Wesbowl: the respawned units are fully healed again (bug #7776)
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3 changed files with 3 additions and 2 deletions
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@ -105,6 +105,7 @@ Version 1.3-svn:
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Sablestone Delta, Sulla's Ruins
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* made the AI recruit less scouts by setting the village_per_scout
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parameter
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* Wesbowl: the respawned units are fully healed again (bug #7776)
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* Python AI
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* Added various input validations
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* Set Python errors upon error
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@ -706,6 +706,7 @@ Defeat:
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[effect]
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apply_to=hitpoints
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increase_total=-25%
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heal_full=yes
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[/effect]
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#in case of Orcish Slayers
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[effect]
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@ -736,8 +737,6 @@ Defeat:
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[/else]
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[/if]
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{VARIABLE unit.hitpoints "-"}
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[unstore_unit]
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find_vacant=yes
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variable=unit
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@ -67,6 +67,7 @@ Version 1.3-svn:
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* Revised maps: Blitz, Den of Onis, Sablestone Delta, Sulla's Ruins.
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* Added an option for choosing a random starting time of day.
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* Lowered the multiplayer lobby lag.
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* Wesbowl: the respawned units are fully healed again.
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* Sound
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* New or revised sound effects: morning star, holy magic.
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