From ab36141e9712b39127cebfeebdcd80f177b25ed7 Mon Sep 17 00:00:00 2001 From: nemaara Date: Thu, 8 Aug 2019 22:20:07 -0400 Subject: [PATCH] TSG S5: reduce difficulty --- .../The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg b/data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg index f07743e608f..97a87dd564b 100644 --- a/data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg +++ b/data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg @@ -20,7 +20,7 @@ {TSG_BIGMAP {JOURNEY_05_NEW} } victory_when_enemies_defeated=yes - {TURNS 46 40 35} + {TURNS 46 42 38} [side] side=1 @@ -96,8 +96,8 @@ user_team_name=_"Undead" controller=ai - {GOLD 60 70 80} - {INCOME 6 9 12} + {GOLD 45 60 75} + {INCOME 5 8 11} # Second leader: [unit] @@ -143,7 +143,7 @@ # side 4 starts with no gold just in case it tries to kill the bandits and also to avoid having you fight through so many units in the forests, then have no enemies when you reach the lich gold=0 - {INCOME 5 8 11} + {INCOME 4 7 10} canrecruit=yes @@ -767,7 +767,7 @@ # give side 4 some gold [gold] side=4 - {QUANTITY amount 70 85 100} + {QUANTITY amount 60 80 100} [/gold] [/command] [/option]