made fog of war and random start time default to on
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78518c7601
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18 changed files with 19 additions and 2 deletions
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@ -26,6 +26,7 @@ Version 1.5.8+svn:
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* updated translations: Catalan, Chinese (Traditional), Czech, Dutch,
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French, German, Hungarian, Italian, Polish, Slovak, Spanish, Valencian
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* Multiplayer:
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* Made "fog of war" and "random start time" default to on.
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* Fixed the Default Era quick leaders not getting the -5% HP reduction
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* Made leaders with 4 MP receive the quick trait also in Age of Heroes
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* User interface:
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@ -33,6 +33,7 @@
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name= _ "2p - Caves of the Basilisk"
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map_data="{multiplayer/maps/2p_Caves_of_the_Basilisk.map}"
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description= _ "These caves were once the lair of Chak'kso Ney'yks, a legendary Elder Basilisk. The petrified forms of his victims remain as monuments to his savage power."
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random_start_time="no"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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@ -6,6 +6,7 @@
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name= _ "2p - Cynsaun Battlefield"
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map_data="{multiplayer/maps/2p_Cynsaun_Battlefield.map}"
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description= _ "Cynsaun Province was named for Warrior-Queen Cynsaun the First, who drove the necromancers from these lands in 961 YW."
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random_start_time="no"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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@ -6,6 +6,7 @@
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name= _ "2p - Den of Onis"
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description= _ "This most unusual of caves was once known as the Chamber of Laughing Devils, and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked and cunning race of man-eating demons, who terrorized the people of the Eastern Lands for nearly four hundred years, before vanishing from Irdya without a trace. Since that time, many factions have vied for dominion over the Den of Onis, hoping to unlock the strange and mysterious magics of its creators."
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map_data="{multiplayer/maps/2p_Den_of_Onis.map}"
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random_start_time="no"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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@ -5,6 +5,7 @@
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name= _ "2p - Fallenstar Lake"
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description= _ "Long ago, a great star fell from the heavens, leaving its mark on this coniferous region."
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map_data="{multiplayer/maps/2p_Fallenstar_Lake.map}"
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random_start_time="no"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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@ -5,6 +5,7 @@
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name= _ "2p - Fast To Madness"
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description= _ "For a long time these two landlords have been at loggerheads with each other and it seems that today another chapter will be added to their story of pointless skirmishes." + _ " Recommended setting of 2 gold per village."
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map_data="{multiplayer/maps/2p_Fast_to_Madness.map}"
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random_start_time="no"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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@ -5,6 +5,7 @@
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name= _ "2p - Hamlets"
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description= _ "Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield."
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map_data="{multiplayer/maps/2p_Hamlets.map}"
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random_start_time="no"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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@ -5,6 +5,7 @@
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name= _ "2p - Hornshark Island"
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description= _ "Players must navigate the dispersive terrain of this small but topographically dense island."
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map_data="{multiplayer/maps/2p_Hornshark_Island.map}"
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random_start_time="no"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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@ -5,6 +5,7 @@
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name= _ "2p - Howling Ghost Badlands"
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description= _ "Little remains of this once wealthy mining colony, now a haven for raiders and thieves."
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map_data="{multiplayer/maps/2p_Howling_Ghost_Badlands.map}"
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random_start_time="no"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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@ -5,6 +5,7 @@
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name= _ "2p - Sablestone Delta"
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description= _ "Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers."
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map_data="{multiplayer/maps/2p_Sablestone_Delta.map}"
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random_start_time="no"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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@ -5,6 +5,7 @@
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name= _ "2p - Silverhead Crossing"
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description= _ "Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map."
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map_data="{multiplayer/maps/2p_Silverhead_Crossing.map}"
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random_start_time="no"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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@ -39,6 +39,7 @@
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name= _ "2p - Sulla's Ruins"
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description= _ "Flooded by the seas and battered by the winter elements, only ruins, water and ice now remain in the shadow of this once mighty empire."
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map_data="{multiplayer/maps/2p_Sullas_Ruins.map}"
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random_start_time="no"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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@ -5,6 +5,7 @@
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name= _ "2p - Thalin's Stronghold"
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description= _ "Deep within the mountains lie the castles of the dwarven lords." + _ " Recommended setting of 2 gold per village."
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map_data="{multiplayer/maps/2p_Thalins_Stronghold.map}"
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random_start_time="no"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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@ -6,6 +6,7 @@
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name= _ "2p - The Freelands"
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map_data="{multiplayer/maps/2p_The_Freelands.map}"
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description= _ "The Freelands, also known to the people of the far east as The Land of No Kings, lie in between the Wilderlands and the Kingdom of Carorath, separating a land of absolute law from a land of absolute savagery. The people of the Freelands have been battling would-be conquerors of their land for hundreds of years, repelling great beasts from their western borders, and Carorathian Imperialists from their eastern borders."
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random_start_time="no"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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@ -5,6 +5,7 @@
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name= _ "2p - Weldyn Channel"
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map_data="{multiplayer/maps/2p_Weldyn_Channel.map}"
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description= _ "This vital supply route has played a key role in many of Wesnoth's greatest battles."
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random_start_time="no"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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@ -342,6 +342,7 @@ usage=mask
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turns=32
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turn_at=1
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victory_when_enemies_defeated=yes
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random_start_time="no"
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{ON_PRESTART (
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{SET_OBJECTIVES 0 (_ "Survive for 32 turns.") (_ "Hint: Learning the enemy spawnpoints and types helps alot.") (
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@ -22,6 +22,7 @@ Version 1.5.8+svn:
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* Removed the black background from some remaining old portraits.
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* Multiplayer
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* Made "fog of war" and "random start time" default to on.
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* Fixed the Default Era quick leaders not getting the -5% HP reduction.
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* Made leaders with 4 MP receive the quick trait also in Age of Heroes.
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@ -50,12 +50,12 @@ int get_xp_modifier(const std::string& value)
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bool use_fog(const std::string& value)
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{
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return utils::string_bool(value, false);
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return utils::string_bool(value, true);
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}
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bool use_random_start_time(const std::string& value)
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{
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return utils::string_bool(value, false);
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return utils::string_bool(value, true);
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}
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bool use_shroud(const std::string& value)
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