, where no one had been seen "
|
||||
"for many years."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/utils/intro.cfg:14
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The disappearances did not stop, and every day the terror grew greater. "
|
||||
"Eventually, the people living in the eastern villages sent a messenger to "
|
||||
"the King, asking for help. The messenger rode hard for many days and nights, "
|
||||
"and finally reached the city of Weldyn."
|
||||
msgstr ""
|
||||
"Every day the terror grew greater, until the citizens of the eastern "
|
||||
"villages were forced to send a messenger to the King. The messenger rode "
|
||||
"hard for many days and nights, and finally reached the city of Weldyn."
|
||||
"The disappearances did not stop, and every day the terror grew greater. "
|
||||
"Eventually, the people living in the eastern villages sent a messenger to "
|
||||
"the King, asking for help. The messenger rode hard for many days and nights, "
|
||||
"and finally reached the city of Weldyn."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/utils/intro.cfg:19
|
||||
msgid ""
|
||||
|
@ -2344,30 +2386,26 @@ msgstr ""
|
|||
"marsh, and the orcs had left the mountains for the lands in the North."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/utils/intro.cfg:29
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"One of them, the South Guard, had been the site of the previous attacks, and "
|
||||
"was still occupied. Konrad II decided to re-man the other outposts also. He "
|
||||
"sent two of the most promising young officers to them."
|
||||
msgstr ""
|
||||
"One of them, the South Guard, had been the site of the previous attacks. "
|
||||
"Konrad II decided to re-man the other outposts also. He sent two of the most "
|
||||
"promising young officers to them."
|
||||
"One of them, the South Guard, had been the site of the previous attacks, and "
|
||||
"was still occupied. Konrad II decided to re-man the other outposts also. He "
|
||||
"sent two of the most promising young officers to them."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/utils/intro.cfg:33
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"To the northern outpost he sent Owaec, a clan noble. To the middle outpost, "
|
||||
"he sent Gweddry, who would be accompanied by Dacyn the mage. It is with them "
|
||||
"this story is concerned."
|
||||
msgstr ""
|
||||
"Deoran, a knight, was already in place in the southern outpost. To the "
|
||||
"northern outpost he sent Owaec, a clan noble. To the middle outpost, he sent "
|
||||
"Gweddry, who would be accompanied by Dacyn the mage. It is with them this "
|
||||
"story is concerned."
|
||||
"To the northern outpost he sent Owaec, a clan noble. To the middle outpost, "
|
||||
"he sent Gweddry, who would be accompanied by Dacyn the mage. It is with them "
|
||||
"this story is concerned."
|
||||
|
||||
#: data/scenarios/Eastern_Invasion/utils/intro.cfg:37
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"All went well once the King's forces arrived. There were no attacks for "
|
||||
"several weeks, and Gweddry's men started to grow uncautious. Then, at dawn "
|
||||
|
@ -2378,178 +2416,3 @@ msgstr ""
|
|||
"several weeks, and Gweddry's men started to grow incautious. Then, at dawn "
|
||||
"one day, Gweddry and his men were roused by the startled cries of the night "
|
||||
"watchmen..."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "Lead the loyal armies of Wesnoth in battle against the undead hordes from "
|
||||
#~ "the East."
|
||||
#~ msgstr ""
|
||||
#~ "Lead the loyal armies of Wesnoth in battle against the undead hordes from "
|
||||
#~ "the East."
|
||||
|
||||
#~ msgid "Holy Water"
|
||||
#~ msgstr "Holy Water"
|
||||
|
||||
#~ msgid "This water will make all of your weapons holy for your whole life!"
|
||||
#~ msgstr ""
|
||||
#~ "This water will make your weapons holy for the entire span of your life!"
|
||||
|
||||
#~ msgid "The trail stops soon. Look at this- mountains block our path."
|
||||
#~ msgstr "The trail stops soon. Look at this- mountains block our path."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "None of our troops can cross this harsh terrain. We must turn back! I "
|
||||
#~ "told you from the beginning we should never have ventured north of the "
|
||||
#~ "river!"
|
||||
#~ msgstr ""
|
||||
#~ "None of our troops can cross this harsh terrain. We must turn back! I "
|
||||
#~ "told you from the beginning we should never have ventured north of the "
|
||||
#~ "river!"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "No! If I remember correctly, there is a lake around here, with a bridge "
|
||||
#~ "across it. We can get through the mountains that way. And remember, if we "
|
||||
#~ "had stayed south of the river, the undead would have killed us by now and "
|
||||
#~ "raised our corpses to fight against the king. We do not have much of a "
|
||||
#~ "choice, we have to stay north of the river where we cannot be detected by "
|
||||
#~ "the undead, and so we may be able to get around them and attack them "
|
||||
#~ "where there are fewer enemies."
|
||||
#~ msgstr ""
|
||||
#~ "No! If I remember correctly, there is a lake around here, with a bridge "
|
||||
#~ "across it. We can get through the mountains that way. And remember, if we "
|
||||
#~ "had stayed south of the river, the undead would have killed us by now and "
|
||||
#~ "raised our corpses to fight against the king. We do not have much of a "
|
||||
#~ "choice, we have to stay north of the river where we cannot be detected by "
|
||||
#~ "the undead, and so we may be able to get around them and attack them "
|
||||
#~ "where there are fewer enemies."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "I think Dacyn is right. If we had stayed behind, we would have been "
|
||||
#~ "defeated easily. Onward!"
|
||||
#~ msgstr ""
|
||||
#~ "I think Dacyn is right. If we had stayed behind, we would have been "
|
||||
#~ "defeated easily. Onward!"
|
||||
|
||||
#~ msgid "Ravanal-Guard"
|
||||
#~ msgstr "Ravanal-Guard"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "Good job! Now, we should move onward, north. The undead scout has warned "
|
||||
#~ "us; we must get far away from these lands. I think we should go north, "
|
||||
#~ "and try to reach Weldyn by a different route."
|
||||
#~ msgstr ""
|
||||
#~ "Good job! Now, we should move onward, north. The undead scout has warned "
|
||||
#~ "us; we must get far away from these lands. I think we should go north, "
|
||||
#~ "and try to reach Weldyn by a different route."
|
||||
|
||||
#~ msgid "What the... swamps? These were fertile plains when I was here last!"
|
||||
#~ msgstr "What the... swamps? These were fertile plains when I was here last!"
|
||||
|
||||
#~ msgid "I can't believe I lost the duel..."
|
||||
#~ msgstr "I can't believe I lost the duel..."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "What? He lost? Now we'll start to loooose alllll ourrrrr "
|
||||
#~ "poweerrrrrr......."
|
||||
#~ msgstr ""
|
||||
#~ "What? He lost? Now we'll start to loooose alllll ourrrrr "
|
||||
#~ "poweerrrrrr......."
|
||||
|
||||
#~ msgid "Since we have no will of our own, we must agree with you."
|
||||
#~ msgstr "Since we have no will of our own, we must agree with you."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "The greatest seer in the land, Galdren, foresaw that some day, some day "
|
||||
#~ "soon, a great evil would spread over the land. The king, naturally, was "
|
||||
#~ "worried."
|
||||
#~ msgstr ""
|
||||
#~ "The greatest seer in the land, Galdren, foresaw that some day, some day "
|
||||
#~ "soon, a great evil would spread over the land. The king, naturally, was "
|
||||
#~ "worried."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "In all the land, there were two magi of light that clearly stood out from "
|
||||
#~ "the rest. A mage from the East named Ravan, and myself."
|
||||
#~ msgstr ""
|
||||
#~ "In all the land, there were two magi of light that clearly stood out from "
|
||||
#~ "the rest. A mage from the East named Ravan, and myself."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "In time, as all of the magi of death eventually do, he took his own life "
|
||||
#~ "and reformed himself as a lich, one of the most powerful ones ever seen."
|
||||
#~ msgstr ""
|
||||
#~ "In time, as all of the magi of death eventually do, he took his own life "
|
||||
#~ "and reformed himself as a lich, one of the most powerful ones ever seen."
|
||||
|
||||
#~ msgid "But still, it's not like you have a better plan!"
|
||||
#~ msgstr "But still, it's not like you have a better plan!"
|
||||
|
||||
#~ msgid "That is why we're at this council..."
|
||||
#~ msgstr "That is why we're at this council..."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "We should probably go north to the orcish lands and try to circle around "
|
||||
#~ "and avoid the undead armies. Their hordes are too large for us to defeat, "
|
||||
#~ "and staying inside Wesnoth would mean certain death."
|
||||
#~ msgstr ""
|
||||
#~ "We should probably go north to the orcish lands and try to circle around, "
|
||||
#~ "avoiding the undead armies. Their hordes are too large for us to defeat, "
|
||||
#~ "and staying inside Wesnoth would mean certain death."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "No, I think we should go straight through and try to get to the king as "
|
||||
#~ "quickly as possible. The undead hordes can't be that large, and there are "
|
||||
#~ "orcs in the northlands."
|
||||
#~ msgstr ""
|
||||
#~ "No, I think we should go straight through and try to get to the king as "
|
||||
#~ "quickly as possible. The undead hordes can't be that large, and there are "
|
||||
#~ "orcs in the northlands."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "We have reached the borders of the undead land. Surely you do not mean to "
|
||||
#~ "go forward - we will all die if we do! We should turn North and help "
|
||||
#~ "Owaec, captain of the Northern Outpost, hold off the undead."
|
||||
#~ msgstr ""
|
||||
#~ "We have reached the borders of the undead land. Surely you do not mean to "
|
||||
#~ "go forward - we will all die if we do! We should turn North and help "
|
||||
#~ "Owaec, captain of the Northern Outpost, hold off the undead."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "I am not yet sure. Whether we go forward or backward, we will have to "
|
||||
#~ "fight. The necromancer Mal-Skraat has chased us."
|
||||
#~ msgstr ""
|
||||
#~ "I am not yet sure. Whether we go forward or backward, we will have to "
|
||||
#~ "fight. The necromancer Mal-Skraat has chased us."
|
||||
|
||||
#~ msgid "We do not want to waste time here fighting Mal-Skraat. Onward!"
|
||||
#~ msgstr "We do not want to waste time here fighting Mal-Skraat. Onward!"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "We must cross this river. We cannot try to find a way around this swamp, "
|
||||
#~ "we will waste too much time. Already Weldyn might be in ruins!"
|
||||
#~ msgstr ""
|
||||
#~ "We must cross this river. We cannot try to find a way around this swamp, "
|
||||
#~ "we will waste too much time. Already Weldyn might be in ruins!"
|
||||
|
||||
#~ msgid "This is bad. We are in the middle of enemy territory!"
|
||||
#~ msgstr "This is bad. We are in the middle of enemy territory!"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "If we kill Mal-Skraat, we will have opened a way to enter Wesnoth, but if "
|
||||
#~ "we kill Mal-Kallat, we will be able to penetrate further into Undead "
|
||||
#~ "lands. I don't know how far we will get, though."
|
||||
#~ msgstr ""
|
||||
#~ "If we kill Mal-Skraat, we will have opened a way to enter Wesnoth, but if "
|
||||
#~ "we kill Mal-Kallat, we will be able to penetrate further into Undead "
|
||||
#~ "lands. I don't know how far we will get, though."
|
||||
|
||||
#~ msgid "No! I have failed in my mission to save Wesnoth from destruction..."
|
||||
#~ msgstr "No! I have failed in my mission to save Wesnoth from destruction..."
|
||||
|
||||
#~ msgid "Wesnoth is doomed... without me, Gweddry has no hope."
|
||||
#~ msgstr "Wesnoth is doomed... without me, Gweddry has no hope."
|
||||
|
||||
#~ msgid "Mal-Karanad"
|
||||
#~ msgstr "Mal-Karanad"
|
||||
|
||||
#~ msgid "Mal-Kranalai"
|
||||
#~ msgstr "Mal-Kranalai"
|
||||
|
|
|
@ -3,7 +3,7 @@ msgstr ""
|
|||
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2005-08-08 14:30+0200\n"
|
||||
"PO-Revision-Date: 2005-07-29 22:29+0200\n"
|
||||
"PO-Revision-Date: 2005-08-08 17:17+0200\n"
|
||||
"Last-Translator: ott <ott@gaon.net>\n"
|
||||
"Language-Team: en_GB\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
|
@ -44,6 +44,8 @@ msgid ""
|
|||
"Let orcish leader Kapou'e join up with the runaway Tribes council and free "
|
||||
"his enslaved people."
|
||||
msgstr ""
|
||||
"Let orcish leader Kapou'e join up with the runaway Tribes council and free "
|
||||
"his enslaved people."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:4
|
||||
msgid "Black Flag"
|
||||
|
@ -354,6 +356,8 @@ msgid ""
|
|||
"Reinforcements, at last. We don't have much time, the Orcish hordes are on "
|
||||
"their way. To the attack!"
|
||||
msgstr ""
|
||||
"Reinforcements, at last. We don't have much time, the Orcish hordes are on "
|
||||
"their way. To the attack!"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:406
|
||||
msgid "Here we are! Hold on Prestim, we arrive to push them to the river!"
|
||||
|
|
|
@ -3,7 +3,7 @@ msgstr ""
|
|||
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2005-08-08 13:32+0200\n"
|
||||
"PO-Revision-Date: 2005-08-07 22:49+0200\n"
|
||||
"PO-Revision-Date: 2005-08-08 17:38+0200\n"
|
||||
"Last-Translator: ott <ott@gaon.net>\n"
|
||||
"Language-Team: en_GB\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
|
@ -21,7 +21,6 @@ msgid "Full Heal"
|
|||
msgstr "Full Heal"
|
||||
|
||||
#: data/fonts.cfg:6
|
||||
#, fuzzy
|
||||
msgid "DejaVuSans.ttf,FreeSans.ttf,sazanami-gothic.ttf,gkai00mp.ttf"
|
||||
msgstr "DejaVuSans.ttf,FreeSans.ttf,sazanami-gothic.ttf,gkai00mp.ttf"
|
||||
|
||||
|
@ -62,9 +61,8 @@ msgid "Terrains"
|
|||
msgstr "Terrains"
|
||||
|
||||
#: data/help.cfg:54 data/help.cfg:60 data/help.cfg:244
|
||||
#, fuzzy
|
||||
msgid "Overview"
|
||||
msgstr "Overwrite?"
|
||||
msgstr "Overview"
|
||||
|
||||
#: data/help.cfg:55
|
||||
msgid ""
|
||||
|
@ -99,7 +97,6 @@ msgid "Fundamentals of Gameplay"
|
|||
msgstr "Fundamentals of Gameplay"
|
||||
|
||||
#: data/help.cfg:69
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"These pages outline all you need to know to play Battle for Wesnoth. They "
|
||||
"cover how to play and the basic mechanics behind the game. As you play the "
|
||||
|
@ -108,9 +105,10 @@ msgid ""
|
|||
"exceptions, please follow the links included."
|
||||
msgstr ""
|
||||
"These pages outline all you need to know to play Battle for Wesnoth. They "
|
||||
"cover how to play and the basic mechanics behind the game. For more detailed "
|
||||
"information on special situations and exceptions, please follow the links "
|
||||
"included."
|
||||
"cover how to play and the basic mechanics behind the game. As you play the "
|
||||
"game, new information is added to these pages as you come across new aspects "
|
||||
"of the game. For more detailed information on special situations and "
|
||||
"exceptions, please follow the links included."
|
||||
|
||||
#: data/help.cfg:71
|
||||
msgid ""
|
||||
|
@ -428,7 +426,6 @@ msgid "Combat"
|
|||
msgstr "Combat"
|
||||
|
||||
#: data/help.cfg:135
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Combat in Battle for Wesnoth always takes place between units in adjacent "
|
||||
"hexes. Click on your unit, and click on the enemy you want to attack: your "
|
||||
|
@ -443,15 +440,14 @@ msgstr ""
|
|||
"Combat in Battle for Wesnoth always takes place between units in adjacent "
|
||||
"hexes. Click on your unit, and click on the enemy you want to attack: your "
|
||||
"unit will move towards the enemy unit, and when they are next to each other, "
|
||||
"combat will begin. The attacker and defender alternate attacks until each "
|
||||
"has used their allotted number of attacks. The attacker chooses one of its "
|
||||
"combat will begin. The attacker and defender alternate strikes until each "
|
||||
"has used their allotted number of strikes. The attacker chooses one of its "
|
||||
"weapons to attack with, and the defender retaliates with one of its attacks "
|
||||
"of the same type. There are two types of attacks: melee, which usually "
|
||||
"involves weapons such as swords, axes or fangs; and ranged, which usually "
|
||||
"involves weapons such as bows, spears and fireballs."
|
||||
|
||||
#: data/help.cfg:137
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -459,7 +455,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"<header>text='Order and number of attacks'</header>"
|
||||
"<header>text='Order and number of strikes'</header>"
|
||||
|
||||
#: data/help.cfg:139
|
||||
#, fuzzy
|
||||
|
@ -675,6 +671,11 @@ msgid ""
|
|||
"pane. For the usual day/night cycle, Morning and Afternoon count as day, "
|
||||
"First and Second Watch count as night:\n"
|
||||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"The current time of day can be observed under the minimap in the status "
|
||||
"pane. For the usual day/night cycle, Morning and Afternoon count as day, "
|
||||
"First and Second Watch count as night:\n"
|
||||
|
||||
#: data/help.cfg:175 data/schedules.cfg:5
|
||||
msgid "Dawn"
|
||||
|
@ -815,6 +816,12 @@ msgid ""
|
|||
"and are fighting on the same side as the healing unit, and only up to 4HP "
|
||||
"per unit."
|
||||
msgstr ""
|
||||
"\n"
|
||||
"Healing units: Units with the <ref>dst=ability_heals text=Heals</ref> "
|
||||
"ability will heal up to 8HP of damage per turn, as well as preventing Poison "
|
||||
"from causing damage. Only those units will be healed that are adjacent to "
|
||||
"and are fighting on the same side as the healing unit, and only up to 4HP "
|
||||
"per unit."
|
||||
|
||||
#: data/help.cfg:206
|
||||
#, fuzzy
|
||||
|
@ -832,7 +839,6 @@ msgstr ""
|
|||
"total maximum of 18 points healed, or cure a unit of Poison."
|
||||
|
||||
#: data/help.cfg:208
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -845,8 +851,10 @@ msgstr ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Resting can be combined with other forms of healing, but villages, "
|
||||
"regeneration, and healing/curing cannot combine with each other. Also, units "
|
||||
"heal fully between scenarios."
|
||||
"regeneration, healing and curing cannot combine with each other. A healing "
|
||||
"or curing unit whose attention is split between many wounded will be less "
|
||||
"effective at healing their individual wounds. Finally, units heal fully "
|
||||
"between scenarios."
|
||||
|
||||
#: data/help.cfg:213
|
||||
msgid "Income and Upkeep"
|
||||
|
@ -947,9 +955,8 @@ msgstr ""
|
|||
"fun, and good luck!"
|
||||
|
||||
#: data/help.cfg:232
|
||||
#, fuzzy
|
||||
msgid "Contributors"
|
||||
msgstr "+Contributors"
|
||||
msgstr "Contributors"
|
||||
|
||||
#: data/help.cfg:238
|
||||
msgid "License"
|
||||
|
@ -976,6 +983,12 @@ msgid ""
|
|||
"text=Quick</ref>, <ref>dst=traits_resilient text=Resilient</ref>, and "
|
||||
"<ref>dst=traits_strong text=Strong</ref>."
|
||||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"The traits that are available to all non-Undead units are "
|
||||
"<ref>dst=traits_intelligent text=Intelligent</ref>, <ref>dst=traits_quick "
|
||||
"text=Quick</ref>, <ref>dst=traits_resilient text=Resilient</ref>, and "
|
||||
"<ref>dst=traits_strong text=Strong</ref>."
|
||||
|
||||
#: data/help.cfg:249
|
||||
msgid ""
|
||||
|
@ -985,15 +998,19 @@ msgid ""
|
|||
"text=Loyal</ref>, <ref>dst=traits_undead text=Undead</ref>, and "
|
||||
"<ref>dst=traits_dextrous text=Dextrous</ref>."
|
||||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"Other traits that may be assigned to units are <ref>dst=traits_loyal "
|
||||
"text=Loyal</ref>, <ref>dst=traits_undead text=Undead</ref>, and "
|
||||
"<ref>dst=traits_dextrous text=Dextrous</ref>."
|
||||
|
||||
#: data/help.cfg:254
|
||||
#, fuzzy
|
||||
msgid "Intelligent"
|
||||
msgstr "intelligent"
|
||||
msgstr "Intelligent"
|
||||
|
||||
#: data/help.cfg:255
|
||||
msgid "Intelligent units require 20% less experience than usual to advance."
|
||||
msgstr ""
|
||||
msgstr "Intelligent units require 20% less experience than usual to advance."
|
||||
|
||||
#: data/help.cfg:257
|
||||
#, fuzzy
|
||||
|
@ -1020,16 +1037,14 @@ msgstr ""
|
|||
"you may wish to recall units with more desirable traits."
|
||||
|
||||
#: data/help.cfg:262
|
||||
#, fuzzy
|
||||
msgid "Quick"
|
||||
msgstr "quick"
|
||||
msgstr "Quick"
|
||||
|
||||
#: data/help.cfg:263
|
||||
msgid "Quick units have 1 extra movement point, but 10% less HP than usual."
|
||||
msgstr ""
|
||||
msgstr "Quick units have 1 extra movement point, but 10% less HP than usual."
|
||||
|
||||
#: data/help.cfg:265
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -1042,29 +1057,22 @@ msgid ""
|
|||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"\n"
|
||||
"<header>text=Quick</header>\n"
|
||||
"\n"
|
||||
"Quick units have 1 extra movement point, but 10% less HP than usual.\n"
|
||||
"\n"
|
||||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, so you should consider that when "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
|
||||
#: data/help.cfg:270
|
||||
#, fuzzy
|
||||
msgid "Resilient"
|
||||
msgstr "resilient"
|
||||
msgstr "Resilient"
|
||||
|
||||
#: data/help.cfg:271
|
||||
msgid "Resilient units have 7 more HP than usual."
|
||||
msgstr ""
|
||||
msgstr "Resilient units have 7 more HP than usual."
|
||||
|
||||
#: data/help.cfg:273
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -1076,30 +1084,25 @@ msgid ""
|
|||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"\n"
|
||||
"<header>text=Resilient</header>\n"
|
||||
"\n"
|
||||
"Resilient units have 7 more HP than usual.\n"
|
||||
"\n"
|
||||
"Resilient units can be useful at all stages of a campaign, and this is a "
|
||||
"useful trait for all units. Resilient is often most helpful as a trait when "
|
||||
"it occurs in a unit that has some combination of low hitpoints, good "
|
||||
"defence, or high resistances. Resilient units are especially useful for "
|
||||
"defense, or high resistances. Resilient units are especially useful for "
|
||||
"holding strategic positions against opponents."
|
||||
|
||||
#: data/help.cfg:278
|
||||
#, fuzzy
|
||||
msgid "Strong"
|
||||
msgstr "strong"
|
||||
msgstr "Strong"
|
||||
|
||||
#: data/help.cfg:279
|
||||
msgid ""
|
||||
"Strong units do 1 more damage for every successful strike in melee combat, "
|
||||
"and have 2 more HP."
|
||||
msgstr ""
|
||||
"Strong units do 1 more damage for every successful strike in melee combat, "
|
||||
"and have 2 more HP."
|
||||
|
||||
#: data/help.cfg:281
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -1110,21 +1113,14 @@ msgid ""
|
|||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"\n"
|
||||
"<header>text=Strong</header>\n"
|
||||
"\n"
|
||||
"Strong units do 1 more damage per swing in melee combat, and have 2 more "
|
||||
"HP.\n"
|
||||
"\n"
|
||||
"While useful for any close-combat unit, Strong is most effective for units "
|
||||
"that have a high number of swings, such as the Elvish Fighter. Strong units "
|
||||
"who have a high number of swings such as the Elvish Fighter. Strong units "
|
||||
"can be very useful when a tiny bit of extra damage is all that is needed to "
|
||||
"turn a damaging stroke into a killing blow."
|
||||
|
||||
#: data/help.cfg:286
|
||||
#, fuzzy
|
||||
msgid "Loyal"
|
||||
msgstr "loyal"
|
||||
msgstr "Loyal"
|
||||
|
||||
#: data/help.cfg:287
|
||||
msgid ""
|
||||
|
@ -1132,9 +1128,11 @@ msgid ""
|
|||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
|
||||
#: data/help.cfg:289
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -1147,14 +1145,6 @@ msgid ""
|
|||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"\n"
|
||||
"<header>text=Loyal</header>\n"
|
||||
"\n"
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost.\n"
|
||||
"\n"
|
||||
"\n"
|
||||
"During campaigns, certain units may opt to join the player's forces of their "
|
||||
"own volition. These units are marked with the Loyal trait. Although they may "
|
||||
"require payment to be recalled, they never incur any upkeep costs. This can "
|
||||
|
@ -1169,10 +1159,9 @@ msgstr "Undead"
|
|||
|
||||
#: data/help.cfg:295
|
||||
msgid "Undead units are immune to poison."
|
||||
msgstr ""
|
||||
msgstr "Undead units are immune to poison."
|
||||
|
||||
#: data/help.cfg:297
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -1183,27 +1172,20 @@ msgid ""
|
|||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"\n"
|
||||
"<header>text=Undead</header>\n"
|
||||
"\n"
|
||||
"Undead units are immune to poison.\n"
|
||||
"\n"
|
||||
"Undead units generally have 'Undead' as their only trait. Since Undead units "
|
||||
"are the bodies of the dead, risen to fight again, poison has no effect upon "
|
||||
"them. This can make them invaluable in dealing with foes who use poison in "
|
||||
"conjunction with their attacks."
|
||||
|
||||
#: data/help.cfg:302
|
||||
#, fuzzy
|
||||
msgid "Dextrous"
|
||||
msgstr "dextrous"
|
||||
msgstr "Dextrous"
|
||||
|
||||
#: data/help.cfg:303
|
||||
msgid "Dextrous units do 1 more damage for every successful strike with a bow."
|
||||
msgstr ""
|
||||
msgstr "Dextrous units do 1 more damage for every successful strike with a bow."
|
||||
|
||||
#: data/help.cfg:305
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -1214,11 +1196,6 @@ msgid ""
|
|||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"\n"
|
||||
"<header>text=Dextrous</header>\n"
|
||||
"\n"
|
||||
"Dextrous units do +1 damage for every successful strike with a bow.\n"
|
||||
"\n"
|
||||
"Dextrous is a trait possessed only by Elves. The Elven people are known for "
|
||||
"their uncanny grace, and their great facility with the bow. Some, however, "
|
||||
"are gifted with natural talent that exceeds their brethren. These elves "
|
||||
|
@ -1419,7 +1396,6 @@ msgid "Snow"
|
|||
msgstr "Snow"
|
||||
|
||||
#: data/help.cfg:393
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Snow represents any flat area that is frozen, either permanently (like "
|
||||
"tundra), or temporarily (like snow-covered grassland). Most units are slowed "
|
||||
|
@ -1427,25 +1403,24 @@ msgid ""
|
|||
"\n"
|
||||
"Most units have 20 to 40% defense in snow."
|
||||
msgstr ""
|
||||
"Tundra is any grassland covered by snow, either permanently, or temporarily. "
|
||||
"Most units are slowed down by tundra, and have a harder time defending "
|
||||
"themselves.\n"
|
||||
"Snow represents any flat area that is frozen, either permanently (like "
|
||||
"tundra), or temporarily (like snow-covered grassland). Most units are slowed "
|
||||
"down by snow, and have a harder time defending themselves.\n"
|
||||
"\n"
|
||||
"Most units have 20 to 40% defence in Tundra."
|
||||
"Most units have 20 to 40% defense in snow."
|
||||
|
||||
#: data/help.cfg:398 data/terrain.cfg:265
|
||||
msgid "Ice"
|
||||
msgstr "Ice"
|
||||
|
||||
#: data/help.cfg:401
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Ice represents any body of frozen water. For gameplay purposes, it is "
|
||||
"identical to <ref>dst=terrain_tundra text=Snow</ref>. Note that swimming "
|
||||
"units, even those who can breathe underwater, cannot swim underneath ice."
|
||||
msgstr ""
|
||||
"Ice represents any body of frozen water. For gameplay purposes, it is "
|
||||
"identical to <ref>dst=terrain_tundra text=Tundra</ref>. Note that swimming "
|
||||
"identical to <ref>dst=terrain_tundra text=Snow</ref>. Note that swimming "
|
||||
"units, even those who can breathe underwater, cannot swim underneath ice."
|
||||
|
||||
#: data/help.cfg:406 data/terrain.cfg:374 data/terrain.cfg:485
|
||||
|
@ -1642,15 +1617,16 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: data/help.cfg:495 data/terrain.cfg:349
|
||||
#, fuzzy
|
||||
msgid "Cave Wall"
|
||||
msgstr "Cave wall"
|
||||
msgstr "Cave Wall"
|
||||
|
||||
#: data/help.cfg:497
|
||||
msgid ""
|
||||
"Cave walls are made of solid stone, renowned for its ability to impede even "
|
||||
"the most determined traveler."
|
||||
msgstr ""
|
||||
"Cave walls are made of solid stone, renowned for its ability to impede even "
|
||||
"the most determined traveller."
|
||||
|
||||
#: data/items.cfg:264
|
||||
msgid ""
|
||||
|
@ -2145,7 +2121,7 @@ msgstr ""
|
|||
|
||||
#: data/scenarios/multiplayer/4p_Bluewater_Province.cfg:3
|
||||
msgid "4p - Blue Water Province"
|
||||
msgstr ""
|
||||
msgstr "4p - Blue Water Province"
|
||||
|
||||
#: data/scenarios/multiplayer/4p_Bluewater_Province.cfg:4
|
||||
msgid ""
|
||||
|
@ -2154,6 +2130,10 @@ msgid ""
|
|||
"snowcapped mountains of this small province, its villagers hardly seem to "
|
||||
"take notice. Recommended settings of 2 gold per village."
|
||||
msgstr ""
|
||||
"It has been said that Bluewater Province has been destroyed and rebuilt some "
|
||||
"twenty times. Now, as armies once again converge on the rocky streams and "
|
||||
"snowcapped mountains of this small province, its villagers hardly seem to "
|
||||
"take notice. Recommended settings of 2 gold per village."
|
||||
|
||||
#: data/scenarios/multiplayer/4p_CastleHoppingIsle.cfg:9
|
||||
msgid "4p - Castle Hopping Isle"
|
||||
|
@ -2254,17 +2234,17 @@ msgstr "2 vs. 2 or 3 vs. 3 team game."
|
|||
|
||||
#: data/scenarios/multiplayer/6p_Smallolof.cfg:3
|
||||
msgid "6p - Smallolof"
|
||||
msgstr ""
|
||||
msgstr "6p - Smallolof"
|
||||
|
||||
#: data/scenarios/multiplayer/6p_Smallolof.cfg:4
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Only a true tactician will survive in this deadly and confining battlefield, "
|
||||
"where six boxed-in armies come to a head. Recommended settings of 2 gold per "
|
||||
"village."
|
||||
msgstr ""
|
||||
"Danger lurks around every corner in this underground battlefield, a duel map "
|
||||
"where force and subterfuge meet. Recommended settings of 2G per village."
|
||||
"Only a true tactician will survive in this deadly and confining battlefield, "
|
||||
"where six boxed-in armies come to a head. Recommended settings of 2 gold per "
|
||||
"village."
|
||||
|
||||
#: data/scenarios/multiplayer/7p_battleworld.cfg:7
|
||||
msgid "7p - Battle World"
|
||||
|
@ -3508,9 +3488,8 @@ msgid "Encampment"
|
|||
msgstr "Encampment"
|
||||
|
||||
#: data/terrain.cfg:393
|
||||
#, fuzzy
|
||||
msgid "Dwarven Castle"
|
||||
msgstr "Dwarven castle"
|
||||
msgstr "Dwarven Castle"
|
||||
|
||||
#: data/terrain.cfg:403
|
||||
msgid "Keep"
|
||||
|
@ -4351,6 +4330,13 @@ msgid ""
|
|||
"high chance of hitting an opponent. The touch of a lich drains the victim's "
|
||||
"life to renew the lich."
|
||||
msgstr ""
|
||||
"A being of this order is a herald of the age long past. Anyone who "
|
||||
"encounters an Ancient Lich likely has far worse things to worry about than "
|
||||
"death.\n"
|
||||
"\n"
|
||||
"Special Notes: The ranged attacks of a lich are magical, and always have a "
|
||||
"high chance of hitting an opponent. The touch of a lich drains the victim's "
|
||||
"life to renew the lich."
|
||||
|
||||
#: data/units/Ancient_Lich.cfg:44 data/units/Demilich.cfg:32
|
||||
#: data/units/Dread_Lich.cfg:21 data/units/Ghost.cfg:23 data/units/Lich.cfg:24
|
||||
|
@ -5119,6 +5105,9 @@ msgid ""
|
|||
"to turn the living to stone. Needless to say, this makes them extremely "
|
||||
"dangerous."
|
||||
msgstr ""
|
||||
"Sometimes known as 'basilisks,' these mystical creatures are said to be able "
|
||||
"to turn the living to stone. Needless to say, this makes them extremely "
|
||||
"dangerous."
|
||||
|
||||
#: data/units/Cockatrice.cfg:33
|
||||
msgid "gaze"
|
||||
|
@ -5198,9 +5187,8 @@ msgid "chill wave"
|
|||
msgstr "chill wave"
|
||||
|
||||
#: data/units/Dark_Adept.cfg:63
|
||||
#, fuzzy
|
||||
msgid "female^Dark Adept"
|
||||
msgstr "Dark Queen"
|
||||
msgstr "Dark Adept"
|
||||
|
||||
#: data/units/Dark_Queen.cfg:3
|
||||
msgid "female^Dark Queen"
|
||||
|
@ -5280,17 +5268,16 @@ msgid "Death Knight"
|
|||
msgstr "Death Knight"
|
||||
|
||||
#: data/units/Death_Knight.cfg:19
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Tales are told of the mightiest warriors and generals, who, cursed with hate "
|
||||
"and a sense of betrayal, came back to this world as Death Knights. Wielding "
|
||||
"the same weapons as they did before, they command the Undead in their quest "
|
||||
"for revenge."
|
||||
msgstr ""
|
||||
"Sometimes the mightiest warriors and generals, cursed with hate and a sense "
|
||||
"of betrayal, come back to this world as Death Knights. Wielding the same "
|
||||
"weapons as they did before, they command the Undead in their quest for "
|
||||
"revenge."
|
||||
"Tales are told of the mightiest warriors and generals, who, cursed with hate "
|
||||
"and a sense of betrayal, came back to this world as Death Knights. Wielding "
|
||||
"the same weapons as they did before, they command the Undead in their quest "
|
||||
"for revenge."
|
||||
|
||||
#: data/units/Death_Knight.cfg:34 data/units/Dwarvish_Lord.cfg:28
|
||||
#: data/units/Dwarvish_Steelclad.cfg:27
|
||||
|
@ -5309,6 +5296,11 @@ msgid ""
|
|||
"the skills they once had. Though frail, these monsters are much faster than "
|
||||
"the rest of their kind, both on foot and with their blades."
|
||||
msgstr ""
|
||||
"In life, the abominations known as 'Deathblades' were masters of combat, "
|
||||
"soldiers who were both lithe and deadly. Their new masters will often "
|
||||
"recognize this, and try to take advantage of it by outfitting them to match "
|
||||
"the skills they once had. Though frail, these monsters are much faster than "
|
||||
"the rest of their kind, both on foot and with their blades."
|
||||
|
||||
#: data/units/Deathmaster.cfg:3
|
||||
msgid "Deathmaster"
|
||||
|
@ -5401,6 +5393,8 @@ msgid ""
|
|||
"The drakes who master the use of a sword are sworn into a special order. The "
|
||||
"mark of this is the black and white warpaint they display in battle."
|
||||
msgstr ""
|
||||
"The drakes who master the use of a sword are sworn into a special order. The "
|
||||
"mark of this is the black and white warpaint they display in battle."
|
||||
|
||||
#: data/units/Drake_Blademaster.cfg:46 data/units/Drake_Burner.cfg:53
|
||||
#: data/units/Drake_Fighter.cfg:56 data/units/Drake_Fire.cfg:54
|
||||
|
@ -5422,6 +5416,10 @@ msgid ""
|
|||
"This, coupled with their sheer size and clawed hands makes for a dangerous "
|
||||
"foe in combat."
|
||||
msgstr ""
|
||||
"Drake Burners are the few and the proud, who have inherited most truly the "
|
||||
"strengths of their remote ancestors, especially the ability to breathe fire. "
|
||||
"This, coupled with their sheer size and clawed hands makes for a dangerous "
|
||||
"foe in combat."
|
||||
|
||||
#: data/units/Drake_Clasher.cfg:3
|
||||
msgid "Drake Clasher"
|
||||
|
@ -5455,6 +5453,9 @@ msgid ""
|
|||
"hours at the forge have provided them with a bristling array of weaponry, "
|
||||
"and have clad them head to toe in shining armor."
|
||||
msgstr ""
|
||||
"The great Drake Enforcers epitomize the raw strength of their kind. Long "
|
||||
"hours at the forge have provided them with a bristling array of weaponry, "
|
||||
"and have clad them head to toe in shining armor."
|
||||
|
||||
#: data/units/Drake_Fighter.cfg:3
|
||||
msgid "Drake Fighter"
|
||||
|
@ -5484,6 +5485,9 @@ msgid ""
|
|||
"armor, they belch columns of flame at any who oppose them, a testament to "
|
||||
"the strength and majesty of their kind."
|
||||
msgstr ""
|
||||
"The great fire drakes are masters of their internal fire. Clad in shining "
|
||||
"armor, they belch columns of flame at any who oppose them, a testament to "
|
||||
"the strength and majesty of their kind."
|
||||
|
||||
#: data/units/Drake_Flameheart.cfg:3
|
||||
msgid "Drake Flameheart"
|
||||
|
@ -5529,6 +5533,12 @@ msgid ""
|
|||
"maces which complement their already impressive array. Their intense focus "
|
||||
"on their weapons comes at the slight expense of their defensive abilities."
|
||||
msgstr ""
|
||||
"The Gladiator has taken a completely different path from the Slashers. "
|
||||
"Rather than emphasize training, they have chosen to focus on the craft of "
|
||||
"their weaponry. They are the smiths of Drake society, and it follows that "
|
||||
"they possess the best weaponry - the sharpest blades and spears, and the "
|
||||
"maces which complement their already impressive array. Their intense focus "
|
||||
"on their weapons comes at the slight expense of their defensive abilities."
|
||||
|
||||
#: data/units/Drake_Glider.cfg:3
|
||||
msgid "Drake Glider"
|
||||
|
@ -5581,6 +5591,11 @@ msgid ""
|
|||
"shining, flame-colored armor is a mark of their proud and powerful caste, "
|
||||
"the ideal to which their brethren aspire."
|
||||
msgstr ""
|
||||
"The flying configurations known as Drake Infernos are the masters of the "
|
||||
"fire they breathe, and rival their predecessors the Dragons in their ability "
|
||||
"to use it. This natural ability renders them nearly immune to fire. Their "
|
||||
"shining, flame-colored armour is a mark of their proud and powerful caste, "
|
||||
"the ideal to which their brethren aspire."
|
||||
|
||||
#: data/units/Drake_Sky.cfg:3
|
||||
msgid "Sky Drake"
|
||||
|
@ -5608,6 +5623,11 @@ msgid ""
|
|||
"boar. Their training has also enhanced their stamina and defensive skills, "
|
||||
"which is a major advantage over their close cousins the Gladiators."
|
||||
msgstr ""
|
||||
"Slashers are clashers who have chosen to master the use of a Halberd instead "
|
||||
"of carrying a sword and the spear. Their great size allows them to use a "
|
||||
"weapon of matching scale, large enough to skewer a horse as a man would a "
|
||||
"boar. Their training has also enhanced their stamina and defensive skills, "
|
||||
"which is a major advantage over their close cousins the Gladiators."
|
||||
|
||||
#: data/units/Drake_Slasher.cfg:25 data/units/Drake_Slasher.cfg:43
|
||||
#: data/units/Drake_Warden.cfg:26 data/units/Drake_Warden.cfg:44
|
||||
|
@ -5633,21 +5653,24 @@ msgid ""
|
|||
"on this earth would dare stand against them. The Wardens' weapon of choice "
|
||||
"is the halberd, which they use to great effect."
|
||||
msgstr ""
|
||||
"The Warden represents the pinnacle of the clasher caste, being picked from "
|
||||
"the most able Slashers. They have forged their might such that few warriors "
|
||||
"on this earth would dare stand against them. The Wardens' weapon of choice "
|
||||
"is the halberd, which they use to great effect."
|
||||
|
||||
#: data/units/Drake_Warrior.cfg:4
|
||||
msgid "Drake Warrior"
|
||||
msgstr "Drake Warrior"
|
||||
|
||||
#: data/units/Drake_Warrior.cfg:19
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Drake Warriors wield swords with great skill, and possess the fire breathing "
|
||||
"skills of their ancestors. The great strength of their kind allows them to "
|
||||
"strike withering blows, and to withstand punishment in equal measure."
|
||||
msgstr ""
|
||||
"Drake Fighters wield curved scimitars with deadly skill, and possess the "
|
||||
"fire breathing skills of their ancestors. The most skilled Fighters go on to "
|
||||
"join the ranks of the elite Drake Warriors."
|
||||
"Drake Warriors wield swords with great skill, and possess the fire breathing "
|
||||
"skills of their ancestors. The great strength of their kind allows them to "
|
||||
"strike withering blows, and to withstand punishment in equal measure."
|
||||
|
||||
#: data/units/Draug.cfg:3
|
||||
msgid "Draug"
|
||||
|
@ -5679,7 +5702,6 @@ msgid "Dread Lich"
|
|||
msgstr "Dread Lich"
|
||||
|
||||
#: data/units/Dread_Lich.cfg:18
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"At long last, Ha'atel has paid the ultimate sacrifice for the dark arts into "
|
||||
"which he has delved, and has, himself, entered into undeath. At the apex of "
|
||||
|
@ -5690,7 +5712,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"At long last, Ha'atel has paid the ultimate sacrifice for the dark arts into "
|
||||
"which he has delved, and has, himself, entered into undeath. At the apex of "
|
||||
"his power, he has become a lich, a waking embodiment of dread. He has, "
|
||||
"his power, he has become a lich, a waking embodiment of dread. He has, "
|
||||
"beyond any doubt, passed the point of no return, and his power and "
|
||||
"immortality will have to provide consolation for what he has lost in his "
|
||||
"quest to achieve them."
|
||||
|
@ -6048,6 +6070,12 @@ msgid ""
|
|||
"their natural grace ensures that they can best any of humanity's fresh "
|
||||
"recruits."
|
||||
msgstr ""
|
||||
"Elves have always had a reputation for archery, a skill that, for many "
|
||||
"reasons, comes naturally to them. Even the frail of body can be deadly with "
|
||||
"a bow in hand, and in times of war, many will take up this weapon. Though "
|
||||
"their relative inexperience with combat leaves them somewhat vulnerable, "
|
||||
"their natural grace ensures that they can best any of humanity's fresh "
|
||||
"recruits."
|
||||
|
||||
#: data/units/Elvish_Archer.cfg:105
|
||||
msgid "female^Elvish Archer"
|
||||
|
@ -6109,6 +6137,12 @@ msgid ""
|
|||
"a secondary pursuit, is executed with a skill that most of humanity can only "
|
||||
"stare at with wonder."
|
||||
msgstr ""
|
||||
"Those few elves who deliberately hone themselves into weapons of war become "
|
||||
"something which belies the rather docile reputation of their race. "
|
||||
"Dedication and skill are matched with purity of form, and the result is a "
|
||||
"mastery of swordsmanship to which few can compare. Even archery, treated as "
|
||||
"a secondary pursuit, is executed with a skill that most of humanity can only "
|
||||
"stare at with wonder."
|
||||
|
||||
#: data/units/Elvish_Druid.cfg:3
|
||||
msgid "female^Elvish Druid"
|
||||
|
@ -6172,6 +6206,10 @@ msgid ""
|
|||
"can grasp the basics of swordsmanship and archery in an uncannily short "
|
||||
"time, and put them to effective use on the battlefield."
|
||||
msgstr ""
|
||||
"Elves are not warlike by nature, but in times of need, their natural grace "
|
||||
"and agility serve them well, as does their skilful craftsmanship. An elf "
|
||||
"can grasp the basics of swordsmanship and archery in an uncannily short "
|
||||
"time, and put them to effective use on the battlefield."
|
||||
|
||||
#: data/units/Elvish_Hero.cfg:3
|
||||
msgid "Elvish Hero"
|
||||
|
@ -6183,6 +6221,9 @@ msgid ""
|
|||
"fighter into a master of combat. Those who are honored as heroes are strong "
|
||||
"with both sword and bow, skills that never fade for lack of practice."
|
||||
msgstr ""
|
||||
"A relatively small amount of experience will turn an elf from a competent "
|
||||
"fighter into a master of combat. Those who are honoured as heroes are strong "
|
||||
"with both sword and bow, skills that never fade for lack of practice."
|
||||
|
||||
#: data/units/Elvish_High_Lord.cfg:3
|
||||
msgid "Elvish High Lord"
|
||||
|
@ -6195,6 +6236,10 @@ msgid ""
|
|||
"times of peace, a High Lord in the full of his wrath is an awesome sight "
|
||||
"indeed."
|
||||
msgstr ""
|
||||
"The leaders of the elves do not fall sallow and frail with age. Rather, it "
|
||||
"is then that they grow to their true potential. Quiet and contemplative in "
|
||||
"times of peace, a High Lord in the full of his wrath is an awesome sight "
|
||||
"indeed."
|
||||
|
||||
#: data/units/Elvish_Lady.cfg:4
|
||||
msgid "female^Elvish Lady"
|
||||
|
@ -6207,6 +6252,10 @@ msgid ""
|
|||
"unflagging fealty of their people, which is the greatest gift any ruler "
|
||||
"could ask for."
|
||||
msgstr ""
|
||||
"Elves choose their leaders for their power and wisdom; foresight is what has "
|
||||
"protected them in times of uncertainty. Their just reign is rewarded by the "
|
||||
"unflagging fealty of their people, which is the greatest gift any ruler "
|
||||
"could ask for."
|
||||
|
||||
#: data/units/Elvish_Lady.cfg:21
|
||||
msgid "shove"
|
||||
|
@ -6222,6 +6271,9 @@ msgid ""
|
|||
"society. Elvish Lords are the wisest and strongest of their people, and are "
|
||||
"fearsome in their command of magic."
|
||||
msgstr ""
|
||||
"The nobility of the elves are possessed of merit to match their standing in "
|
||||
"society. Elvish Lords are the wisest and strongest of their people, and are "
|
||||
"fearsome in their command of magic."
|
||||
|
||||
#: data/units/Elvish_Marksman.cfg:3
|
||||
msgid "Elvish Marksman"
|
||||
|
@ -6340,6 +6392,11 @@ msgid ""
|
|||
"thick of the forest with nary a scratch. They are, perhaps, some of the only "
|
||||
"cavalry in existence that fares better in the woods than on open ground."
|
||||
msgstr ""
|
||||
"The horsemen of the wood elves have some skill with bow and sword, but their "
|
||||
"true skill lies in their horsemanship. Even other elves are somewhat taken "
|
||||
"by their uncanny speed in the woods, and their ability to dart through the "
|
||||
"thick of the forest with nary a scratch. They are, perhaps, some of the only "
|
||||
"cavalry in existence that fares better in the woods than on open ground."
|
||||
|
||||
#: data/units/Elvish_Shaman.cfg:3
|
||||
msgid "female^Elvish Shaman"
|
||||
|
@ -6703,6 +6760,8 @@ msgid ""
|
|||
"A normal scorpion is dangerous enough - one the size of a man needs little "
|
||||
"explanation."
|
||||
msgstr ""
|
||||
"A normal scorpion is dangerous enough - one the size of a man needs little "
|
||||
"explanation."
|
||||
|
||||
#: data/units/Giant_Scorpion.cfg:20
|
||||
msgid "sting"
|
||||
|
@ -6782,6 +6841,14 @@ msgid ""
|
|||
"failure of the orcish bloodline, though no one knows enough of their history "
|
||||
"to state anything conclusive."
|
||||
msgstr ""
|
||||
"In any litter of orcs, several are born much smaller and weaker than the "
|
||||
"rest. These runts are called 'Goblins' and are looked down on by the rest of "
|
||||
"their kin. In battle, these are given the most meagre of equipment, and are "
|
||||
"used as a shield to give the Warlords time to prepare the real assault.\n"
|
||||
"\n"
|
||||
"Some speculate that the existence of these creatures is the beginning of a "
|
||||
"failure of the orcish bloodline, though no one knows enough of their history "
|
||||
"to state anything conclusive."
|
||||
|
||||
#: data/units/Grand_Knight.cfg:3
|
||||
msgid "Grand Knight"
|
||||
|
@ -6909,14 +6976,13 @@ msgid "Gryphon"
|
|||
msgstr "Gryphon"
|
||||
|
||||
#: data/units/Gryphon.cfg:17
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"These majestic and powerful creatures are masters of the sky. Gryphons are "
|
||||
"both dangerous and wary of other intelligent creatures, and thus should not "
|
||||
"be disturbed without a good reason."
|
||||
msgstr ""
|
||||
"Half-lion, half-bird, these majestic creatures dominate the skies of the "
|
||||
"world. Since they are wary of other intelligent races, Gryphons should not "
|
||||
"These majestic and powerful creatures are masters of the sky. Gryphons are "
|
||||
"both dangerous and wary of other intelligent creatures, and thus should not "
|
||||
"be disturbed without a good reason."
|
||||
|
||||
#: data/units/Gryphon_Master.cfg:3
|
||||
|
@ -7408,7 +7474,7 @@ msgstr ""
|
|||
|
||||
#: data/units/Master_at_Arms.cfg:3
|
||||
msgid "Master at Arms"
|
||||
msgstr ""
|
||||
msgstr "Master at Arms"
|
||||
|
||||
#: data/units/Master_at_Arms.cfg:22
|
||||
msgid ""
|
||||
|
@ -7559,9 +7625,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: data/units/Mermaid_Siren.cfg:27
|
||||
#, fuzzy
|
||||
msgid "naia touch"
|
||||
msgstr "naiad touch"
|
||||
msgstr "naia touch"
|
||||
|
||||
#: data/units/Merman.cfg:6
|
||||
msgid "Merman"
|
||||
|
@ -7629,6 +7694,10 @@ msgid ""
|
|||
"of need, many mermen of that occupation will volunteer to swell the ranks of "
|
||||
"their military."
|
||||
msgstr ""
|
||||
"The skills employed by mermen in spear-fishing are easily translated into "
|
||||
"warfare, especially against those who are not at home in the water. In times "
|
||||
"of need, many mermen of that occupation will volunteer to swell the ranks of "
|
||||
"their military."
|
||||
|
||||
#: data/units/Merman_Javelineer.cfg:3
|
||||
msgid "Merman Javelineer"
|
||||
|
@ -7641,6 +7710,10 @@ msgid ""
|
|||
"impact of one is considerably greater. In the water, the mobility of the "
|
||||
"mermen more than makes up for this when facing foes who cannot swim."
|
||||
msgstr ""
|
||||
"Those mermen who master the art of javelinry can become nearly as effective "
|
||||
"as an archer - though the heft of their weapons impedes their range, the "
|
||||
"impact of one is considerably greater. In the water, the mobility of the "
|
||||
"mermen more than makes up for this when facing foes who cannot swim."
|
||||
|
||||
#: data/units/Merman_Netcaster.cfg:3
|
||||
msgid "Merman Netcaster"
|
||||
|
@ -7674,6 +7747,12 @@ msgid ""
|
|||
"effective. They are also useful in melee, even deep under the surface, which "
|
||||
"is something that certainly cannot be said of arrows."
|
||||
msgstr ""
|
||||
"Archery is little favoured by the mermen, for whom javelinry serves the same "
|
||||
"function. Though thrown javelins are of little use under the water, they are "
|
||||
"extremely useful at the surface, where their weight allows them to plunge "
|
||||
"several feet below the water while retaining enough momentum to remain "
|
||||
"effective. They are also useful in melee, even deep under the surface, which "
|
||||
"is something that certainly cannot be said of arrows."
|
||||
|
||||
#: data/units/Merman_Triton.cfg:3
|
||||
msgid "Merman Triton"
|
||||
|
@ -7938,15 +8017,15 @@ msgid "Ogre"
|
|||
msgstr "Ogre"
|
||||
|
||||
#: data/units/Ogre.cfg:17
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Ogres are giant creatures that usually live alone in the wilderness, "
|
||||
"remarkably similar to humans in form, though large and misshapen. While they "
|
||||
"can be easily outrun or outsmarted, their strength is not to be "
|
||||
"underestimated."
|
||||
msgstr ""
|
||||
"Ogres are stupid giant humanoids that usually live alone in the wilderness. "
|
||||
"While they can be easily outrun or outsmarted, their strength is not to be "
|
||||
"Ogres are giant creatures that usually live alone in the wilderness, "
|
||||
"remarkably similar to humans in form, though large and misshapen. While they "
|
||||
"can be easily outrun or outsmarted, their strength is not to be "
|
||||
"underestimated."
|
||||
|
||||
#: data/units/Ogre.cfg:20 data/units/Young_Ogre.cfg:41
|
||||
|
@ -8187,15 +8266,14 @@ msgid "Orcish Warlord"
|
|||
msgstr "Orcish Warlord"
|
||||
|
||||
#: data/units/Orcish_Warlord.cfg:17
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Only orcs with both great cunning and unsurpassed strength can become "
|
||||
"Warlords. Masters of the sword, and even possessing some skill with the bow, "
|
||||
"these beast-warriors lead their brethren with an iron hand."
|
||||
msgstr ""
|
||||
"Only Orcs with both great cunning and unsurpassed strength can become "
|
||||
"Warlords. Skilled with both the sword and the bow, these beast-warriors lead "
|
||||
"the orcish fighting groups."
|
||||
"Only orcs with both great cunning and unsurpassed strength can become "
|
||||
"Warlords. Masters of the sword, and even possessing some skill with the bow, "
|
||||
"these beast-warriors lead their brethren with an iron hand."
|
||||
|
||||
#: data/units/Orcish_Warrior.cfg:3
|
||||
msgid "Orcish Warrior"
|
||||
|
@ -8841,16 +8919,16 @@ msgid "Skeleton"
|
|||
msgstr "Skeleton"
|
||||
|
||||
#: data/units/Skeleton.cfg:16
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Skeletons are warriors who have been slain in battle and brought back by "
|
||||
"dark magics. Nearly mindless, and unwavering in their purpose, they fear "
|
||||
"neither pain, nor death, and their mere presence will often frighten away "
|
||||
"any who would challenge their master."
|
||||
msgstr ""
|
||||
"Skeletons are warriors that have been slain in battle and brought back by "
|
||||
"dark magics. Like all undead, they are especially vulnerable to fire and "
|
||||
"holy spells, but resistant to bladed weapons."
|
||||
"Skeletons are warriors who have been slain in battle and brought back by "
|
||||
"dark magics. Nearly mindless, and unwavering in their purpose, they fear "
|
||||
"neither pain, nor death, and their mere presence will often frighten away "
|
||||
"any who would challenge their master."
|
||||
|
||||
#: data/units/Skeleton.cfg:61 data/units/Skeleton_Archer.cfg:3
|
||||
msgid "Skeleton Archer"
|
||||
|
@ -9418,30 +9496,28 @@ msgid "Yeti"
|
|||
msgstr "Yeti"
|
||||
|
||||
#: data/units/Yeti.cfg:31
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Little is known about Yetis, ape-like creatures said to live in remote and "
|
||||
"snow-covered mountains. Few profess to have seen one, and their existence is "
|
||||
"doubted by many."
|
||||
msgstr ""
|
||||
"Yetis are giant humanoid creatures that live in the mountains. Few have ever "
|
||||
"survived an encounter with one, and their existence is doubted by many."
|
||||
"Little is known about Yetis, ape-like creatures said to live in remote and "
|
||||
"snow-covered mountains. Few profess to have seen one, and their existence is "
|
||||
"doubted by many."
|
||||
|
||||
#: data/units/Young_Ogre.cfg:3
|
||||
msgid "Young Ogre"
|
||||
msgstr "Young Ogre"
|
||||
|
||||
#: data/units/Young_Ogre.cfg:16
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"When still young, Ogres are sometimes captured and taken into the army to be "
|
||||
"trained. They cannot manage weapons skillfully, but that is of little "
|
||||
"concern given their strength."
|
||||
msgstr ""
|
||||
"When still young, Ogres are taken into the army to be trained. They cannot "
|
||||
"manage weapons skillfully, so they are given a large blade, in the hope that "
|
||||
"they will be smart enough to swing it at their enemies, and not their own "
|
||||
"throat."
|
||||
"When still young, Ogres are sometimes captured and taken into the army to be "
|
||||
"trained. They cannot manage weapons skilfully, but that is of little "
|
||||
"concern given their strength."
|
||||
|
||||
#: data/units/Youth.cfg:3
|
||||
msgid "Youth"
|
||||
|
@ -11737,17 +11813,6 @@ msgstr "neutral"
|
|||
#~ "long-range combat. Able to fire many arrows quickly and accurately, these "
|
||||
#~ "Archers make up a large portion of the Elvish military."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "Elvish Avengers are extremely skillful and extremely quick, powerful in "
|
||||
#~ "all forms of combat. Avengers are considered the best of all woodsmen in "
|
||||
#~ "Wesnoth, and can ambush their foes in the forest, because they cannot be "
|
||||
#~ "seen in the woods until just after they have attacked."
|
||||
#~ msgstr ""
|
||||
#~ "Elvish Avengers are extremely skilful and extremely quick, powerful in "
|
||||
#~ "all forms of combat. Avengers are considered the best of all woodsmen in "
|
||||
#~ "Wesnoth, and can ambush their foes in the forest, because they cannot be "
|
||||
#~ "seen in the woods until just after they have attacked."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "Skilled in commanding soldiers, Elvish Captains provide a bonus to all "
|
||||
#~ "level-1 units on adjacent hexes. Captains are also skilled in both short- "
|
||||
|
|
Loading…
Add table
Reference in a new issue