Wesbowl: the respawned units are fully healed again (bug #7776)

This commit is contained in:
Mark de Wever 2007-02-21 21:02:59 +00:00
parent 50c3115464
commit aaff8bfdd4
3 changed files with 3 additions and 2 deletions

View file

@ -105,6 +105,7 @@ Version 1.3-svn:
Sablestone Delta, Sulla's Ruins
* made the AI recruit less scouts by setting the village_per_scout
parameter
* Wesbowl: the respawned units are fully healed again (bug #7776)
* Python AI
* Added various input validations
* Set Python errors upon error

View file

@ -706,6 +706,7 @@ Defeat:
[effect]
apply_to=hitpoints
increase_total=-25%
heal_full=yes
[/effect]
#in case of Orcish Slayers
[effect]
@ -736,8 +737,6 @@ Defeat:
[/else]
[/if]
{VARIABLE unit.hitpoints "-"}
[unstore_unit]
find_vacant=yes
variable=unit

View file

@ -67,6 +67,7 @@ Version 1.3-svn:
* Revised maps: Blitz, Den of Onis, Sablestone Delta, Sulla's Ruins.
* Added an option for choosing a random starting time of day.
* Lowered the multiplayer lobby lag.
* Wesbowl: the respawned units are fully healed again.
* Sound
* New or revised sound effects: morning star, holy magic.