Add and wire 2 new Orc portraits - Leader/Ruler and Sovereign.

Update changelogs, portrait credits.
This commit is contained in:
Phil Barber 2010-07-19 11:13:56 +00:00
parent 022d028fbc
commit ab3dc15d04
10 changed files with 43 additions and 2 deletions

View file

@ -26,7 +26,7 @@ Version 1.9.0-svn:
* Graphics
* Added new portraits for: the Orc Archer, Crossbowman, Slurbow, Sayer,
several new Orc Grunt line alternates, Draug and one alternate, Ghoul,
Skeleton Archer line, Giant Mudcrawler.
Skeleton Archer line, Giant Mudcrawler, Orc Leader/Ruler and Sovereign.
* New animations (not yet including leading animations) for Drake Flare
and Flameheart, Dwarf Lord ranged attack, Dwarf guard melee attack.
* New base frame and animations for Armageddon Drake.

View file

@ -110,6 +110,8 @@ Orcs
Archer
Crossbowman
Slurbow
Leader/Ruler
Sovereign
thespaceinvader/Philip Barber:

Binary file not shown.

After

Width:  |  Height:  |  Size: 52 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 69 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 230 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 297 KiB

View file

@ -4,6 +4,7 @@
name= _ "Orcish Leader"
race=orc
image="units/orcs/leader.png"
profile="portraits/orcs/leader.png"
{LEADING_ANIM "units/orcs/leader-lead-2.png" "units/orcs/leader-lead-1.png" 0,-30}
ellipse="misc/ellipse"
{MAGENTA_IS_THE_TEAM_COLOR}
@ -18,6 +19,18 @@
usage=mixed fighter
description= _ "Unusually cunning orcs tend to find themselves as the leaders of warrior bands. They carry a bow out of necessity, but are much more skilled with the sword. These orcs are powerful fighters, but they also have a certain rapport with their kin, especially goblins, and can inspire them to fight with uncharacteristic boldness."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
die_sound={SOUND_LIST:ORC_DIE}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/orcs/transparent/leader.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/orcs/transparent/leader.png"
[/portrait]
{DEFENSE_ANIM_RANGE "units/orcs/leader-defend-2.png" "units/orcs/leader-defend-1.png" {SOUND_LIST:ORC_HIT} melee}
{DEFENSE_ANIM_RANGE "units/orcs/leader-ranged-defend.png" "units/orcs/leader-ranged.png" {SOUND_LIST:ORC_HIT} ranged}
[abilities]

View file

@ -4,6 +4,7 @@
name= _ "Orcish Ruler"
race=orc
image="units/orcs/ruler.png"
profile="portraits/orcs/leader.png"
{LEADING_ANIM "units/orcs/ruler-lead-2.png" "units/orcs/ruler-lead-1.png" 0,-30}
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=60
@ -17,6 +18,18 @@
usage=mixed fighter
description= _ "Any orc who can keep a large tribe from feuding and in-fighting is often unusually intelligent and commanding, and is inevitably very strong as well. They are skilled with both sword and bow, but their real talent lies in their rare ability to rally other orcs to battle, to give orders that are followed not out of fear, but loyalty."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
die_sound={SOUND_LIST:ORC_DIE}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/orcs/transparent/leader.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/orcs/transparent/leader.png"
[/portrait]
{DEFENSE_ANIM_RANGE "units/orcs/ruler-defend-2.png" "units/orcs/ruler-defend-1.png" {SOUND_LIST:ORC_HIT} melee}
{DEFENSE_ANIM_RANGE "units/orcs/ruler-ranged-defend.png" "units/orcs/ruler-ranged.png" {SOUND_LIST:ORC_HIT} ranged}
[abilities]

View file

@ -4,6 +4,7 @@
name= _ "Orcish Sovereign"
race=orc
image="units/orcs/sovereign.png"
profile="portraits/orcs/leader.png"
{LEADING_ANIM "units/orcs/sovereign-lead-2.png" "units/orcs/sovereign-lead-1.png" 0,-30}
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=75
@ -18,6 +19,18 @@
usage=mixed fighter
description= _ "From time to time, an orc will arise who has a natural charisma and command over his ilk. If he is also strong and cunning enough to survive early leadership struggles, he will inevitably find himself leading a great horde of warriors, and he will also inevitably cause a great deal of trouble for the civilized races of the world. The surest way to disperse such a host is to slay this rare orc who can hold it together."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
die_sound={SOUND_LIST:ORC_DIE}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/orcs/transparent/leader.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/orcs/transparent/leader.png"
[/portrait]
{DEFENSE_ANIM_RANGE "units/orcs/sovereign-defend-2.png" "units/orcs/sovereign-defend-1.png" {SOUND_LIST:ORC_HIT} melee}
{DEFENSE_ANIM_RANGE "units/orcs/sovereign-ranged-defend.png" "units/orcs/sovereign-ranged.png" {SOUND_LIST:ORC_HIT} ranged}
[abilities]

View file

@ -32,7 +32,7 @@ Version 1.9.0-svn:
road, human city village.
* New Portraits: Orc Archer, Crossbowman, Slurbow, Slayer, Orc Grunt line
alternates #4, #5 and #6, Draug and alternate, Ghoul, Skeleton Archer line
Giant Mudcrawler.
Giant Mudcrawler, Orc Leader/Ruler and Sovereign.
* New Animations: Drake Flare and Flameheart (leading animation still
missing), Dwarf Lord ranged attack, Dwarf Guard melee attack.
* New base frame and animations for Armageddon Drake.