GUI2/Scroll Label: removed custom click handler
This was only added for the storyscreen, which can be handled instead by registering the click handle directly.
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2 changed files with 0 additions and 11 deletions
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@ -49,11 +49,6 @@ scroll_label::scroll_label(const implementation::builder_scroll_label& builder)
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event::dispatcher::back_pre_child);
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}
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void scroll_label::connect_signal_left_click(std::function<void()> click_handler)
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{
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click_handler_ = click_handler;
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}
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label* scroll_label::get_internal_label()
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{
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if(content_grid()) {
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@ -162,8 +157,6 @@ void scroll_label::signal_handler_left_button_down(const event::ui_event event)
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DBG_GUI_E << LOG_HEADER << ' ' << event << ".";
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get_window()->keyboard_capture(this);
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click_handler_();
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}
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// }---------- DEFINITION ---------{
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@ -75,8 +75,6 @@ public:
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}
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}
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void connect_signal_left_click(std::function<void()> click_handler);
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private:
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/**
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* Possible states of the widget.
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@ -105,8 +103,6 @@ private:
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bool link_aware_;
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std::function<void()> click_handler_;
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void finalize_subclass() override;
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label* get_internal_label();
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