Fix a typo in the SDL event names.
This probably fixes the mouse scrolling wheel.
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1 changed files with 5 additions and 5 deletions
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@ -408,21 +408,21 @@ void thandler::mouse_button_up(const tpoint& position, const Uint8 button)
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mouse(SDL_RIGHT_BUTTON_UP, position);
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break;
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case SDL_WHEEL_LEFT :
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case SDL_BUTTON_WHEELLEFT :
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keyboard(SDL_WHEEL_LEFT);
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break;
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case SDL_WHEEL_RIGHT :
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case SDL_BUTTON_WHEELRIGHT :
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keyboard(SDL_WHEEL_RIGHT);
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break;
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case SDL_WHEEL_UP :
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case SDL_BUTTON_WHEELUP :
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keyboard(SDL_WHEEL_UP);
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break;
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case SDL_WHEEL_DOWN :
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case SDL_BUTTON_WHEELDOWN :
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keyboard(SDL_WHEEL_DOWN);
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break;
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default:
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WRN_GUI_E << "Unhandled 'mouse button down' event for button "
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WRN_GUI_E << "Unhandled 'mouse button up' event for button "
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<< static_cast<Uint32>(button) << ".\n";
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break;
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}
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