Remove movetype

Typo
Change get_hit_sound
This commit is contained in:
Benjamin Drieu 2004-04-14 11:45:06 +00:00
parent 407d2a04bc
commit ab1a1d86eb

View file

@ -1,64 +1,17 @@
[movetype]
name=none
flies=false
[movement costs]
deep water=200
shallow water=200
swamp water=200
grassland=200
sand=200
forest=200
hills=200
mountains=200
village=200
castle=200
tundra=200
cave=200
cavewall=200
[/movement costs]
[defense]
deep water=200
shallow water=200
swamp water=200
grassland=50
sand=50
forest=50
hills=50
mountains=50
village=50
castle=50
tundra=50
cave=50
[/defense]
[resistance]
blade=100
pierce=100
impact=110
fire=100
cold=100
holy=80
[/resistance]
[/movetype]
[unit]
name=Watch Tower
race=orc
image=tower.png
hitpoints=50
movement_type=none
movement=1
experience=45
experience=500
level=1
alignment=neutral
advanceto=null
cost=21
usage=fighter
unit_description="Watch Towers are good places from which to spot enemies, and then shoot miscellaneous items at them with ballistas."
get_hit_sound=groan.wav
unit_description="Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas."
get_hit_sound=mace.wav
[attack]
name=ballista
type=pierce