Avoid a name collision between two lich portraits that are tinted differently.

This commit is contained in:
Eric S. Raymond 2007-04-27 04:02:04 +00:00
parent 06aae4b34f
commit aa9dab7f6e
7 changed files with 5 additions and 5 deletions

View file

Before

Width:  |  Height:  |  Size: 35 KiB

After

Width:  |  Height:  |  Size: 35 KiB

View file

@ -44,7 +44,7 @@
type=Lich
description=Lich-Lord Lenvan
user_description= _ "Lich-Lord Lenvan"
profile="portraits/lich.png"
profile="portraits/brown-lich.png"
canrecruit=1
recruit=Revenant,Deathblade,Bone Shooter,Skeleton,Skeleton Archer
{GOLD 200 320 440}

View file

@ -141,7 +141,7 @@
type=Lich
description=Lich-Lord Caror
user_description= _ "Lich-Lord Caror"
profile="portraits/lich.png"
profile="portraits/brown-lich.png"
canrecruit=1
recruit=Skeleton, Skeleton Archer, Ghost, Ghoul, Walking Corpse
{GOLD 120 150 190}

View file

Before

Width:  |  Height:  |  Size: 37 KiB

After

Width:  |  Height:  |  Size: 37 KiB

View file

@ -134,7 +134,7 @@
type=Lich
description=Mal M'brin
user_description= _ "Mal M'brin"
profile=portraits/lich.png
profile=portraits/blue-lich.png
team_name=undead
controller=ai

View file

@ -62,7 +62,7 @@
#endif
description=Mal M'Brin
user_description= _ "Mal M'Brin"
profile=portraits/lich.png
profile=portraits/blue-lich.png
team_name=undead_hordes
controller=ai

View file

@ -9,7 +9,7 @@ TOPDIR = ../../
FAKE = --force-used "(terrain|buttons|cursors|cursors-bw|menu|icons)/"
# Suppress meaningless errors about castle graphics and about resources
# used only by the GUI code in C++
EXCLUDE = --exclude ".dirstamp|po/|translations/|exploder/|castle-cutter/|UI/"
EXCLUDE = --exclude ".dirstamp|po/|translations/|exploder/|castle-cutter/|UI/|tutorial/"
unresolved:
@echo "# Report on unresolved macro calls and resource references"